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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
| 63770 - Explorer - Frigate Skill Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting frigates of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610651typeID: 63770 Capacity: 0.0 typeNameID: 599392 iconID: 25329 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63771 - Explorer - Frigate Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains an exploration frigate of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610652typeID: 63771 Capacity: 0.0 typeNameID: 599393 iconID: 25329 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63772 - Industrialist - Frigate Blueprint Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a frigate of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610653typeID: 63772 Capacity: 0.0 typeNameID: 599394 iconID: 25330 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63773 - Industrialist - Destroyer Blueprint Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a destroyer of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610654typeID: 63773 Capacity: 0.0 typeNameID: 599395 iconID: 25330 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63774 - Industrialist - Cruiser Blueprint Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a cruiser of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610655typeID: 63774 Capacity: 0.0 typeNameID: 599396 iconID: 25330 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63775 - Industrialist - Hauler Blueprint Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a hauler of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610656typeID: 63775 Capacity: 0.0 typeNameID: 599397 iconID: 25330 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63776 - Industrialist - Hauler Skill Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting haulers of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610657typeID: 63776 Capacity: 0.0 typeNameID: 599398 iconID: 25330 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63777 - Industrialist - Light Combat Drones Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a set of Light Combat Drones from one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610658typeID: 63777 Capacity: 0.0 typeNameID: 599399 iconID: 25330 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63778 - Enforcer - Destroyer Skill Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting destroyers of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610659typeID: 63778 Capacity: 0.0 typeNameID: 599400 iconID: 25328 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63779 - Enforcer - Frigate Skill Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting frigates of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610660typeID: 63779 Capacity: 0.0 typeNameID: 599401 iconID: 25328 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63780 - Enforcer - Frigate Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a combat frigate of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610661typeID: 63780 Capacity: 0.0 typeNameID: 599402 iconID: 25328 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63781 - Enforcer - Defense System Skill Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a shield or armor defense systems skill. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610662typeID: 63781 Capacity: 0.0 typeNameID: 599403 iconID: 25328 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63782 - Enforcer - Frigate Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a combat frigate of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610663typeID: 63782 Capacity: 0.0 typeNameID: 599404 iconID: 25328 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63783 - Soldier of Fortune - Frigate Skill Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting frigates of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610664typeID: 63783 Capacity: 0.0 typeNameID: 599405 iconID: 25331 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63784 - Soldier of Fortune - Combat Frigate Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a combat frigate of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610665typeID: 63784 Capacity: 0.0 typeNameID: 599406 iconID: 25331 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63785 - Soldier of Fortune - Support Frigate Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a support frigate of one of the Empires. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610666typeID: 63785 Capacity: 0.0 typeNameID: 599407 iconID: 25331 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63786 - Enforcer - Tranquil Abyssal Filaments Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a set of Tranquil Abyssal Filaments. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610667typeID: 63786 Capacity: 0.0 typeNameID: 599415 iconID: 25328 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63787 - Enforcer - Calm Abyssal Filaments Crate | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a set of Calm Abyssal Filaments. |
Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 610668typeID: 63787 Capacity: 0.0 typeNameID: 599416 iconID: 25328 basePrice: 0.0 marketGroupID: 1659 (Special Edition Assets) Volume: 1.0 radius: 1.0 factionID: 500028 published: 1 Mass: 1.0 groupID: 314 portionSize: 1 |
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| 63807 - AIR Astro-Acquisition II Booster | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts.
-10% Scan Probe Scan Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599551typeID: 63807 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599550 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 0.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Duration Bonus: -10.0 Booster Duration: 3600000.0 Booster Slot: 14.0 |
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| 63808 - AIR Astro-Rangefinding II Booster | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts.
+10% Scan Probe Strength. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599553typeID: 63808 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599552 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 0.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 3600000.0 Scan Strength Bonus: 10.0 Booster Slot: 16.0 |
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| 63809 - AIR Astro-Pinpointing II Booster | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts.
-10% Scan Probe Deviation. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599555typeID: 63809 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599554 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 0.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 3600000.0 Maximum Scan Deviation Modifier: -10.0 Booster Slot: 15.0 |
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| 63810 - AIR Agility Booster II | This booster has been developed by the Association for Interdisciplinary Research (AIR) to help their explorers avoid hostile confrontations in dangerous areas of space.
-10% Ship Inertia. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599557typeID: 63810 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599556 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 0.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 3600000.0 Inertia Modifier: -10.0 Booster Slot: 15.0 |
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| 63811 - AIR Mining Range Booster I | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+10% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599559typeID: 63811 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 599558 iconID: 24792 basePrice: 32768.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 0.0 Booster Duration: 14400000.0 Optimal Range Bonus: 10.0 Booster Slot: 2.0 |
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| 63812 - AIR Mining Yield Booster III | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+15% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599561typeID: 63812 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 599560 iconID: 24794 basePrice: 32768.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 5.0 Booster Duration: 14400000.0 Mining Amount Bonus: 15.0 Booster Slot: 3.0 |
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| 63813 - AIR Mining Yield Booster I | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+5% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599563typeID: 63813 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 599562 iconID: 24792 basePrice: 32768.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 0.0 Booster Duration: 14400000.0 Mining Amount Bonus: 5.0 Booster Slot: 3.0 |
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| 63814 - AIR Mining Yield Booster II | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+10% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599565typeID: 63814 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599564 iconID: 24793 basePrice: 32768.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 14400000.0 Mining Amount Bonus: 10.0 Booster Slot: 3.0 |
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| 63815 - AIR Mining Range Booster II | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+20% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599567typeID: 63815 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599566 iconID: 24793 basePrice: 32768.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 14400000.0 Optimal Range Bonus: 20.0 Booster Slot: 2.0 |
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| 63816 - AIR Rapture Booster II | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
-6% Capacitor Recharge Time. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 21 attributes.descriptionID: 599569typeID: 63816 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599568 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 0.0 groupID: 303 portionSize: 1 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Cap Recharge Time Reduction: -6.0 Booster Slot: 15.0 |
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| 63817 - AIR Nirvana Booster II | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+6% Shield Hitpoints. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 21 attributes.descriptionID: 599571typeID: 63817 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599570 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 0.0 groupID: 303 portionSize: 1 Booster Duration: 7200000.0 Shield Capacity Bonus: 6.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Booster Slot: 15.0 |
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| 63818 - AIR Overclocker Booster II | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% Max Velocity. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599573typeID: 63818 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599572 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 1800000.0 Velocity Modifier: 5.0 Booster Slot: 11.0 |
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| 63819 - AIR Hardshell Booster II | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% Armor Repair, +5% Shield Booster. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 20 attributes.descriptionID: 599575typeID: 63819 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599574 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 1800000.0 Armor Repair Bonus: 5.0 Shield Boost Bonus: 5.0 Booster Slot: 11.0 |
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| 63820 - AIR Pyrolancea Booster II | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% turret damage, +5% missile damage. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599577typeID: 63820 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 599576 iconID: 24793 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Booster Duration: 1800000.0 Damage Multiplier Bonus: 5.0 Booster Slot: 11.0 |
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| 63821 - AIR Overclocker Booster III | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 20 attributes.descriptionID: 599579typeID: 63821 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 599578 iconID: 24794 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 1.0 groupID: 303 portionSize: 1 Meta Level: 3.0 Cap Recharge Time Reduction: -5.0 Inertia Modifier: -5.0 Booster Duration: 3600000.0 Booster Slot: 1.0 |
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| 63822 - AIR Repairer Booster III | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
-15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Booster | Click to toggle showing the 19 attributes.descriptionID: 599581typeID: 63822 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 599580 iconID: 24794 basePrice: 0.0 Volume: 1.0 radius: 1.0 factionID: 500028 published: 0 Mass: 0.0 groupID: 303 portionSize: 1 Duration Bonus: -15.0 Meta Level: 5.0 Booster Duration: 3600000.0 Booster Slot: 16.0 |
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| 63824 - 75,000 Skill Points | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Commodities | Click to toggle showing the 14 attributes.descriptionID: 599588typeID: 63824 Capacity: 0.0 isDynamicType: 0 typeNameID: 599587 iconID: 24159 basePrice: 0.0 metaGroupID: 19 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 526 portionSize: 1 |
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| 63825 - 125,000 Skill Points | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Commodities | Click to toggle showing the 13 attributes.descriptionID: 599590typeID: 63825 Capacity: 0.0 isDynamicType: 0 typeNameID: 599589 iconID: 24161 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 526 portionSize: 1 |
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| 63826 - Free AIR Explorer Expert System | <font size="14">AIR Explorer</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it particularly useful when piloting exploration frigates and performing exploration related activities, such as scanning and hacking. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Promotional Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 599592typeID: 63826 Capacity: 0.0 typeNameID: 599591 iconID: 24585 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4098 portionSize: 1 |
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| 63827 - Free AIR Industrialist Expert System | <font size="14">AIR Industrialist</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all haulers from all four Empires and to perform industry-related tasks like mining, reprocessing, manufacturing, salvaging and trading. In addition it helps the capsuleer with the social relations with Mining and Courier Agents. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Promotional Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 599594typeID: 63827 Capacity: 0.0 typeNameID: 599593 iconID: 24585 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4098 portionSize: 1 |
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| 63828 - Free AIR Enforcer Expert System | <font size="14">AIR Enforcer</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates and destroyers from all four Empires, while its supporting skills make it especially useful when piloting the ships focused on combat. The skills related to armor, shields, missiles, drones and projectile, hybrid and energy turrets are included as well. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Promotional Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 599596typeID: 63828 Capacity: 0.0 typeNameID: 599595 iconID: 24585 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4098 portionSize: 1 |
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| 63829 - Free AIR Soldier of Fortune Expert System | <font size="14">AIR Soldier of Fortune</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it especially useful when fighting against other capsuleers or providing support for your fleet. This Expert System includes skills related to armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Promotional Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 599598typeID: 63829 Capacity: 0.0 typeNameID: 599597 iconID: 24585 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 4098 portionSize: 1 |
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64039 - Asteroid Set 2 Xlarge 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64039graphicID: 25266 Capacity: 0.0 isDynamicType: 0 typeNameID: 600594 basePrice: 0.0 Volume: 0.0 radius: 1500000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64040 - Asteroid Set 2 Xlarge 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64040graphicID: 25267 Capacity: 0.0 isDynamicType: 0 typeNameID: 600595 basePrice: 0.0 Volume: 0.0 radius: 1200000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64041 - Asteroid Set 2 Xlarge 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64041graphicID: 25268 Capacity: 0.0 isDynamicType: 0 typeNameID: 600596 basePrice: 0.0 Volume: 0.0 radius: 1500000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64042 - Asteroid Set 2 Xlarge 4 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64042graphicID: 25269 Capacity: 0.0 isDynamicType: 0 typeNameID: 600597 basePrice: 0.0 Volume: 0.0 radius: 900000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64043 - Asteroid Set 2 Xlarge 5 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64043graphicID: 25270 Capacity: 0.0 isDynamicType: 0 typeNameID: 600598 basePrice: 0.0 Volume: 0.0 radius: 1000000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64044 - Asteroid Set 2 Large 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64044graphicID: 25271 Capacity: 0.0 isDynamicType: 0 typeNameID: 600599 basePrice: 0.0 Volume: 0.0 radius: 300000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64045 - Asteroid Set 2 Large 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64045graphicID: 25272 Capacity: 0.0 isDynamicType: 0 typeNameID: 600600 basePrice: 0.0 Volume: 0.0 radius: 300000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64046 - Asteroid Set 2 Large 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64046graphicID: 25273 Capacity: 0.0 isDynamicType: 0 typeNameID: 600601 basePrice: 0.0 Volume: 0.0 radius: 300000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64047 - Asteroid Set 2 Large 4 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64047graphicID: 25274 Capacity: 0.0 isDynamicType: 0 typeNameID: 600602 basePrice: 0.0 Volume: 0.0 radius: 280000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64048 - Asteroid Set 2 Large 5 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64048graphicID: 25275 Capacity: 0.0 isDynamicType: 0 typeNameID: 600603 basePrice: 0.0 Volume: 0.0 radius: 275000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64049 - Asteroid Set 2 Medium 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64049graphicID: 25276 Capacity: 0.0 isDynamicType: 0 typeNameID: 600604 basePrice: 0.0 Volume: 0.0 radius: 70000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64050 - Asteroid Set 2 Medium 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64050graphicID: 25277 Capacity: 0.0 isDynamicType: 0 typeNameID: 600605 basePrice: 0.0 Volume: 0.0 radius: 90000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64051 - Asteroid Set 2 Medium 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64051graphicID: 25278 Capacity: 0.0 isDynamicType: 0 typeNameID: 600606 basePrice: 0.0 Volume: 0.0 radius: 90000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64052 - Asteroid Set 2 Medium 4 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64052graphicID: 25279 Capacity: 0.0 isDynamicType: 0 typeNameID: 600607 basePrice: 0.0 Volume: 0.0 radius: 70000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64053 - Asteroid Set 2 Medium 5 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64053graphicID: 25280 Capacity: 0.0 isDynamicType: 0 typeNameID: 600608 basePrice: 0.0 Volume: 0.0 radius: 80000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64054 - Asteroid Set 2 Medium 6 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64054graphicID: 25281 Capacity: 0.0 isDynamicType: 0 typeNameID: 600609 basePrice: 0.0 Volume: 0.0 radius: 60000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64055 - Asteroid Set 2 Medium 7 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64055graphicID: 25282 Capacity: 0.0 isDynamicType: 0 typeNameID: 600610 basePrice: 0.0 Volume: 0.0 radius: 90000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64056 - Asteroid Set 2 Medium 8 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64056graphicID: 25283 Capacity: 0.0 isDynamicType: 0 typeNameID: 600611 basePrice: 0.0 Volume: 0.0 radius: 55000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64057 - Asteroid Set 2 Small 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64057graphicID: 25284 Capacity: 0.0 isDynamicType: 0 typeNameID: 600612 basePrice: 0.0 Volume: 0.0 radius: 2500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64058 - Asteroid Set 2 Small 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64058graphicID: 25285 Capacity: 0.0 isDynamicType: 0 typeNameID: 600613 basePrice: 0.0 Volume: 0.0 radius: 2400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64059 - Asteroid Set 2 Small 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64059graphicID: 25286 Capacity: 0.0 isDynamicType: 0 typeNameID: 600614 basePrice: 0.0 Volume: 0.0 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64060 - Asteroid Set 2 Small 4 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64060graphicID: 25287 Capacity: 0.0 isDynamicType: 0 typeNameID: 600615 basePrice: 0.0 Volume: 0.0 radius: 2500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64061 - Asteroid Set 2 Small 5 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64061graphicID: 25288 Capacity: 0.0 isDynamicType: 0 typeNameID: 600616 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64062 - Asteroid Set 2 Small 6 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64062graphicID: 25289 Capacity: 0.0 isDynamicType: 0 typeNameID: 600617 basePrice: 0.0 Volume: 0.0 radius: 2750.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64063 - Asteroid Set 2 Xsmall 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64063graphicID: 25290 Capacity: 0.0 isDynamicType: 0 typeNameID: 600618 basePrice: 0.0 Volume: 0.0 radius: 350.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64064 - Asteroid Set 2 Xsmall 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64064graphicID: 25291 Capacity: 0.0 isDynamicType: 0 typeNameID: 600619 basePrice: 0.0 Volume: 0.0 radius: 550.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64065 - Asteroid Set 2 Xsmall 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64065graphicID: 25292 Capacity: 0.0 isDynamicType: 0 typeNameID: 600620 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64066 - Asteroid Set 2 Xsmall 4 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64066graphicID: 25293 Capacity: 0.0 isDynamicType: 0 typeNameID: 600621 basePrice: 0.0 Volume: 0.0 radius: 500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64067 - Asteroid Set 2 Xsmall 5 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64067graphicID: 25294 Capacity: 0.0 isDynamicType: 0 typeNameID: 600622 basePrice: 0.0 Volume: 0.0 radius: 400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64068 - Asteroid Set 2 Xsmall 6 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64068graphicID: 25295 Capacity: 0.0 isDynamicType: 0 typeNameID: 600623 basePrice: 0.0 Volume: 0.0 radius: 500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64069 - Asteroid Set 2 Xsmall 7 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64069graphicID: 25296 Capacity: 0.0 isDynamicType: 0 typeNameID: 600624 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64070 - Asteroid Set 2 Xsmall 8 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64070graphicID: 25297 Capacity: 0.0 isDynamicType: 0 typeNameID: 600625 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64071 - Asteroid Set 2 Xsmall 9 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64071graphicID: 25298 Capacity: 0.0 isDynamicType: 0 typeNameID: 600626 basePrice: 0.0 Volume: 0.0 radius: 750.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64072 - Asteroid Set 2 Xsmall 10 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64072graphicID: 25299 Capacity: 0.0 isDynamicType: 0 typeNameID: 600627 basePrice: 0.0 Volume: 0.0 radius: 650.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64073 - Asteroid Set 2 Xsmall 11 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64073graphicID: 25300 Capacity: 0.0 isDynamicType: 0 typeNameID: 600628 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64074 - Asteroid Set 2 Xsmall 12 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64074graphicID: 25301 Capacity: 0.0 isDynamicType: 0 typeNameID: 600629 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64075 - Asteroid Set 2 Xsmall 13 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64075graphicID: 25302 Capacity: 0.0 isDynamicType: 0 typeNameID: 600630 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64076 - Asteroid Set 2 Xsmall 14 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64076graphicID: 25303 Capacity: 0.0 isDynamicType: 0 typeNameID: 600631 basePrice: 0.0 Volume: 0.0 radius: 150.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64077 - Asteroid Set 2 Xsmall 15 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64077graphicID: 25304 Capacity: 0.0 isDynamicType: 0 typeNameID: 600632 basePrice: 0.0 Volume: 0.0 radius: 135.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64079 - Bloodraider Outpost non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64079graphicID: 25305 Capacity: 0.0 isDynamicType: 0 typeNameID: 600635 basePrice: 0.0 Volume: 0.0 soundID: 20190 radius: 18000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64080 - Bloodraider Outpost Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64080graphicID: 25306 Capacity: 0.0 isDynamicType: 0 typeNameID: 600636 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 25000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64081 - Bloodraider Outpost Wreckage Infested | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64081graphicID: 25307 Capacity: 0.0 isDynamicType: 0 typeNameID: 600637 basePrice: 0.0 Volume: 0.0 soundID: 20214 radius: 25000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64082 - Serpentis Outpost non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64082graphicID: 25308 Capacity: 0.0 isDynamicType: 0 typeNameID: 600638 basePrice: 0.0 Volume: 0.0 soundID: 20193 radius: 22500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64083 - Serpentis Outpost Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64083graphicID: 25309 Capacity: 0.0 isDynamicType: 0 typeNameID: 600639 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 30000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64084 - Serpentis Outpost Wreckage Infested | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64084graphicID: 25310 Capacity: 0.0 isDynamicType: 0 typeNameID: 600640 basePrice: 0.0 Volume: 0.0 soundID: 20214 radius: 30000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64085 - Angel Outpost non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64085graphicID: 25311 Capacity: 0.0 isDynamicType: 0 typeNameID: 600641 basePrice: 0.0 Volume: 0.0 soundID: 20191 radius: 14000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64086 - Angel Outpost Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64086graphicID: 25312 Capacity: 0.0 isDynamicType: 0 typeNameID: 600642 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 22500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64087 - Angel Outpost Wreckage Infested | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64087graphicID: 25313 Capacity: 0.0 isDynamicType: 0 typeNameID: 600643 basePrice: 0.0 Volume: 0.0 soundID: 20214 radius: 22500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64088 - Guristas Outpost non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64088graphicID: 25314 Capacity: 0.0 isDynamicType: 0 typeNameID: 600644 basePrice: 0.0 Volume: 0.0 soundID: 20192 radius: 15000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64089 - Guristas Outpost Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64089graphicID: 25315 Capacity: 0.0 isDynamicType: 0 typeNameID: 600645 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 22000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64090 - Guristas Outpost Wreckage Infested | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64090graphicID: 25316 Capacity: 0.0 isDynamicType: 0 typeNameID: 600646 basePrice: 0.0 Volume: 0.0 soundID: 20214 radius: 22000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64104 - Bloodraider Structure Ruins | No Description | Wreck | Click to toggle showing the 11 attributes.typeID: 64104graphicID: 25317 Capacity: 27500.0 typeNameID: 600869 basePrice: 0.0 Volume: 27500.0 radius: 7500.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64105 - Bloodraider Hideout | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64105graphicID: 2359 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 600870 basePrice: 0.0 Volume: 100000000.0 soundID: 20190 wreckTypeID: 64104 radius: 7500.0 factionID: 500012 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 250.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 750.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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| 64106 - Bloodraider Hideout non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64106graphicID: 2359 Capacity: 0.0 isDynamicType: 0 typeNameID: 600871 basePrice: 0.0 Volume: 0.0 soundID: 20190 radius: 7500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64107 - Bloodraider Hideout Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64107graphicID: 25317 Capacity: 0.0 isDynamicType: 0 typeNameID: 600872 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 7500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64108 - Serpentis Structure Ruins | No Description | Wreck | Click to toggle showing the 11 attributes.typeID: 64108graphicID: 25319 Capacity: 27500.0 typeNameID: 600873 basePrice: 0.0 Volume: 27500.0 radius: 12000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
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64109 - Serpentis Hideout | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64109graphicID: 25318 Capacity: 10000.0 raceID: 8 isDynamicType: 0 typeNameID: 600874 basePrice: 0.0 Volume: 100000000.0 soundID: 20193 wreckTypeID: 64108 radius: 12000.0 factionID: 500020 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 250.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 750.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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64110 - Serpentis Hideout non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64110graphicID: 25318 Capacity: 0.0 isDynamicType: 0 typeNameID: 600875 basePrice: 0.0 Volume: 0.0 soundID: 20193 radius: 12000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64111 - Serpentis Hideout Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64111graphicID: 25319 Capacity: 0.0 isDynamicType: 0 typeNameID: 600876 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 12000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64112 - Angel Structure Ruins | No Description | Wreck | Click to toggle showing the 11 attributes.typeID: 64112graphicID: 25320 Capacity: 27500.0 typeNameID: 600877 basePrice: 0.0 Volume: 27500.0 radius: 7000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64113 - Angel Hideout | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64113graphicID: 2357 Capacity: 10000.0 raceID: 2 isDynamicType: 0 typeNameID: 600878 basePrice: 0.0 Volume: 100000000.0 soundID: 20191 wreckTypeID: 64112 radius: 7000.0 factionID: 500011 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 250.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 750.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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64114 - Angel Hideout Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64114graphicID: 25320 Capacity: 0.0 isDynamicType: 0 typeNameID: 600879 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 7000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64115 - Angel Hideout non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64115graphicID: 2357 Capacity: 0.0 isDynamicType: 0 typeNameID: 600880 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 7000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64116 - Guristas Structure Ruins | No Description | Wreck | Click to toggle showing the 11 attributes.typeID: 64116graphicID: 25322 Capacity: 27500.0 typeNameID: 600881 basePrice: 0.0 Volume: 27500.0 radius: 12000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
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64117 - Guristas Hideout | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64117graphicID: 25321 Capacity: 10000.0 raceID: 1 isDynamicType: 0 typeNameID: 600882 basePrice: 0.0 Volume: 100000000.0 soundID: 20192 wreckTypeID: 64116 radius: 12000.0 factionID: 500010 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 250.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 750.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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64118 - Guristas Hideout Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64118graphicID: 25322 Capacity: 0.0 isDynamicType: 0 typeNameID: 600883 basePrice: 0.0 Volume: 0.0 soundID: 20236 radius: 12000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64119 - Guristas Hideout non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64119graphicID: 25321 Capacity: 0.0 isDynamicType: 0 typeNameID: 600884 basePrice: 0.0 Volume: 0.0 soundID: 20192 radius: 12000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64120 - Bloodraider Warehouse Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 64120graphicID: 25324 Capacity: 27500.0 typeNameID: 600893 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 2000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64121 - Bloodraider Warehouse | No Description | Large Collidable Structure | Click to toggle showing the 33 attributes.typeID: 64121graphicID: 25323 Capacity: 500.0 raceID: 4 isDynamicType: 0 typeNameID: 600894 basePrice: 0.0 Volume: 100000.0 soundID: 20201 wreckTypeID: 64120 radius: 2000.0 factionID: 500012 published: 0 Mass: 10000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 entityEquipmentMin: 5.0 Structure Hitpoints: 700.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 entityEquipmentMax: 10.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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| 64122 - Bloodraider Warehouse non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64122graphicID: 25323 Capacity: 0.0 isDynamicType: 0 typeNameID: 600895 basePrice: 0.0 Volume: 0.0 soundID: 20201 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64123 - Bloodraider Warehouse Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64123graphicID: 25324 Capacity: 0.0 isDynamicType: 0 typeNameID: 600896 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64124 - Serpentis Warehouse Wreck | No Description | Wreck | Click to toggle showing the 11 attributes.typeID: 64124graphicID: 25326 Capacity: 27500.0 typeNameID: 600897 basePrice: 0.0 Volume: 27500.0 radius: 2000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64125 - Serpentis Warehouse | No Description | Large Collidable Structure | Click to toggle showing the 33 attributes.typeID: 64125graphicID: 25325 Capacity: 500.0 raceID: 8 isDynamicType: 0 typeNameID: 600900 basePrice: 0.0 Volume: 100000.0 soundID: 20200 wreckTypeID: 64124 radius: 2000.0 factionID: 500020 published: 0 Mass: 10000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 entityEquipmentMin: 5.0 Structure Hitpoints: 700.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 entityEquipmentMax: 10.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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64126 - Serpentis Warehouse Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64126graphicID: 25326 Capacity: 0.0 isDynamicType: 0 typeNameID: 600901 basePrice: 0.0 Volume: 0.0 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64127 - Serpentis Warehouse non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64127graphicID: 25325 Capacity: 0.0 isDynamicType: 0 typeNameID: 600902 basePrice: 0.0 Volume: 0.0 soundID: 20200 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64128 - Angel Warehouse Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 64128graphicID: 25328 Capacity: 27500.0 typeNameID: 600903 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 1400.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64129 - Angel Warehouse | No Description | Large Collidable Structure | Click to toggle showing the 33 attributes.typeID: 64129graphicID: 25327 Capacity: 500.0 raceID: 2 isDynamicType: 0 typeNameID: 600904 basePrice: 0.0 Volume: 100000.0 soundID: 20202 wreckTypeID: 64128 radius: 1200.0 factionID: 500011 published: 0 Mass: 10000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 entityEquipmentMin: 5.0 Structure Hitpoints: 700.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 entityEquipmentMax: 10.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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64130 - Angel Warehouse Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64130graphicID: 25328 Capacity: 0.0 isDynamicType: 0 typeNameID: 600905 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 1200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64131 - Angel Warehouse non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64131graphicID: 25327 Capacity: 0.0 isDynamicType: 0 typeNameID: 600906 basePrice: 0.0 Volume: 0.0 soundID: 20202 radius: 1200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64132 - Guristas Warehouse Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 64132graphicID: 25330 Capacity: 27500.0 typeNameID: 600907 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 1200.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64133 - Guristas Warehouse | No Description | Large Collidable Structure | Click to toggle showing the 33 attributes.typeID: 64133graphicID: 25329 Capacity: 500.0 raceID: 1 isDynamicType: 0 typeNameID: 600908 basePrice: 0.0 Volume: 100000.0 soundID: 20196 wreckTypeID: 64132 radius: 1000.0 factionID: 500010 published: 0 Mass: 10000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 entityEquipmentMin: 5.0 Structure Hitpoints: 700.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 entityEquipmentMax: 10.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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64134 - Guristas Warehouse Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64134graphicID: 25330 Capacity: 0.0 isDynamicType: 0 typeNameID: 600909 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64135 - Guristas Warehouse non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64135graphicID: 25329 Capacity: 0.0 isDynamicType: 0 typeNameID: 600910 basePrice: 0.0 Volume: 0.0 soundID: 20196 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64136 - Bloodraider Den non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64136graphicID: 2360 Capacity: 0.0 isDynamicType: 0 typeNameID: 600911 basePrice: 0.0 Volume: 0.0 soundID: 20201 radius: 1400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64137 - Serpentis Den non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64137graphicID: 1712 Capacity: 0.0 isDynamicType: 0 typeNameID: 600912 basePrice: 0.0 Volume: 0.0 soundID: 20200 radius: 1800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64138 - Angel Den non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64138graphicID: 25331 Capacity: 0.0 isDynamicType: 0 typeNameID: 600913 basePrice: 0.0 Volume: 0.0 soundID: 20202 radius: 1200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64139 - Guristas Den non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64139graphicID: 25332 Capacity: 0.0 isDynamicType: 0 typeNameID: 600914 basePrice: 0.0 Volume: 0.0 soundID: 20196 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64140 - Bloodraider Tower Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 64140graphicID: 25334 Capacity: 27500.0 typeNameID: 600915 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64141 - Bloodraider Tower | No Description | Large Collidable Structure | Click to toggle showing the 34 attributes.typeID: 64141graphicID: 3292 Capacity: 500.0 raceID: 4 isDynamicType: 0 typeNameID: 600916 basePrice: 0.0 Volume: 100000.0 soundID: 20201 wreckTypeID: 64140 radius: 4000.0 factionID: 500012 published: 0 Mass: 50000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 600.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 700.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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64142 - Bloodraider Tower Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64142graphicID: 25334 Capacity: 0.0 isDynamicType: 0 typeNameID: 600917 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64143 - Bloodraider Tower non interactable | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64143graphicID: 3292 Capacity: 0.0 isDynamicType: 0 typeNameID: 600918 basePrice: 0.0 Volume: 0.0 soundID: 20201 wreckTypeID: 64140 radius: 4000.0 factionID: 500012 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64144 - Serpentis Tower Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 64144graphicID: 25335 Capacity: 27500.0 typeNameID: 600919 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64145 - Serpentis Tower | No Description | Large Collidable Structure | Click to toggle showing the 34 attributes.typeID: 64145graphicID: 3298 Capacity: 10000.0 raceID: 8 isDynamicType: 0 typeNameID: 600920 basePrice: 0.0 Volume: 100000.0 soundID: 20200 wreckTypeID: 64144 radius: 4000.0 factionID: 500020 published: 0 Mass: 50000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 600.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 700.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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64146 - Serpentis Tower Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64146graphicID: 25335 Capacity: 0.0 isDynamicType: 0 typeNameID: 600921 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64147 - Serpentis Tower non interactable | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64147graphicID: 3298 Capacity: 0.0 isDynamicType: 0 typeNameID: 600922 basePrice: 0.0 Volume: 0.0 soundID: 20200 wreckTypeID: 64144 radius: 4000.0 factionID: 500020 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64148 - Angel Tower Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 64148graphicID: 25336 Capacity: 27500.0 typeNameID: 600923 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64149 - Angel Tower | No Description | Large Collidable Structure | Click to toggle showing the 34 attributes.typeID: 64149graphicID: 3290 Capacity: 10000.0 raceID: 2 isDynamicType: 0 typeNameID: 600924 basePrice: 0.0 Volume: 100000.0 soundID: 20202 wreckTypeID: 64148 radius: 4000.0 factionID: 500011 published: 0 Mass: 50000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 600.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 700.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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64150 - Angel Tower Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64150graphicID: 25336 Capacity: 0.0 isDynamicType: 0 typeNameID: 600925 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64151 - Angel Tower non interactable | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64151graphicID: 3290 Capacity: 0.0 isDynamicType: 0 typeNameID: 600926 basePrice: 0.0 Volume: 0.0 soundID: 20202 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64152 - Guristas Tower Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 64152graphicID: 25337 Capacity: 27500.0 typeNameID: 600927 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
| 64153 - Guristas Tower | No Description | Large Collidable Structure | Click to toggle showing the 34 attributes.typeID: 64153graphicID: 3294 Capacity: 10000.0 raceID: 1 isDynamicType: 0 typeNameID: 600928 basePrice: 0.0 Volume: 100000.0 soundID: 20196 wreckTypeID: 64152 radius: 4000.0 factionID: 500010 published: 0 Mass: 50000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 600.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 700.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 |
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64154 - Guristas Tower Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64154graphicID: 25337 Capacity: 0.0 isDynamicType: 0 typeNameID: 600929 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64155 - Guristas Tower non interactable | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64155graphicID: 3294 Capacity: 0.0 isDynamicType: 0 typeNameID: 600930 basePrice: 0.0 Volume: 0.0 soundID: 20196 wreckTypeID: 64152 radius: 4000.0 factionID: 500010 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64156 - La Fleur Inn tower | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64156graphicID: 25333 Capacity: 0.0 isDynamicType: 0 typeNameID: 600931 basePrice: 0.0 Volume: 0.0 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64157 - Amarr Navy Force Auxiliary Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64157graphicID: 25338 Capacity: 0.0 isDynamicType: 0 typeNameID: 600932 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64158 - Apocalypse Navy Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64158graphicID: 25342 Capacity: 0.0 isDynamicType: 0 typeNameID: 600933 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64159 - Armageddon Navy Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64159graphicID: 25343 Capacity: 0.0 isDynamicType: 0 typeNameID: 600934 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64160 - Gallente Navy Force Auxiliary Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64160graphicID: 25339 Capacity: 0.0 isDynamicType: 0 typeNameID: 600935 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64161 - Dominix Navy Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64161graphicID: 25344 Capacity: 0.0 isDynamicType: 0 typeNameID: 600936 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64162 - Megathron Navy Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64162graphicID: 25345 Capacity: 0.0 isDynamicType: 0 typeNameID: 600937 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64163 - Minmatar Fleet Force Auxiliary Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64163graphicID: 25340 Capacity: 0.0 isDynamicType: 0 typeNameID: 600938 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64164 - Typhoon Fleet Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64164graphicID: 25346 Capacity: 0.0 isDynamicType: 0 typeNameID: 600939 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64165 - Tempest Fleet Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64165graphicID: 25347 Capacity: 0.0 isDynamicType: 0 typeNameID: 600940 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64166 - Caldari Navy Force Auxiliary Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64166graphicID: 25341 Capacity: 0.0 isDynamicType: 0 typeNameID: 600941 basePrice: 0.0 Volume: 0.0 soundID: 79420 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64167 - Raven Navy Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64167graphicID: 25348 Capacity: 0.0 isDynamicType: 0 typeNameID: 600942 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64168 - Scorpion Navy Issue Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64168graphicID: 25349 Capacity: 0.0 isDynamicType: 0 typeNameID: 600943 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64169 - Gallente Freighter Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64169graphicID: 3087 Capacity: 0.0 isDynamicType: 0 typeNameID: 600944 basePrice: 0.0 Volume: 0.0 soundID: 79422 radius: 1500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64170 - Caldari Freighter Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64170graphicID: 3075 Capacity: 0.0 isDynamicType: 0 typeNameID: 600945 basePrice: 0.0 Volume: 0.0 soundID: 79422 radius: 1750.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64171 - Rorqual Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64171graphicID: 3332 Capacity: 0.0 isDynamicType: 0 typeNameID: 600946 basePrice: 0.0 Volume: 0.0 soundID: 79422 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64172 - Rorqual Wreckage Infested | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64172graphicID: 25350 Capacity: 0.0 isDynamicType: 0 typeNameID: 600947 basePrice: 0.0 Volume: 0.0 soundID: 20214 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64173 - Bowhead Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64173graphicID: 21106 Capacity: 0.0 isDynamicType: 0 typeNameID: 600948 basePrice: 0.0 Volume: 0.0 soundID: 79422 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64174 - Bowhead Wreckage Infested | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64174graphicID: 25351 Capacity: 0.0 isDynamicType: 0 typeNameID: 600949 basePrice: 0.0 Volume: 0.0 soundID: 20214 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64175 - Orca Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64175graphicID: 3480 Capacity: 0.0 isDynamicType: 0 typeNameID: 600950 basePrice: 0.0 Volume: 0.0 soundID: 79421 radius: 1400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64176 - Orca Wreckage Infested | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64176graphicID: 25352 Capacity: 0.0 isDynamicType: 0 typeNameID: 600951 basePrice: 0.0 Volume: 0.0 soundID: 20214 radius: 1400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64177 - Asteroid Mining Post | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64177graphicID: 1717 Capacity: 0.0 isDynamicType: 0 typeNameID: 600952 basePrice: 0.0 Volume: 0.0 soundID: 79427 radius: 10000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64178 - Concord Prison Barracks | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64178graphicID: 25355 Capacity: 0.0 isDynamicType: 0 typeNameID: 600953 basePrice: 0.0 Volume: 0.0 soundID: 79426 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64179 - Concord Prison Perimeter | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64179graphicID: 25356 Capacity: 0.0 isDynamicType: 0 typeNameID: 600954 basePrice: 0.0 Volume: 0.0 radius: 9500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64180 - Grand Hotel Suites | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64180graphicID: 25357 Capacity: 0.0 isDynamicType: 0 typeNameID: 600955 basePrice: 0.0 Volume: 0.0 soundID: 79425 radius: 26000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64181 - Grand Hotel Casino | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64181graphicID: 25358 Capacity: 0.0 isDynamicType: 0 typeNameID: 600956 basePrice: 0.0 Volume: 0.0 soundID: 79424 radius: 16000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64182 - Gas Refinery Station | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64182graphicID: 22302 Capacity: 0.0 isDynamicType: 0 typeNameID: 600957 basePrice: 0.0 Volume: 0.0 soundID: 79423 radius: 19000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64183 - Hotel Wreck | No Description | Wreck | Click to toggle showing the 13 attributes.typeID: 64183graphicID: 25354 Capacity: 27500.0 typeNameID: 600958 basePrice: 0.0 Volume: 27500.0 soundID: 79420 radius: 14000.0 factionID: 500021 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 |
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| 64184 - Hotel | No Description | Large Collidable Structure | Click to toggle showing the 19 attributes.typeID: 64184graphicID: 25353 Capacity: 10000.0 isDynamicType: 0 typeNameID: 600959 basePrice: 0.0 Volume: 0.0 soundID: 79428 wreckTypeID: 64183 radius: 14000.0 factionID: 500021 published: 0 Mass: 10000.0 groupID: 319 portionSize: 1 Structure Hitpoints: 1000.0 Shield Capacity: 250.0 Armor Hitpoints: 500.0 Shield recharge time: 86400000.0 |
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| 64185 - Smuggler Jumpgate | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64185graphicID: 3465 Capacity: 0.0 isDynamicType: 0 typeNameID: 600960 basePrice: 0.0 Volume: 0.0 soundID: 20171 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64186 - Blood Raider Cathedral | This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy. | Non-Interactable Object | Click to toggle showing the 33 attributes.descriptionID: 600963typeID: 64186 graphicID: 2401 Capacity: 10000.0 isDynamicType: 0 typeNameID: 600962 basePrice: 0.0 Volume: 100000000.0 soundID: 20203 radius: 2787.0 published: 0 Mass: 100000.0 groupID: 1975 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 10000.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 40000.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 10000.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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| 64187 - Blood Raider Fortress | This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. | Non-Interactable Object | Click to toggle showing the 16 attributes.descriptionID: 600965typeID: 64187 graphicID: 2359 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 600964 basePrice: 0.0 Volume: 100000000.0 soundID: 20190 radius: 8516.0 published: 0 Mass: 100000.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 200000.0 |
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| 64188 - Secondary Spawner | No Description | Cloud | Click to toggle showing the 13 attributes.typeID: 64188graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 600966 basePrice: 0.0 Volume: 0.0 radius: 1.0 factionID: 500012 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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64192 - La Fleur Inn Radiation Cloud | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64192graphicID: 25359 Capacity: 0.0 isDynamicType: 0 typeNameID: 600991 basePrice: 0.0 Volume: 0.0 radius: 60000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64201 - 64201_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Lib_HQ.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 64201Capacity: 0.0 typeNameID: 601039 iconID: 25336 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1092 portionSize: 1 |
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| 64202 - 64202_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Lib_HQ.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 64202Capacity: 0.0 typeNameID: 601040 iconID: 25337 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1092 portionSize: 1 |
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| 64203 - 64203_Female_TopMiddle_TshirtF01_Types_TshirtF01_Lib_HQ.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 64203Capacity: 0.0 typeNameID: 601041 iconID: 25338 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1089 portionSize: 1 |
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| 64204 - 64204_Male_topMiddle_TshirtM01_Types_TshirtM01_Lib_HQ.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 64204Capacity: 0.0 typeNameID: 601042 iconID: 25339 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1089 portionSize: 1 |
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| 64268 - 64268_Male_topMiddle_TshirtM01_Types_TshirtM01_Lib.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 64268Capacity: 0.0 typeNameID: 601109 iconID: 25340 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1089 portionSize: 1 |
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| 64269 - 64269_Female_TopMiddle_TshirtF01_Types_TshirtF01_Lib.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 64269Capacity: 0.0 typeNameID: 601110 iconID: 25341 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1089 portionSize: 1 |
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| 64270 - 64270_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Lib.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 64270Capacity: 0.0 typeNameID: 601111 iconID: 25342 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1092 portionSize: 1 |
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| 64271 - 64271_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Lib.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 64271Capacity: 0.0 typeNameID: 601112 iconID: 25343 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1092 portionSize: 1 |
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| 64346 - ♦ Officer Chemosh | The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | ♦ Dreadnought | Click to toggle showing the 83 attributes.descriptionID: 601337typeID: 64346 graphicID: 21277 Capacity: 2400.0 raceID: 4 isDynamicType: 0 typeNameID: 601336 basePrice: 0.0 Volume: 18500000.0 soundID: 20112 wreckTypeID: 26475 radius: 1700.0 factionID: 500012 published: 0 Mass: 1290000000.0 groupID: 1880 portionSize: 1 Damage Modifier: 52.22547103 Shield Capacity: 140125.0 Structure Hitpoints: 211250.0 Armor EM Damage Resistance: 0.359375 Armor Explosive Damage Resistance: 0.302224002 Armor Kinetic Damage Resistance: 0.283335002 Armor Thermal Damage Resistance: 0.4671875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 nosOverride: 1.0 Thermal damage: 24.0 Accuracy falloff : 52500.0 Turret Tracking: 0.007159789 Maximum Velocity: 100.0 Signature Radius: 11800.0 entityFactionLoss: 0.1 Rate of fire: 8147.449447 Scan Resolution: 112.0 Optimal Range: 311850.0 Armor Hitpoints: 211250.0 Inertia Modifier: 0.0151875 Structure Kinetic Damage Resistance: 0.67 Kinetic damage: 0.0 Maximum Locked Targets: 7.0 behaviorArmorRepairerAmount: 26880.0 fighterAbilityAntiCapitalMissileResistance: 1.0 behaviorEnergyNosferatuDischarge: 0.0 behaviorEnergyNosferatuDuration: 10000.0 behaviorEnergyNosferatuFalloff: 12000.0 behaviorEnergyNosferatuRange: 24000.0 behaviorArmorRepairerDuration: 22500.0 behaviorArmorRepairerDischarge: 2500.0 Capacitor Recharge time: 3300000.0 Maximum Targeting Range: 355960.0 BehaviorSiegeRemoteRepairImpedanceModifier: -99.9999 BehaviorSiegeRemoteAssistanceImpedanceModifier: -80.0 BehaviorSiegeSensorDampenerResistanceModifier: -70.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 BehaviorSiegeWarpScrambleStatusModifier: 100.0 BehaviorSiegeDisallowTetheringModifier: 1.0 BehaviorSiegeMassModifier: 10.0 BehaviorSiegeLocalLogisticsAmountModifier: 100.0 BehaviorSiegeLocalLogisticsDurationModifier: -50.0 BehaviorSiegeTurretDamageModifier: 840.0 Energy transfer amount: 420.0 BehaviorSiegeMaxVelocityModifier: -100.0 Shield recharge time: 11250000.0 RADAR Sensor Strength: 54.0 Capacitor Capacity: 131500.0 BehaviorSiegeWeaponDisruptionResistanceModifier: -70.0 Signature Resolution: 40000.0 BehaviorSiegeECMResistanceModifier: 1e-05 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 fighterAbilityKamikazeResistance: 1.0 Structure EM Damage Resistance: 0.67 EM damage: 40.0 Bounty: 150000000.0 Explosive damage: 0.0 gfxTurretID: 41118.0 gfxBoosterID: 397.0 Capital Sized Vessel: 1.0 |
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| 64353 - Secure Generic Data Storage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64353graphicID: 20297 Capacity: 0.0 isDynamicType: 0 typeNameID: 602159 basePrice: 0.0 Volume: 0.0 radius: 1800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64354 - Secure Generic Data Storage Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64354graphicID: 21403 Capacity: 0.0 isDynamicType: 0 typeNameID: 602160 basePrice: 0.0 Volume: 0.0 radius: 2800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64355 - Secure Generic Data Vault | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64355graphicID: 20298 Capacity: 0.0 isDynamicType: 0 typeNameID: 602161 basePrice: 0.0 Volume: 0.0 radius: 2200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64356 - Secure Generic Data Vault Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64356graphicID: 21404 Capacity: 0.0 isDynamicType: 0 typeNameID: 602162 basePrice: 0.0 Volume: 0.0 radius: 2800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64357 - Particle Cloud 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64357graphicID: 25360 Capacity: 0.0 isDynamicType: 0 typeNameID: 602163 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64358 - Particle Cloud 01c | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64358graphicID: 25361 Capacity: 0.0 isDynamicType: 0 typeNameID: 602164 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64359 - Particle Cloud 01d | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64359graphicID: 25362 Capacity: 0.0 isDynamicType: 0 typeNameID: 602165 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64360 - Particle Cloud 01e | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64360graphicID: 25363 Capacity: 0.0 isDynamicType: 0 typeNameID: 602166 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64361 - Particle Cloud 01f | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64361graphicID: 25364 Capacity: 0.0 isDynamicType: 0 typeNameID: 602167 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64362 - Static Cloud 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64362graphicID: 25365 Capacity: 0.0 isDynamicType: 0 typeNameID: 602168 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64363 - Static Cloud 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64363graphicID: 25366 Capacity: 0.0 isDynamicType: 0 typeNameID: 602169 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64364 - Static Cloud 01c | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64364graphicID: 25367 Capacity: 0.0 isDynamicType: 0 typeNameID: 602170 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64365 - Static Cloud 01d | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64365graphicID: 25368 Capacity: 0.0 isDynamicType: 0 typeNameID: 602171 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64366 - Static Cloud 01e | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64366graphicID: 25369 Capacity: 0.0 isDynamicType: 0 typeNameID: 602172 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64367 - Particle Cloud 100k Flat 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64367graphicID: 25370 Capacity: 0.0 isDynamicType: 0 typeNameID: 602173 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64368 - Particle Cloud 100k Flat 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64368graphicID: 25371 Capacity: 0.0 isDynamicType: 0 typeNameID: 602174 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64369 - Particle Cloud 100k Sphere 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64369graphicID: 25372 Capacity: 0.0 isDynamicType: 0 typeNameID: 602175 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64370 - Particle Cloud 100k Sphere 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64370graphicID: 25373 Capacity: 0.0 isDynamicType: 0 typeNameID: 602176 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64371 - Particle Cloud Donut 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64371graphicID: 25374 Capacity: 0.0 isDynamicType: 0 typeNameID: 602177 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64372 - Particle Cloud Donut 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64372graphicID: 25375 Capacity: 0.0 isDynamicType: 0 typeNameID: 602178 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64377 - 64377_Female_Outer_RobeF01_Types_RobeAF01_AmarrFoundation.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 64377Capacity: 0.0 typeNameID: 602244 iconID: 25348 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1088 portionSize: 1 |
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| 64378 - 64378_Female_Outer_RobeF01_Types_RobeAF01_AmarrFoundation_HQ.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 64378Capacity: 0.0 typeNameID: 602254 iconID: 25349 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1088 portionSize: 1 |
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| 64379 - 64379_Male_outer_RobeAM01_Types_RobeAM01_AmarrFoundation.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 64379Capacity: 0.0 typeNameID: 602255 iconID: 25350 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1088 portionSize: 1 |
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| 64380 - 64380_Male_outer_RobeAM01_Types_RobeAM01_AmarrFoundation_HQ.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 64380Capacity: 0.0 typeNameID: 602256 iconID: 25351 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.5 groupID: 1088 portionSize: 1 |
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| 64404 - CONCORD Fleet Commander | This is a battleship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. | Mission CONCORD Battleship | Click to toggle showing the 92 attributes.descriptionID: 602467typeID: 64404 graphicID: 21864 Capacity: 400.0 isDynamicType: 0 typeNameID: 602466 basePrice: 0.0 Volume: 1080000.0 wreckTypeID: 26559 radius: 600.0 published: 0 Mass: 20500000.0 groupID: 697 portionSize: 1 modifyTargetSpeedChance: 0.0 modifyTargetSpeedDuration: 0.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 Shield Capacity: 5500.0 Damage Modifier: 3.25 Structure Hitpoints: 4250.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Maximum Velocity Bonus: 0.0 Security Status Kill Amount: 0.0 entityChaseMaxDistance: 30000.0 Accuracy falloff : 24000.0 entityFlyRange: 45000.0 entityAttackDelayMin: 1500.0 Maximum Velocity: 290.0 Signature Radius: 450.0 maxAttackTargets: 1.0 EM damage: 10.0 entityFactionLoss: 0.01 Rate of fire: 3000.0 Scan Resolution: 100.0 entityBracketColour: 1.0 Optimal Range: 45000.0 Armor Hitpoints: 4250.0 Explosive damage: 10.0 entityWarpScrambleChance: 0.0 Kinetic damage: 10.0 entityLootCountMin: 1.0 Ignore Drones Below This Size: 100.0 Maximum Locked Targets: 3.0 Turret Tracking: 0.0145875 entityChaseMaxDelay: 10000.0 entityChaseMaxDelayChance: 0.5 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 5.0 entityEquipmentMax: 8.0 Capacitor Recharge time: 1000000.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 30.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.4375 Disallows Assistance: 1.0 propulsionGraphicID: 395.0 scanSpeed: 9000.0 entityAttackDelayMax: 7500.0 Thermal damage: 10.0 Shield recharge time: 500000.0 Capacitor Capacity: 450.0 shieldUniformity: 0.75 entityOverviewShipGroupId: 27.0 Orbit Velocity: 145.0 Signature Resolution: 400.0 entityReactionFactor: 0.7 AI_ShouldUseTargetSwitching: 1.0 entityDefenderChance: 0.2 AI_ShouldUseSignatureRadius: 1.0 AI_ChanceToNotTargetSwitch: 0.0 AI_ShouldUseEffectMultiplier: 1.0 gfxTurretID: 12354.0 gfxBoosterID: 395.0 entityAttackRange: 75000.0 Drone Tanking Modifier: 0.7 Rate of fire: 8500.0 entityMissileTypeID: 202.0 entityShieldBoostDuration: 10000.0 entityShieldBoostAmount: 400.0 armorUniformity: 0.75 entityShieldBoostDelayChance: 0.75 |
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| 64416 - Colony Battleship Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64416graphicID: 20296 Capacity: 0.0 isDynamicType: 0 typeNameID: 602563 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64417 - Angel Barrier ZX | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64417graphicID: 2439 Capacity: 0.0 isDynamicType: 0 typeNameID: 602564 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64427 - Particle Cloud Thunder Large 01c | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64427graphicID: 25377 Capacity: 0.0 isDynamicType: 0 typeNameID: 605083 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64428 - Swirling Cloud 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64428graphicID: 25378 Capacity: 0.0 isDynamicType: 0 typeNameID: 605084 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64429 - Swirling Cloud 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64429graphicID: 25379 Capacity: 0.0 isDynamicType: 0 typeNameID: 605085 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64430 - Shattered Arkonor Asteroid | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64430graphicID: 2904 Capacity: 0.0 isDynamicType: 0 typeNameID: 605107 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64431 - Shattered Gneiss Asteroid | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64431graphicID: 2902 Capacity: 0.0 isDynamicType: 0 typeNameID: 605108 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64432 - Shattered Kernite Asteroid | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64432graphicID: 2903 Capacity: 0.0 isDynamicType: 0 typeNameID: 605109 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64433 - Cloven Arkonor Asteroid | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64433graphicID: 2901 Capacity: 0.0 isDynamicType: 0 typeNameID: 605110 basePrice: 0.0 Volume: 0.0 radius: 3500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64434 - Cloven Kernite Asteroid | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64434graphicID: 2900 Capacity: 0.0 isDynamicType: 0 typeNameID: 605111 basePrice: 0.0 Volume: 0.0 radius: 3500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64435 - Barren Asteroid | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64435graphicID: 2063 Capacity: 0.0 isDynamicType: 0 typeNameID: 605112 basePrice: 0.0 Volume: 0.0 radius: 3400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64455 - {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64455graphicID: 2434 Capacity: 0.0 isDynamicType: 0 typeNameID: 606795 basePrice: 0.0 Volume: 0.0 radius: 1200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64456 - Angel Junction | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64456graphicID: 2433 Capacity: 0.0 isDynamicType: 0 typeNameID: 606796 basePrice: 0.0 Volume: 0.0 radius: 180.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64457 - Angel Barrier X | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64457graphicID: 2436 Capacity: 0.0 isDynamicType: 0 typeNameID: 606797 basePrice: 0.0 Volume: 0.0 radius: 450.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64458 - Angel Elevator | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64458graphicID: 2432 Capacity: 0.0 isDynamicType: 0 typeNameID: 606798 basePrice: 0.0 Volume: 0.0 radius: 800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64459 - Angel Missile Battery | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64459graphicID: 2435 Capacity: 0.0 isDynamicType: 0 typeNameID: 606799 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64460 - Guristas Lookout | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64460graphicID: 2473 Capacity: 0.0 isDynamicType: 0 typeNameID: 606800 basePrice: 0.0 Volume: 0.0 radius: 1200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64461 - Guristas Junction | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64461graphicID: 2472 Capacity: 0.0 isDynamicType: 0 typeNameID: 606801 basePrice: 0.0 Volume: 0.0 radius: 500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64462 - Guristas Barrier X | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64462graphicID: 2474 Capacity: 0.0 isDynamicType: 0 typeNameID: 606802 basePrice: 0.0 Volume: 0.0 radius: 500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64463 - Guristas Elevator | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64463graphicID: 2471 Capacity: 0.0 isDynamicType: 0 typeNameID: 606803 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64464 - Guristas Missile Battery | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64464graphicID: 2468 Capacity: 0.0 isDynamicType: 0 typeNameID: 606804 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64465 - Bloodraider Lookout | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64465graphicID: 2443 Capacity: 0.0 isDynamicType: 0 typeNameID: 606805 basePrice: 0.0 Volume: 0.0 radius: 800.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64466 - Bloodraider Junction | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64466graphicID: 2442 Capacity: 0.0 isDynamicType: 0 typeNameID: 606806 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64467 - Bloodraider Barrier X | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64467graphicID: 2445 Capacity: 0.0 isDynamicType: 0 typeNameID: 606807 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64468 - Bloodraider Elevator | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64468graphicID: 2441 Capacity: 0.0 isDynamicType: 0 typeNameID: 606808 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64469 - Bloodraider Missile Battery | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64469graphicID: 2444 Capacity: 0.0 isDynamicType: 0 typeNameID: 606809 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64470 - Serpentis Lookout | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64470graphicID: 2499 Capacity: 0.0 isDynamicType: 0 typeNameID: 606810 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64471 - Serpentis Junction | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64471graphicID: 2498 Capacity: 0.0 isDynamicType: 0 typeNameID: 606811 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64472 - Serpentis Barrier X | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64472graphicID: 2501 Capacity: 0.0 isDynamicType: 0 typeNameID: 606812 basePrice: 0.0 Volume: 0.0 radius: 600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64473 - Serpentis Elevator | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64473graphicID: 2497 Capacity: 0.0 isDynamicType: 0 typeNameID: 606813 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64474 - Serpentis Missile Battery | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64474graphicID: 2500 Capacity: 0.0 isDynamicType: 0 typeNameID: 606814 basePrice: 0.0 Volume: 0.0 radius: 400.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64475 - Blue Holo Corner 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64475graphicID: 25380 Capacity: 0.0 isDynamicType: 0 typeNameID: 606815 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64476 - Blue Holo Corner 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64476graphicID: 25381 Capacity: 0.0 isDynamicType: 0 typeNameID: 606816 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64477 - Blue Holo Corner Curved 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64477graphicID: 25382 Capacity: 0.0 isDynamicType: 0 typeNameID: 606817 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64478 - Blue Holo Detailed 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64478graphicID: 25383 Capacity: 0.0 isDynamicType: 0 typeNameID: 606818 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64479 - Teal Holo Detailed 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64479graphicID: 25407 Capacity: 0.0 isDynamicType: 0 typeNameID: 606819 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64480 - Yellow Holo Corner Curved 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64480graphicID: 25414 Capacity: 0.0 isDynamicType: 0 typeNameID: 606820 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64481 - Yellow Holo Detailed 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64481graphicID: 25415 Capacity: 0.0 isDynamicType: 0 typeNameID: 606821 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64482 - Yellow Holo Detailed 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64482graphicID: 25416 Capacity: 0.0 isDynamicType: 0 typeNameID: 606822 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64483 - Yellow Holo Straight 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64483graphicID: 25417 Capacity: 0.0 isDynamicType: 0 typeNameID: 606823 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64484 - Yellow Holo Straight 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64484graphicID: 25418 Capacity: 0.0 isDynamicType: 0 typeNameID: 606824 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64485 - Yellow Holo Straight Long 02b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64485graphicID: 25419 Capacity: 0.0 isDynamicType: 0 typeNameID: 606825 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64486 - Blue Holo Straight 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64486graphicID: 25386 Capacity: 0.0 isDynamicType: 0 typeNameID: 606826 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64487 - Blue Holo Straight Long 02b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64487graphicID: 25387 Capacity: 0.0 isDynamicType: 0 typeNameID: 606827 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64488 - Orange Holo Corner 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64488graphicID: 25388 Capacity: 0.0 isDynamicType: 0 typeNameID: 606828 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64489 - Orange Holo Corner 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64489graphicID: 25389 Capacity: 0.0 isDynamicType: 0 typeNameID: 606829 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64490 - Orange Holo Corner Curved 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64490graphicID: 25390 Capacity: 0.0 isDynamicType: 0 typeNameID: 606830 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64491 - Orange Holo Detailed 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64491graphicID: 25391 Capacity: 0.0 isDynamicType: 0 typeNameID: 606831 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64492 - Orange Holo Detailed 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64492graphicID: 25392 Capacity: 0.0 isDynamicType: 0 typeNameID: 606832 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64493 - Orange Holo Straight 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64493graphicID: 25393 Capacity: 0.0 isDynamicType: 0 typeNameID: 606833 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64494 - Orange Holo Straight 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64494graphicID: 25394 Capacity: 0.0 isDynamicType: 0 typeNameID: 606834 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64495 - Orange Holo Straight Long 02b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64495graphicID: 25395 Capacity: 0.0 isDynamicType: 0 typeNameID: 606835 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64496 - Red Holo Corner 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64496graphicID: 25397 Capacity: 0.0 isDynamicType: 0 typeNameID: 606836 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64497 - Red Holo Corner Curved 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64497graphicID: 25398 Capacity: 0.0 isDynamicType: 0 typeNameID: 606837 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64498 - Red Holo Detailed 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64498graphicID: 25399 Capacity: 0.0 isDynamicType: 0 typeNameID: 606838 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64499 - Red Holo Detailed 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64499graphicID: 25400 Capacity: 0.0 isDynamicType: 0 typeNameID: 606839 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64500 - Red Holo Straight 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64500graphicID: 25401 Capacity: 0.0 isDynamicType: 0 typeNameID: 606840 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64501 - Red Holo Straight 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64501graphicID: 25402 Capacity: 0.0 isDynamicType: 0 typeNameID: 606841 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64502 - Red Holo Straight Long 02b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64502graphicID: 25403 Capacity: 0.0 isDynamicType: 0 typeNameID: 606842 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64503 - Teal Holo Corner 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64503graphicID: 25404 Capacity: 0.0 isDynamicType: 0 typeNameID: 606843 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64504 - Teal Holo Corner 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64504graphicID: 25405 Capacity: 0.0 isDynamicType: 0 typeNameID: 606844 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64505 - Teal Holo Corner Curved 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64505graphicID: 25406 Capacity: 0.0 isDynamicType: 0 typeNameID: 606845 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64506 - Teal Holo Detailed 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64506graphicID: 25408 Capacity: 0.0 isDynamicType: 0 typeNameID: 606846 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64507 - Teal Holo Straight 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64507graphicID: 25409 Capacity: 0.0 isDynamicType: 0 typeNameID: 606847 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64508 - Teal Holo Straight 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64508graphicID: 25410 Capacity: 0.0 isDynamicType: 0 typeNameID: 606848 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64509 - Teal Holo Straight Long 02b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64509graphicID: 25411 Capacity: 0.0 isDynamicType: 0 typeNameID: 606849 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64510 - Yellow Holo Corner 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64510graphicID: 25412 Capacity: 0.0 isDynamicType: 0 typeNameID: 606850 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64511 - Yellow Holo Corner 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64511graphicID: 25413 Capacity: 0.0 isDynamicType: 0 typeNameID: 606851 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64512 - Blue Holo Detailed 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64512graphicID: 25384 Capacity: 0.0 isDynamicType: 0 typeNameID: 606852 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64513 - Blue Holo Straight 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64513graphicID: 25385 Capacity: 0.0 isDynamicType: 0 typeNameID: 606853 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64514 - Red Holo Corner 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64514graphicID: 25396 Capacity: 0.0 isDynamicType: 0 typeNameID: 606854 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64515 - Bloodraider Repair Hub | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64515graphicID: 25323 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 606855 basePrice: 0.0 Volume: 100000000.0 soundID: 20201 wreckTypeID: 64120 radius: 1200.0 factionID: 500012 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 100.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 1000.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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| 64516 - Serpentis Repair Hub | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64516graphicID: 25325 Capacity: 10000.0 raceID: 8 isDynamicType: 0 typeNameID: 606857 basePrice: 0.0 Volume: 100000000.0 soundID: 20200 wreckTypeID: 64124 radius: 1200.0 factionID: 500020 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 100.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 1000.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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| 64517 - Angel Repair Hub | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64517graphicID: 25327 Capacity: 10000.0 raceID: 2 isDynamicType: 0 typeNameID: 606858 basePrice: 0.0 Volume: 100000000.0 soundID: 20202 wreckTypeID: 64128 radius: 1000.0 factionID: 500011 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 100.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 1000.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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| 64518 - Guristas Repair Hub | No Description | Large Collidable Structure | Click to toggle showing the 35 attributes.typeID: 64518graphicID: 25329 Capacity: 10000.0 raceID: 1 isDynamicType: 0 typeNameID: 606859 basePrice: 0.0 Volume: 100000000.0 soundID: 20196 wreckTypeID: 64132 radius: 1000.0 factionID: 500010 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 100.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 1000.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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64519 - Dungeon 2024 traffic FX | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64519graphicID: 25420 Capacity: 0.0 isDynamicType: 0 typeNameID: 606860 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64520 - Smuggler Construction Dock 01 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64520graphicID: 25421 Capacity: 0.0 isDynamicType: 0 typeNameID: 606861 basePrice: 0.0 Volume: 0.0 radius: 5500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64521 - Construction Dock 01 Gas Leak | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64521graphicID: 25422 Capacity: 0.0 isDynamicType: 0 typeNameID: 606862 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64522 - Concord Prison Facility | No Description | Large Collidable Structure | Click to toggle showing the 31 attributes.typeID: 64522graphicID: 25356 Capacity: 10000.0 isDynamicType: 0 typeNameID: 606863 basePrice: 0.0 Volume: 100000000.0 radius: 10000.0 published: 0 Mass: 100000.0 groupID: 319 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 25000.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 100000.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 1.0 entityLootCountMax: 2.0 Armor Hitpoints: 50000.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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| 64550 - Spaceshuttle Shuttle Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64550graphicID: 1694 Capacity: 0.0 isDynamicType: 0 typeNameID: 609433 basePrice: 0.0 Volume: 0.0 radius: 6000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64558 - Developer Subcapital Unlock ES | Not-For-Sale Expert System
The signal from this remote AI access key is weakly streaming from unknown deep space in the region of Paragon Soul. The data stream contains an overwhelming amount of information, a flood of partial memories of thousands of ship captains. The data rapidly burns out any who tap into it and so can only be used for a short time. The source of this immense reservoir of data, and the purpose for its broadcast, remain unknown. Developer unlock of all sub-capital ships, modules and associated weapon systems. |
QA Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 609698typeID: 64558 Capacity: 0.0 typeNameID: 609697 iconID: 24585 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4090 portionSize: 1 |
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| 64587 - Rifter Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609820typeID: 64587 Capacity: 0.0 raceID: 2 typeNameID: 609821 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rifter Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609819 skin_visibleSerenity: False skin_skinID: 11306 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [587] skin_licenseTypeID: 64587 Applies to: Rifter isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64588 - Sabre Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609823typeID: 64588 Capacity: 0.0 raceID: 2 typeNameID: 609824 basePrice: 0.0 marketGroupID: 2041 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sabre Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609822 skin_visibleSerenity: False skin_skinID: 11307 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22456] skin_licenseTypeID: 64588 Applies to: Sabre isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64589 - Rupture Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609826typeID: 64589 Capacity: 0.0 raceID: 2 typeNameID: 609827 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609825 skin_visibleSerenity: False skin_skinID: 11308 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 64589 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64590 - Vagabond Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609829typeID: 64590 Capacity: 0.0 raceID: 2 typeNameID: 609830 basePrice: 0.0 marketGroupID: 2072 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vagabond Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609828 skin_visibleSerenity: False skin_skinID: 11309 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11999] skin_licenseTypeID: 64590 Applies to: Vagabond isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64591 - Hurricane Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609832typeID: 64591 Capacity: 0.0 raceID: 2 typeNameID: 609833 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609831 skin_visibleSerenity: False skin_skinID: 11310 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 64591 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64592 - Hurricane Fleet Issue Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609835typeID: 64592 Capacity: 0.0 raceID: 2 typeNameID: 609836 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609834 skin_visibleSerenity: False skin_skinID: 11311 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 64592 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64593 - Tornado Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609838typeID: 64593 Capacity: 0.0 raceID: 2 typeNameID: 609839 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tornado Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609837 skin_visibleSerenity: False skin_skinID: 11312 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4310] skin_licenseTypeID: 64593 Applies to: Tornado isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64594 - Typhoon Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609841typeID: 64594 Capacity: 0.0 raceID: 2 typeNameID: 609842 basePrice: 0.0 marketGroupID: 1967 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609840 skin_visibleSerenity: False skin_skinID: 11313 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [644] skin_licenseTypeID: 64594 Applies to: Typhoon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64595 - Typhoon Fleet Issue Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609844typeID: 64595 Capacity: 0.0 raceID: 2 typeNameID: 609845 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609843 skin_visibleSerenity: False skin_skinID: 11314 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64595 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64596 - Tempest Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609847typeID: 64596 Capacity: 0.0 raceID: 2 typeNameID: 609848 basePrice: 0.0 marketGroupID: 1967 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609846 skin_visibleSerenity: False skin_skinID: 11315 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [639] skin_licenseTypeID: 64596 Applies to: Tempest isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64597 - Tempest Fleet Issue Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609850typeID: 64597 Capacity: 0.0 raceID: 2 typeNameID: 609851 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609849 skin_visibleSerenity: False skin_skinID: 11316 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 64597 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64598 - Maelstrom Chainbreaker Khumaak SKIN | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 609853typeID: 64598 Capacity: 0.0 raceID: 2 typeNameID: 609854 basePrice: 0.0 marketGroupID: 1967 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Maelstrom Chainbreaker Khumaak skin_skinMaterialID: 291 skin_isSingleUse: False skin_skinDescription: 609852 skin_visibleSerenity: False skin_skinID: 11317 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24694] skin_licenseTypeID: 64598 Applies to: Maelstrom isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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64601 - Blue Holo Prefab 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64601graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609874 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64602 - ENV_Bloodraider_S1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64602graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609875 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64603 - ENV_Bloodraider_S2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64603graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609876 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64604 - ENV_Bloodraider_S3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64604graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609877 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64605 - ENV_Serpentis_S1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64605graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609878 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64606 - ENV_Serpentis_S2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64606graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609879 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64607 - ENV_Serpentis_S3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64607graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609880 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64608 - ENV_Guristas_S1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64608graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609881 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64609 - ENV_Guristas_S2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64609graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609882 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64610 - ENV_Guristas_S3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64610graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609883 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64611 - ENV_Angel_S1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64611graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609884 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64612 - ENV_Angel_S2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64612graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609885 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64613 - ENV_Angel_S3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64613graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609886 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64614 - ENV_Smuggler_S1_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64614graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609887 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64615 - ENV_Smuggler_S2_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64615graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609888 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64616 - ENV_Casino_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64616graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609889 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64617 - ENV_GenericCombat_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64617graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609890 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64618 - ENV_Amarr_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64618graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609891 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64619 - ENV_Caldari_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64619graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609892 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64620 - ENV_Gallente_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64620graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609893 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64621 - ENV_Minmatar_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64621graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609894 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64622 - ENV_DarkExploration_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64622graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 609895 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64623 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64623graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609896 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64624 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64624graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609897 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64625 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64625graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609898 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64626 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64626graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609899 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64627 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64627graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609900 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64628 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64628graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609901 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64629 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64629graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609902 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64630 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64630graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609903 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64631 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64631graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609904 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64632 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64632graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609905 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64633 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64633graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609906 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64634 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64634graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609907 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64635 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64635graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609908 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64636 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64636graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609909 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64637 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64637graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609910 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64638 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64638graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609911 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64639 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64639graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609912 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64640 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64640graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609913 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64641 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64641graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609914 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64642 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64642graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609915 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64643 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64643graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609916 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64644 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64644graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609917 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64645 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64645graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609918 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64646 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64646graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609919 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64647 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64647graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609920 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64648 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64648graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609921 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64649 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64649graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609922 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64650 - Placeholder DO NOT USE | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64650graphicID: 25423 Capacity: 0.0 isDynamicType: 0 typeNameID: 609923 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64651 - Blue Holo Prefab 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64651graphicID: 25424 Capacity: 0.0 isDynamicType: 0 typeNameID: 609924 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64652 - Blue Holo Prefab 03a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64652graphicID: 25425 Capacity: 0.0 isDynamicType: 0 typeNameID: 609925 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64653 - Orange Holo Prefab 04a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64653graphicID: 25436 Capacity: 0.0 isDynamicType: 0 typeNameID: 609926 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64654 - Red Holo Prefab 1x4 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64654graphicID: 25447 Capacity: 0.0 isDynamicType: 0 typeNameID: 609927 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64655 - Teal Holo Prefab 1x4 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64655graphicID: 25458 Capacity: 0.0 isDynamicType: 0 typeNameID: 609928 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64656 - Yellow Holo Prefab 1x4 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64656graphicID: 25468 Capacity: 0.0 isDynamicType: 0 typeNameID: 609929 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64657 - Yellow Holo Prefab 1x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64657graphicID: 25469 Capacity: 0.0 isDynamicType: 0 typeNameID: 609930 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64658 - Yellow Holo Prefab 1x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64658graphicID: 25470 Capacity: 0.0 isDynamicType: 0 typeNameID: 609931 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64659 - Yellow Holo Prefab 2x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64659graphicID: 25471 Capacity: 0.0 isDynamicType: 0 typeNameID: 609932 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64660 - Yellow Holo Prefab 2x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64660graphicID: 25472 Capacity: 0.0 isDynamicType: 0 typeNameID: 609933 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64661 - Blue Holo Prefab 04a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64661graphicID: 25426 Capacity: 0.0 isDynamicType: 0 typeNameID: 609934 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64662 - Blue Holo Prefab 1x4 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64662graphicID: 25427 Capacity: 0.0 isDynamicType: 0 typeNameID: 609935 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64663 - Blue Holo Prefab 1x4 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64663graphicID: 25428 Capacity: 0.0 isDynamicType: 0 typeNameID: 609936 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64664 - Blue Holo Prefab 1x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64664graphicID: 25429 Capacity: 0.0 isDynamicType: 0 typeNameID: 609937 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64665 - Blue Holo Prefab 1x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64665graphicID: 25430 Capacity: 0.0 isDynamicType: 0 typeNameID: 609938 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64666 - Blue Holo Prefab 2x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64666graphicID: 25431 Capacity: 0.0 isDynamicType: 0 typeNameID: 609939 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64667 - Blue Holo Prefab 2x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64667graphicID: 25432 Capacity: 0.0 isDynamicType: 0 typeNameID: 609940 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64668 - Orange Holo Prefab 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64668graphicID: 25433 Capacity: 0.0 isDynamicType: 0 typeNameID: 609941 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64669 - Orange Holo Prefab 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64669graphicID: 25434 Capacity: 0.0 isDynamicType: 0 typeNameID: 609942 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64670 - Orange Holo Prefab 03a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64670graphicID: 25435 Capacity: 0.0 isDynamicType: 0 typeNameID: 609943 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64671 - Orange Holo Prefab 1x4 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64671graphicID: 25437 Capacity: 0.0 isDynamicType: 0 typeNameID: 609944 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64672 - Orange Holo Prefab 1x4 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64672graphicID: 25438 Capacity: 0.0 isDynamicType: 0 typeNameID: 609945 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64673 - Orange Holo Prefab 1x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64673graphicID: 25439 Capacity: 0.0 isDynamicType: 0 typeNameID: 609946 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64674 - Orange Holo Prefab 1x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64674graphicID: 25440 Capacity: 0.0 isDynamicType: 0 typeNameID: 609947 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64675 - Orange Holo Prefab 2x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64675graphicID: 25441 Capacity: 0.0 isDynamicType: 0 typeNameID: 609948 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64676 - Orange Holo Prefab 2x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64676graphicID: 25442 Capacity: 0.0 isDynamicType: 0 typeNameID: 609949 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64677 - Red Holo Prefab 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64677graphicID: 25443 Capacity: 0.0 isDynamicType: 0 typeNameID: 609950 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64678 - Red Holo Prefab 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64678graphicID: 25444 Capacity: 0.0 isDynamicType: 0 typeNameID: 609951 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64679 - Red Holo Prefab 03a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64679graphicID: 25445 Capacity: 0.0 isDynamicType: 0 typeNameID: 609952 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64680 - Red Holo Prefab 04a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64680graphicID: 25446 Capacity: 0.0 isDynamicType: 0 typeNameID: 609953 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64681 - Red Holo Prefab 1x4 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64681graphicID: 25448 Capacity: 0.0 isDynamicType: 0 typeNameID: 609954 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64682 - Red Holo Prefab 1x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64682graphicID: 25449 Capacity: 0.0 isDynamicType: 0 typeNameID: 609955 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64683 - Red Holo Prefab 1x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64683graphicID: 25450 Capacity: 0.0 isDynamicType: 0 typeNameID: 609956 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64684 - Red Holo Prefab 2x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64684graphicID: 25451 Capacity: 0.0 isDynamicType: 0 typeNameID: 609957 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64685 - Red Holo Prefab 2x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64685graphicID: 25452 Capacity: 0.0 isDynamicType: 0 typeNameID: 609958 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64686 - Teal Holo Prefab 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64686graphicID: 25453 Capacity: 0.0 isDynamicType: 0 typeNameID: 609959 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64687 - Teal Holo Prefab 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64687graphicID: 25454 Capacity: 0.0 isDynamicType: 0 typeNameID: 609960 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64688 - Teal Holo Prefab 03a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64688graphicID: 25455 Capacity: 0.0 isDynamicType: 0 typeNameID: 609961 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64689 - Teal Holo Prefab 04a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64689graphicID: 25456 Capacity: 0.0 isDynamicType: 0 typeNameID: 609962 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64690 - Teal Holo Prefab 1x4 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64690graphicID: 25457 Capacity: 0.0 isDynamicType: 0 typeNameID: 609963 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64691 - Teal Holo Prefab 1x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64691graphicID: 25459 Capacity: 0.0 isDynamicType: 0 typeNameID: 609964 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64692 - Teal Holo Prefab 1x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64692graphicID: 25460 Capacity: 0.0 isDynamicType: 0 typeNameID: 609965 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64693 - Teal Holo Prefab 2x8 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64693graphicID: 25461 Capacity: 0.0 isDynamicType: 0 typeNameID: 609966 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64694 - Teal Holo Prefab 2x8 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64694graphicID: 25462 Capacity: 0.0 isDynamicType: 0 typeNameID: 609967 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64695 - Yellow Holo Prefab 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64695graphicID: 25463 Capacity: 0.0 isDynamicType: 0 typeNameID: 609968 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64696 - Yellow Holo Prefab 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64696graphicID: 25464 Capacity: 0.0 isDynamicType: 0 typeNameID: 609969 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64697 - Yellow Holo Prefab 03a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64697graphicID: 25465 Capacity: 0.0 isDynamicType: 0 typeNameID: 609970 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64698 - Yellow Holo Prefab 04a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64698graphicID: 25466 Capacity: 0.0 isDynamicType: 0 typeNameID: 609971 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64699 - Yellow Holo Prefab 1x4 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64699graphicID: 25467 Capacity: 0.0 isDynamicType: 0 typeNameID: 609972 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64700 - Debris Explode and Go 01 Dungeon 5000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64700graphicID: 25473 Capacity: 0.0 isDynamicType: 0 typeNameID: 609973 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64701 - Debris Explode and Go 02 Dungeon 8000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64701graphicID: 25478 Capacity: 0.0 isDynamicType: 0 typeNameID: 609974 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64702 - Debris Explode and Go 02 Dungeon 10000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64702graphicID: 25479 Capacity: 0.0 isDynamicType: 0 typeNameID: 609975 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64703 - Debris Explode and Go 02 Dungeon 12000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64703graphicID: 25480 Capacity: 0.0 isDynamicType: 0 typeNameID: 609976 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64704 - Debris Explode and Go 01 Dungeon 8000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64704graphicID: 25474 Capacity: 0.0 isDynamicType: 0 typeNameID: 609977 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64705 - Debris Explode and Go 01 Dungeon 10000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64705graphicID: 25475 Capacity: 0.0 isDynamicType: 0 typeNameID: 609978 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64706 - Debris Explode and Go 04 Dungeon 5000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64706graphicID: 25481 Capacity: 0.0 isDynamicType: 0 typeNameID: 609979 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64707 - Debris Explode and Go 04 Dungeon 8000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64707graphicID: 25482 Capacity: 0.0 isDynamicType: 0 typeNameID: 609980 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64708 - Debris Explode and Go 04 Dungeon 10000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64708graphicID: 25483 Capacity: 0.0 isDynamicType: 0 typeNameID: 609981 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64709 - Debris Explode and Go 04 Dungeon 12000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64709graphicID: 25484 Capacity: 0.0 isDynamicType: 0 typeNameID: 609982 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64710 - Debris Explode and Go 05 Dungeon 1000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64710graphicID: 25485 Capacity: 0.0 isDynamicType: 0 typeNameID: 609983 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64711 - Debris Explode and Go 05 Dungeon 3000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64711graphicID: 25486 Capacity: 0.0 isDynamicType: 0 typeNameID: 609984 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64712 - Debris Explode and Go 05 Dungeon 5000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64712graphicID: 25487 Capacity: 0.0 isDynamicType: 0 typeNameID: 609985 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64713 - Debris Explode and Go 05 Dungeon 7000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64713graphicID: 25488 Capacity: 0.0 isDynamicType: 0 typeNameID: 609986 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64714 - Debris Explode and Go 01 Dungeon 12000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64714graphicID: 25476 Capacity: 0.0 isDynamicType: 0 typeNameID: 609987 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64715 - Debris Explode and Go 02 Dungeon 5000m | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64715graphicID: 25477 Capacity: 0.0 isDynamicType: 0 typeNameID: 609988 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64716 - ParticleCloud 30km 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64716graphicID: 25489 Capacity: 0.0 isDynamicType: 0 typeNameID: 609989 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64717 - ParticleCloud 30km 03a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64717graphicID: 25492 Capacity: 0.0 isDynamicType: 0 typeNameID: 609990 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64718 - ParticleCloud 30km 04a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64718graphicID: 25493 Capacity: 0.0 isDynamicType: 0 typeNameID: 609991 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64719 - ParticleCloud 30km 04b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64719graphicID: 25494 Capacity: 0.0 isDynamicType: 0 typeNameID: 609992 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64720 - ParticleCloud 30km 01b | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64720graphicID: 25490 Capacity: 0.0 isDynamicType: 0 typeNameID: 609993 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64721 - ParticleCloud 30km 02a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64721graphicID: 25491 Capacity: 0.0 isDynamicType: 0 typeNameID: 609994 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64726 - Thrasher Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610059typeID: 64726 Capacity: 0.0 raceID: 2 typeNameID: 610060 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thrasher Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610058 skin_visibleSerenity: False skin_skinID: 11318 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16242] skin_licenseTypeID: 64726 Applies to: Thrasher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64727 - Sabre Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610062typeID: 64727 Capacity: 0.0 raceID: 2 typeNameID: 610063 basePrice: 0.0 marketGroupID: 2041 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sabre Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610061 skin_visibleSerenity: False skin_skinID: 11319 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22456] skin_licenseTypeID: 64727 Applies to: Sabre isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64728 - Slasher Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610065typeID: 64728 Capacity: 0.0 raceID: 2 typeNameID: 610066 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Slasher Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610064 skin_visibleSerenity: False skin_skinID: 11320 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [585] skin_licenseTypeID: 64728 Applies to: Slasher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64729 - Hurricane Fleet Issue Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 610068typeID: 64729 Capacity: 0.0 raceID: 2 typeNameID: 610069 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 610067 skin_visibleSerenity: False skin_skinID: 11321 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 64729 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64730 - Hurricane Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610071typeID: 64730 Capacity: 0.0 raceID: 2 typeNameID: 610072 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610070 skin_visibleSerenity: False skin_skinID: 11322 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 64730 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64731 - Sleipnir Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610074typeID: 64731 Capacity: 0.0 raceID: 2 typeNameID: 610075 basePrice: 0.0 marketGroupID: 2107 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sleipnir Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610073 skin_visibleSerenity: False skin_skinID: 11323 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22444] skin_licenseTypeID: 64731 Applies to: Sleipnir isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64732 - Rupture Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610077typeID: 64732 Capacity: 0.0 raceID: 2 typeNameID: 610078 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610076 skin_visibleSerenity: False skin_skinID: 11324 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 64732 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64733 - Muninn Liberation Games SKIN | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610080typeID: 64733 Capacity: 0.0 raceID: 2 typeNameID: 610081 basePrice: 0.0 marketGroupID: 2072 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Muninn Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610079 skin_visibleSerenity: False skin_skinID: 11325 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12015] skin_licenseTypeID: 64733 Applies to: Muninn isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64743 - Walkway Debris | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64743graphicID: 2368 Capacity: 0.0 isDynamicType: 0 typeNameID: 610105 basePrice: 0.0 Volume: 0.0 radius: 7000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64744 - Unidentified Wreckage | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64744graphicID: 3582 Capacity: 0.0 isDynamicType: 0 typeNameID: 610109 basePrice: 0.0 Volume: 0.0 radius: 1600.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64745 - Abandoned Drill | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64745graphicID: 2367 Capacity: 0.0 isDynamicType: 0 typeNameID: 610110 basePrice: 0.0 Volume: 0.0 radius: 2500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64820 - Celestial Asteroid Coral 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64820graphicID: 1726 Capacity: 0.0 isDynamicType: 0 typeNameID: 610440 basePrice: 0.0 Volume: 0.0 radius: 11000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64821 - Rock Formation 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64821graphicID: 2001 Capacity: 0.0 isDynamicType: 0 typeNameID: 610441 basePrice: 0.0 Volume: 0.0 radius: 14000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64822 - Rock Formation 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64822graphicID: 2003 Capacity: 0.0 isDynamicType: 0 typeNameID: 610442 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64823 - Rock Formation 5 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64823graphicID: 2005 Capacity: 0.0 isDynamicType: 0 typeNameID: 610443 basePrice: 0.0 Volume: 0.0 radius: 3000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64824 - XL Structure Billboard | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64824graphicID: 21334 Capacity: 0.0 isDynamicType: 0 typeNameID: 610444 basePrice: 0.0 Volume: 0.0 radius: 11500.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64825 - District Satellite | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64825graphicID: 20203 Capacity: 0.0 isDynamicType: 0 typeNameID: 610445 basePrice: 0.0 Volume: 0.0 radius: 50.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64849 - Derelict Ship | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64849graphicID: 1021 Capacity: 0.0 isDynamicType: 0 typeNameID: 610507 basePrice: 0.0 Volume: 0.0 radius: 4000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 64850 - Ruined Neon Sign | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64850graphicID: 2369 Capacity: 0.0 isDynamicType: 0 typeNameID: 610508 basePrice: 0.0 Volume: 0.0 radius: 1200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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64867 - Small Lightning 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 64867graphicID: 25495 Capacity: 0.0 isDynamicType: 0 typeNameID: 610543 basePrice: 0.0 Volume: 0.0 radius: 10000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
| 64868 - Fortified Minmatar Lookout ( DO NOT TRANSLATE ) | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64868graphicID: 2482 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610544 basePrice: 0.0 Volume: 0.0 radius: 1296.0 factionID: 500002 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 64869 - Indestructible Minmatar Starbase (DO NOT TRANSLATE ) | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64869graphicID: 2600 Capacity: 10000.0 raceID: 2 isDynamicType: 0 typeNameID: 610546 basePrice: 0.0 Volume: 100000000.0 radius: 3394.0 factionID: 500002 published: 0 Mass: 100000.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 64870 - Fortified Minmatar Barricade ( DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64870graphicID: 2485 Capacity: 0.0 raceID: 4 isDynamicType: 0 typeNameID: 610549 basePrice: 0.0 Volume: 0.0 radius: 603.0 factionID: 500002 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 64876 - Angel Data Storage Device | If you have the right equipment you might be able to hack into this container and get some valuable information. | Spawn Container | Click to toggle showing the 35 attributes.descriptionID: 610562typeID: 64876 graphicID: 24937 Capacity: 2700.0 raceID: 1 isDynamicType: 0 typeNameID: 610561 basePrice: 0.0 Volume: 27500.0 radius: 60.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Capacitor Capacity: 2700.0 tierDifficulty: 0.0 Disallows Assistance: 1.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 2.0 entityEquipmentMax: 5.0 hackable: 1.0 structureUniformity: 1.0 specialTutorialLootRespawnTime: 60000.0 Signature Radius: 500.0 isHacking: 1.0 lootRespawnTime: 1200000.0 Structure Hitpoints: 1000000.0 Access Difficulty: 10.0 entityChaseMaxDistance: 0.0 Optimal Range: 0.0 spewContainerLifeExtension: 30.0 Accuracy falloff : 0.0 entityAttackRange: 0.0 |
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| 64877 - Blood Raider Data Storage Device | If you have the right equipment you might be able to hack into this container and get some valuable information. | Spawn Container | Click to toggle showing the 35 attributes.descriptionID: 610564typeID: 64877 graphicID: 24939 Capacity: 2700.0 raceID: 1 isDynamicType: 0 typeNameID: 610563 basePrice: 0.0 Volume: 27500.0 radius: 60.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Capacitor Capacity: 2700.0 tierDifficulty: 0.0 Disallows Assistance: 1.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 2.0 entityEquipmentMax: 5.0 hackable: 1.0 structureUniformity: 1.0 specialTutorialLootRespawnTime: 60000.0 Signature Radius: 500.0 isHacking: 1.0 lootRespawnTime: 1200000.0 Structure Hitpoints: 1000000.0 Access Difficulty: 10.0 entityChaseMaxDistance: 0.0 Optimal Range: 0.0 spewContainerLifeExtension: 30.0 Accuracy falloff : 0.0 entityAttackRange: 0.0 |
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| 64878 - Guristas Data Storage Device | If you have the right equipment you might be able to hack into this container and get some valuable information. | Spawn Container | Click to toggle showing the 35 attributes.descriptionID: 610566typeID: 64878 graphicID: 24941 Capacity: 2700.0 raceID: 1 isDynamicType: 0 typeNameID: 610565 basePrice: 0.0 Volume: 27500.0 radius: 60.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Capacitor Capacity: 2700.0 tierDifficulty: 0.0 Disallows Assistance: 1.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 2.0 entityEquipmentMax: 5.0 hackable: 1.0 structureUniformity: 1.0 specialTutorialLootRespawnTime: 60000.0 Signature Radius: 500.0 isHacking: 1.0 lootRespawnTime: 1200000.0 Structure Hitpoints: 1000000.0 Access Difficulty: 10.0 entityChaseMaxDistance: 0.0 Optimal Range: 0.0 spewContainerLifeExtension: 30.0 Accuracy falloff : 0.0 entityAttackRange: 0.0 |
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| 64879 - Serpentis Data Storage Device | If you have the right equipment you might be able to hack into this container and get some valuable information. | Spawn Container | Click to toggle showing the 35 attributes.descriptionID: 610568typeID: 64879 graphicID: 24945 Capacity: 2700.0 raceID: 1 isDynamicType: 0 typeNameID: 610567 basePrice: 0.0 Volume: 27500.0 radius: 60.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Capacitor Capacity: 2700.0 tierDifficulty: 0.0 Disallows Assistance: 1.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 2.0 entityEquipmentMax: 5.0 hackable: 1.0 structureUniformity: 1.0 specialTutorialLootRespawnTime: 60000.0 Signature Radius: 500.0 isHacking: 1.0 lootRespawnTime: 1200000.0 Structure Hitpoints: 1000000.0 Access Difficulty: 10.0 entityChaseMaxDistance: 0.0 Optimal Range: 0.0 spewContainerLifeExtension: 30.0 Accuracy falloff : 0.0 entityAttackRange: 0.0 |
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| 64880 - Data Storage Device | If you have the right equipment you might be able to hack into this container and get some valuable information. | Spawn Container | Click to toggle showing the 35 attributes.descriptionID: 610570typeID: 64880 graphicID: 20297 Capacity: 2700.0 raceID: 1 isDynamicType: 0 typeNameID: 610569 basePrice: 0.0 Volume: 27500.0 radius: 60.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Capacitor Capacity: 2700.0 tierDifficulty: 0.0 Disallows Assistance: 1.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 2.0 entityEquipmentMax: 5.0 hackable: 1.0 structureUniformity: 1.0 specialTutorialLootRespawnTime: 60000.0 Signature Radius: 500.0 isHacking: 1.0 lootRespawnTime: 1200000.0 Structure Hitpoints: 1000000.0 Access Difficulty: 10.0 entityChaseMaxDistance: 0.0 Optimal Range: 0.0 spewContainerLifeExtension: 30.0 Accuracy falloff : 0.0 entityAttackRange: 0.0 |
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| 64881 - Liberation Games Firework Sentry ( DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 47 attributes.typeID: 64881graphicID: 2419 Capacity: 650.0 isDynamicType: 0 typeNameID: 610571 basePrice: 100.0 Volume: 0.0 radius: 476.0 factionID: 500002 published: 0 Mass: 12720000.0 groupID: 1975 portionSize: 1 Missile Velocity Bonus: 3.0 Missile Flight Time Bonus: 1.0 uniformity: 1.0 Structure Hitpoints: 10000000.0 Armor EM Damage Resistance: 0.67 Armor Explosive Damage Resistance: 0.67 Armor Kinetic Damage Resistance: 0.67 Armor Thermal Damage Resistance: 0.67 entityBracketColour: 2.0 entityFactionLoss: 0.0 Armor Hitpoints: 10000000.0 Maximum Locked Targets: 7.0 entityEquipmentMin: 0.0 entityEquipmentMax: 0.0 Capacitor Recharge time: 285000.0 Maximum Targeting Range: 64000.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 100.0 Gravimetric Sensor Strength: 100.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 1.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 scanAllStrength: 100.0 Structure EM Damage Resistance: 0.67 gfxTurretID: 19660.0 gfxBoosterID: 394.0 Rate of fire: 4000.0 entityMissileTypeID: 44270.0 |
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| 64882 - Fortified Minmatar Barrier ( DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64882graphicID: 2478 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610573 basePrice: 0.0 Volume: 0.0 radius: 622.0 factionID: 500002 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 64883 - Defunct Minmatar Encounter Surveillance System (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64883graphicID: 20449 Capacity: 0.0 isDynamicType: 0 typeNameID: 610575 basePrice: 25000000.0 Volume: 200.0 soundID: 20154 radius: 1.0 factionID: 500002 published: 1 Mass: 100000.0 groupID: 1975 portionSize: 1 |
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| 64884 - Minmatar Tactical Supply Station (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 25 attributes.typeID: 64884graphicID: 2479 Capacity: 10000.0 isDynamicType: 0 typeNameID: 610577 basePrice: 0.0 Volume: 100000000.0 radius: 713.0 factionID: 500002 published: 0 Mass: 100000.0 groupID: 1975 portionSize: 1 entityFlyRange: 0.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Disallows Assistance: 1.0 entityAttackRange: 0.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Security Status Kill Amount: 0.0 |
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| 64885 - Starbase Major Assembly Array (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 34 attributes.typeID: 64885graphicID: 2366 Capacity: 10000.0 raceID: 2 isDynamicType: 0 typeNameID: 610579 basePrice: 0.0 Volume: 100000000.0 soundID: 20195 radius: 1672.0 factionID: 500002 published: 0 Mass: 100000.0 groupID: 1975 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Optimal Range: 0.0 Shield Capacity: 600.0 entityEquipmentMin: 2.0 entityEquipmentMax: 5.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Disallows Assistance: 1.0 Structure Hitpoints: 700.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 2.0 entityLootCountMax: 5.0 Armor Hitpoints: 500.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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| 64886 - Fortified Minmatar Battery (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64886graphicID: 2483 Capacity: 0.0 raceID: 4 isDynamicType: 0 typeNameID: 610581 basePrice: 0.0 Volume: 0.0 radius: 200.0 factionID: 500002 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 64887 - Minmatar Service Outpost Structure (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 16 attributes.typeID: 64887graphicID: 2758 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610583 basePrice: 0.0 Volume: 0.0 soundID: 14 radius: 918.0 factionID: 500002 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 64888 - Fortified Minmatar Grandstand (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64888graphicID: 2521 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610585 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 64889 - Minmatar Sentry Gun (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 53 attributes.typeID: 64889graphicID: 1216 Capacity: 1000.0 raceID: 2 isDynamicType: 0 typeNameID: 610587 basePrice: 0.0 Volume: 1000.0 radius: 45.0 published: 0 Mass: 1000.0 groupID: 1975 portionSize: 1 Damage Modifier: 5.0 Activation Cost: 0.0 Shield Capacity: 4800.0 Structure Hitpoints: 7200.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 0.0 Activation proximity: 75000.0 Armor Hitpoints: 7200.0 entityBracketColour: 2.0 Turret Tracking: 0.4 maxAttackTargets: 1.0 Rate of fire: 2500.0 Accuracy falloff : 50000.0 Optimal Range: 500000.0 Capacitor Recharge time: 500000.0 gfxTurretID: 379.0 Maximum Locked Targets: 8.0 entityFlyRange: 0.0 structureUniformity: 1.0 RADAR Sensor Strength: 1000.0 Ladar Sensor Strength: 1000.0 Magnetometric Sensor Strength: 1000.0 Gravimetric Sensor Strength: 1000.0 Disallows Assistance: 1.0 Shield recharge time: 500000.0 Capacitor Capacity: 1000.0 shieldUniformity: 0.75 typeColorScheme: 11342.0 Signature Resolution: 100.0 EM damage: 16.0 Explosive damage: 16.0 Kinetic damage: 28.0 Thermal damage: 28.0 entityAttackRange: 1000000.0 |
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| 64892 - Minmatar Border Security Outpost | Minmatar Border Security Outpost | Beacon | Click to toggle showing the 16 attributes.descriptionID: 610594typeID: 64892 graphicID: 1211 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610593 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: 0 Mass: 0.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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| 64907 - Hoarder Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610789typeID: 64907 Capacity: 0.0 raceID: 2 typeNameID: 610790 basePrice: 0.0 marketGroupID: 2010 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hoarder Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_skinDescription: 610788 skin_visibleSerenity: False skin_skinID: 11326 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [651] skin_licenseTypeID: 64907 Applies to: Hoarder isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64908 - Mammoth Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610792typeID: 64908 Capacity: 0.0 raceID: 2 typeNameID: 610793 basePrice: 0.0 marketGroupID: 2010 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Mammoth Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_skinDescription: 610791 skin_visibleSerenity: False skin_skinID: 11327 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [652] skin_licenseTypeID: 64908 Applies to: Mammoth isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64909 - Wreathe Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610795typeID: 64909 Capacity: 0.0 raceID: 2 typeNameID: 610796 basePrice: 0.0 marketGroupID: 2010 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Wreathe Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_skinDescription: 610794 skin_visibleSerenity: False skin_skinID: 11328 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [653] skin_licenseTypeID: 64909 Applies to: Wreathe isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64910 - Scythe Fleet Issue Liberation Games SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610803typeID: 64910 Capacity: 0.0 raceID: 2 typeNameID: 610804 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scythe Fleet Issue Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610802 skin_visibleSerenity: False skin_skinID: 11329 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29336] skin_licenseTypeID: 64910 Applies to: Scythe Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64911 - Tempest Fleet Issue Liberation Games SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 610806typeID: 64911 Capacity: 0.0 raceID: 2 typeNameID: 610807 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_skinDescription: 610805 skin_visibleSerenity: False skin_skinID: 11330 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 64911 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64912 - Vigil Fleet Issue Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64912Capacity: 0.0 raceID: 2 typeNameID: 610808 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11331 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 64912 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64913 - Thrasher Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64913Capacity: 0.0 raceID: 2 typeNameID: 610809 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thrasher Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11332 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16242] skin_licenseTypeID: 64913 Applies to: Thrasher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64914 - Cyclone Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64914Capacity: 0.0 raceID: 2 typeNameID: 610810 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cyclone Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11333 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16231] skin_licenseTypeID: 64914 Applies to: Cyclone isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64915 - Typhoon Fleet Issue Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64915Capacity: 0.0 raceID: 2 typeNameID: 610811 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11334 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64915 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64916 - Vigil Fleet Issue Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64916Capacity: 0.0 raceID: 2 typeNameID: 610812 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11335 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 64916 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64917 - Talwar Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64917Capacity: 0.0 raceID: 2 typeNameID: 610813 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Talwar Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11336 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32878] skin_licenseTypeID: 64917 Applies to: Talwar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64918 - Typhoon Fleet Issue Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64918Capacity: 0.0 raceID: 2 typeNameID: 610814 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11337 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64918 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64919 - Hurricane Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64919Capacity: 0.0 raceID: 2 typeNameID: 610815 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11338 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 64919 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64920 - Vigil Fleet Issue Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64920Capacity: 0.0 raceID: 2 typeNameID: 610816 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11339 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 64920 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64921 - Thrasher Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64921Capacity: 0.0 raceID: 2 typeNameID: 610817 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thrasher Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11340 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16242] skin_licenseTypeID: 64921 Applies to: Thrasher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64922 - Cyclone Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64922Capacity: 0.0 raceID: 2 typeNameID: 610818 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cyclone Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11341 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16231] skin_licenseTypeID: 64922 Applies to: Cyclone isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64923 - Typhoon Fleet Issue Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64923Capacity: 0.0 raceID: 2 typeNameID: 610819 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11342 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64923 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64924 - Vigil Fleet Issue Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64924Capacity: 0.0 raceID: 2 typeNameID: 610820 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11343 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 64924 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64925 - Thrasher Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64925Capacity: 0.0 raceID: 2 typeNameID: 610821 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thrasher Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11344 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16242] skin_licenseTypeID: 64925 Applies to: Thrasher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64926 - Hurricane Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64926Capacity: 0.0 raceID: 2 typeNameID: 610822 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11345 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 64926 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64927 - Typhoon Fleet Issue Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64927Capacity: 0.0 raceID: 2 typeNameID: 610823 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11346 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64927 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64928 - Vigil Fleet Issue Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 64928Capacity: 0.0 raceID: 2 typeNameID: 610824 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 11347 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 64928 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64929 - Talwar Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 64929Capacity: 0.0 raceID: 2 typeNameID: 610825 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Talwar Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 11348 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32878] skin_licenseTypeID: 64929 Applies to: Talwar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64930 - Cyclone Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 64930Capacity: 0.0 raceID: 2 typeNameID: 610826 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cyclone Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 11349 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16231] skin_licenseTypeID: 64930 Applies to: Cyclone isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64931 - Typhoon Fleet Issue Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 64931Capacity: 0.0 raceID: 2 typeNameID: 610827 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 11350 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64931 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64932 - Vigil Fleet Issue Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64932Capacity: 0.0 raceID: 2 typeNameID: 610828 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11351 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 64932 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64933 - Talwar Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64933Capacity: 0.0 raceID: 2 typeNameID: 610829 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Talwar Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11352 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32878] skin_licenseTypeID: 64933 Applies to: Talwar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64934 - Hurricane Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64934Capacity: 0.0 raceID: 2 typeNameID: 610830 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11353 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 64934 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64935 - Typhoon Fleet Issue Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64935Capacity: 0.0 raceID: 2 typeNameID: 610831 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11354 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64935 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64936 - Vigil Fleet Issue Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64936Capacity: 0.0 raceID: 2 typeNameID: 610832 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11355 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 64936 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64937 - Thrasher Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64937Capacity: 0.0 raceID: 2 typeNameID: 610833 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thrasher Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11356 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16242] skin_licenseTypeID: 64937 Applies to: Thrasher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64938 - Hurricane Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64938Capacity: 0.0 raceID: 2 typeNameID: 610834 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11357 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 64938 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64939 - Typhoon Fleet Issue Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 64939Capacity: 0.0 raceID: 2 typeNameID: 610835 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 11358 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 64939 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 64949 - Liberation Games Accuracy Booster II | <font color="#ff3399cc">+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610904typeID: 64949 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 610903 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 19248.4576389 Booster Duration: 7200000.0 Explosion Velocity Bonus: 6.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Tracking Speed Bonus: 6.0 Booster Slot: 15.0 |
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| 64950 - Liberation Games Accuracy Booster III | <font color="#ff3399cc">+9% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610906typeID: 64950 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 610905 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 19248.4576389 Booster Duration: 7200000.0 Explosion Velocity Bonus: 9.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Tracking Speed Bonus: 9.0 Booster Slot: 15.0 |
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| 64951 - Liberation Games Accuracy Booster IV | <font color="#ff3399cc">+12% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610908typeID: 64951 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 610907 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 19248.4576389 Booster Duration: 7200000.0 Explosion Velocity Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 6.0 Tracking Speed Bonus: 12.0 Booster Slot: 15.0 |
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| 64952 - Liberation Games Accuracy Booster I | <font color="#ff3399cc">+3% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610910typeID: 64952 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 610909 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 19248.4576389 Booster Duration: 7200000.0 Explosion Velocity Bonus: 3.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Tracking Speed Bonus: 3.0 Booster Slot: 15.0 |
|
| 64953 - Liberation Games Damage Booster I | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610912typeID: 64953 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 610911 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.02 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 1.02 Expiry Date: 19248.4576389 Meta Level: 0.0 Booster Slot: 17.0 |
|
| 64954 - Liberation Games Damage Booster II | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610914typeID: 64954 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 610913 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.04 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 1.04 Expiry Date: 19248.4576389 Meta Level: 3.0 Booster Slot: 17.0 |
|
| 64955 - Liberation Games Damage Booster III | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610916typeID: 64955 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 610915 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 1.06 Expiry Date: 19248.4576389 Meta Level: 5.0 Booster Slot: 17.0 |
|
| 64956 - Liberation Games Damage Booster IV | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 24 attributes.descriptionID: 610918typeID: 64956 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 610917 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.08 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 1.08 Expiry Date: 19248.4576389 Meta Level: 6.0 Booster Slot: 17.0 |
|
| 64957 - Liberation Games EWar Booster II | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610920typeID: 64957 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 610919 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Target Painting Bonus: 4.0 Expiry Date: 19248.4576389 Optimal Range Modifier: 4.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Stasis Webifier Maximum Range Bonus: 4.0 Booster Slot: 14.0 |
|
| 64958 - Liberation Games EWar Booster III | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610922typeID: 64958 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 610921 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Target Painting Bonus: 6.0 Expiry Date: 19248.4576389 Optimal Range Modifier: 6.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Stasis Webifier Maximum Range Bonus: 6.0 Booster Slot: 14.0 |
|
| 64959 - Liberation Games EWar Booster IV | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610924typeID: 64959 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 610923 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Target Painting Bonus: 8.0 Expiry Date: 19248.4576389 Optimal Range Modifier: 8.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 6.0 Stasis Webifier Maximum Range Bonus: 8.0 Booster Slot: 14.0 |
|
| 64960 - Liberation Games EWar Booster I | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610926typeID: 64960 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 610925 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Target Painting Bonus: 2.0 Expiry Date: 19248.4576389 Optimal Range Modifier: 2.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Stasis Webifier Maximum Range Bonus: 2.0 Booster Slot: 14.0 |
|
| 64961 - Liberation Games Range Booster I | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610928typeID: 64961 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 610927 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Maximum Velocity Bonus: 3.0 requiredSkill1Level: 1.0 Expiry Date: 19248.4576389 Meta Level: 0.0 Optimal Range Bonus: 3.0 Falloff Bonus: 3.0 Booster Slot: 16.0 |
|
| 64962 - Liberation Games Range Booster II | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610930typeID: 64962 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 610929 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Maximum Velocity Bonus: 6.0 requiredSkill1Level: 1.0 Expiry Date: 19248.4576389 Meta Level: 3.0 Optimal Range Bonus: 6.0 Falloff Bonus: 6.0 Booster Slot: 16.0 |
|
| 64963 - Liberation Games Range Booster III | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610932typeID: 64963 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 610931 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Maximum Velocity Bonus: 9.0 requiredSkill1Level: 1.0 Expiry Date: 19248.4576389 Meta Level: 5.0 Optimal Range Bonus: 9.0 Falloff Bonus: 9.0 Booster Slot: 16.0 |
|
| 64964 - Liberation Games Range Booster IV | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
Booster | Click to toggle showing the 25 attributes.descriptionID: 610934typeID: 64964 Capacity: 0.0 metaLevel: 6 isDynamicType: 0 typeNameID: 610933 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Maximum Velocity Bonus: 12.0 requiredSkill1Level: 1.0 Expiry Date: 19248.4576389 Meta Level: 6.0 Optimal Range Bonus: 12.0 Falloff Bonus: 12.0 Booster Slot: 16.0 |
|
| 64965 - Minmatar Vigil Frigate | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64965graphicID: 1240 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610935 basePrice: 0.0 Volume: 0.0 radius: 29.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64966 - Minmatar Slasher Frigate | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64966graphicID: 44 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610937 basePrice: 0.0 Volume: 0.0 radius: 31.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64967 - Minmatar Probe Frigate | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64967graphicID: 45 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610939 basePrice: 0.0 Volume: 0.0 radius: 20.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64968 - Minmatar Rifter Frigate | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64968graphicID: 46 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610941 basePrice: 0.0 Volume: 0.0 radius: 31.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64969 - Minmatar Breacher Frigate | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64969graphicID: 305 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610943 basePrice: 0.0 Volume: 0.0 radius: 47.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64970 - Minmatar Burst Frigate | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64970graphicID: 306 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610945 basePrice: 0.0 Volume: 0.0 radius: 31.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64971 - Minmatar Thrasher Destroyer | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64971graphicID: 2390 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610947 basePrice: 0.0 Volume: 0.0 radius: 138.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64972 - Minmatar Stabber Cruiser ( copy ) | The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ( copy ) | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 610950typeID: 64972 graphicID: 47 Capacity: 0.0 raceID: 1 typeNameID: 610949 basePrice: 0.0 Volume: 0.0 radius: 110.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64973 - Minmatar Stabber Cruiser | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64973graphicID: 47 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610951 basePrice: 0.0 Volume: 0.0 radius: 110.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64974 - Minmatar Rupture Cruiser | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64974graphicID: 302 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610953 basePrice: 0.0 Volume: 0.0 radius: 88.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64975 - Minmatar Bellicose Cruiser | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64975graphicID: 303 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610955 basePrice: 0.0 Volume: 0.0 radius: 113.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64976 - Minmatar Scythe Cruiser | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64976graphicID: 304 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610957 basePrice: 0.0 Volume: 0.0 radius: 134.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64977 - Minmatar Cyclone Battlecruiser | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64977graphicID: 2384 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610959 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64978 - Minmatar Hurricane Battlecruiser | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64978graphicID: 3135 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610961 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64979 - Minmatar Typhoon Battleship | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64979graphicID: 301 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610963 basePrice: 0.0 Volume: 0.0 radius: 330.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64980 - Minmatar Tempest Battleship | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64980graphicID: 48 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610965 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64981 - Minmatar Naglfar Dreadnought | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64981graphicID: 2755 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610967 basePrice: 0.0 Volume: 0.0 radius: 1700.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64982 - Minmatar Lif Force Auxiliary | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 64982graphicID: 21256 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610969 basePrice: 0.0 Volume: 2.0 radius: 3000.0 published: 0 Mass: 200.0 groupID: 1975 portionSize: 1 |
|
| 64983 - Minmatar Hel Carrier | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64983graphicID: 2894 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610971 basePrice: 0.0 Volume: 0.0 radius: 2000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64984 - Minmatar Battlecruiser Tornado | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64984graphicID: 11778 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610973 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 246.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64985 - Minmatar Strategic Cruiser Loki | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64985graphicID: 20218 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610974 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 190.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64986 - Minmatar Nidhoggur Carrier | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64986graphicID: 2929 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610975 basePrice: 0.0 Volume: 0.0 radius: 1000.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64987 - Minmatar Maelstrom Battleship | No Description | Non-Interactable Object | Click to toggle showing the 14 attributes.typeID: 64987graphicID: 3134 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 610977 basePrice: 0.0 Volume: 0.0 radius: 250.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 64988 - Minmatar Destroyer Talwar | No Description | Non-Interactable Object | Click to toggle showing the 15 attributes.typeID: 64988graphicID: 20202 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 610979 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 150.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 Structure Hitpoints: 100000000.0 |
|
| 65020 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611048typeID: 65020 Capacity: 0.0 typeNameID: 611047 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65021 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611050typeID: 65021 Capacity: 0.0 typeNameID: 611049 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65022 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611052typeID: 65022 Capacity: 0.0 typeNameID: 611051 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65023 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611054typeID: 65023 Capacity: 0.0 typeNameID: 611053 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65024 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611056typeID: 65024 Capacity: 0.0 typeNameID: 611055 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65025 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611058typeID: 65025 Capacity: 0.0 typeNameID: 611057 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65026 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611060typeID: 65026 Capacity: 0.0 typeNameID: 611059 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65027 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611062typeID: 65027 Capacity: 0.0 typeNameID: 611061 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65028 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611064typeID: 65028 Capacity: 0.0 typeNameID: 611063 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65029 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611066typeID: 65029 Capacity: 0.0 typeNameID: 611065 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65030 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611068typeID: 65030 Capacity: 0.0 typeNameID: 611067 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65031 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611070typeID: 65031 Capacity: 0.0 typeNameID: 611069 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65032 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611072typeID: 65032 Capacity: 0.0 typeNameID: 611071 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65033 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611074typeID: 65033 Capacity: 0.0 typeNameID: 611073 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65034 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611076typeID: 65034 Capacity: 0.0 typeNameID: 611075 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65035 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611078typeID: 65035 Capacity: 0.0 typeNameID: 611077 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65036 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611080typeID: 65036 Capacity: 0.0 typeNameID: 611079 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65037 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611082typeID: 65037 Capacity: 0.0 typeNameID: 611081 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65038 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611084typeID: 65038 Capacity: 0.0 typeNameID: 611083 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65039 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611086typeID: 65039 Capacity: 0.0 typeNameID: 611085 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65040 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611088typeID: 65040 Capacity: 0.0 typeNameID: 611087 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65041 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611090typeID: 65041 Capacity: 0.0 typeNameID: 611089 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65042 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611092typeID: 65042 Capacity: 0.0 typeNameID: 611091 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65043 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611094typeID: 65043 Capacity: 0.0 typeNameID: 611093 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65044 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611096typeID: 65044 Capacity: 0.0 typeNameID: 611095 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65045 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611098typeID: 65045 Capacity: 0.0 typeNameID: 611097 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65046 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611100typeID: 65046 Capacity: 0.0 typeNameID: 611099 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65047 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611102typeID: 65047 Capacity: 0.0 typeNameID: 611101 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65048 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611104typeID: 65048 Capacity: 0.0 typeNameID: 611103 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65049 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611106typeID: 65049 Capacity: 0.0 typeNameID: 611105 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65050 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611108typeID: 65050 Capacity: 0.0 typeNameID: 611107 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65051 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611110typeID: 65051 Capacity: 0.0 typeNameID: 611109 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65052 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611112typeID: 65052 Capacity: 0.0 typeNameID: 611111 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65053 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611114typeID: 65053 Capacity: 0.0 typeNameID: 611113 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65054 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611116typeID: 65054 Capacity: 0.0 typeNameID: 611115 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65055 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611118typeID: 65055 Capacity: 0.0 typeNameID: 611117 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65056 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611120typeID: 65056 Capacity: 0.0 typeNameID: 611119 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65057 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611122typeID: 65057 Capacity: 0.0 typeNameID: 611121 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65058 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611124typeID: 65058 Capacity: 0.0 typeNameID: 611123 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
|
| 65059 - Corrupted Trinary Fragment | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
Miscellaneous | Click to toggle showing the 12 attributes.descriptionID: 611126typeID: 65059 Capacity: 0.0 typeNameID: 611125 iconID: 2037 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 1.0 groupID: 314 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 60514 - CONCORD Rogue Analysis Beacon Blueprint | BP Price: 140,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: (Janice) 1x Self-Harmonizing Power Core 1x Sterile Conduits 1x Wetware Mainframe 2x Broadcast Node 420x Megacyte 2440x Zydrine 183100x Isogen 402000x Pyerite 1316000x Tritanium Skills: Industry I Graviton Physics IV Electromagnetic Physics IV Outcome: 1x CONCORD Rogue Analysis Beacon (60244) |
BP Price: 140,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: (Janice) 1x Self-Harmonizing Power Core 1x Sterile Conduits 1x Wetware Mainframe 2x Broadcast Node 6000x Isogen 10000x Zydrine 10000x Megacyte 400000x Pyerite 1400000x Tritanium Skills: Industry I Graviton Physics IV Electromagnetic Physics IV Outcome: 1x CONCORD Rogue Analysis Beacon (60244) |
BP Price: 140,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 1x 2872 1x 2875 1x 2876 2x 2867 244 10000x 39 1 40 1 Skills: 3380 I 11446 IV 11448 IV Outcome: 1x 60244 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 60244 - CONCORD Rogue Analysis Beacon (Mobile Analysis Beacon) | 1316000x Tritanium 402000x Pyerite 183100x Isogen 2440x Zydrine 420x Megacyte 2x Broadcast Node 1x Self-Harmonizing Power Core 1x Sterile Conduits 1x Wetware Mainframe |
1400000x Tritanium 400000x Pyerite 6000x Isogen 10000x Zydrine 10000x Megacyte 2x Broadcast Node 1x Self-Harmonizing Power Core 1x Sterile Conduits 1x Wetware Mainframe |
1 40 2x 2867 1x 2872 1x 2875 1x 2876 |
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|
| Attribute Name | Diff |
|---|---|
| 2827 - hasLongAnimationWhenAddedToSpaceScene | published: 1 => 0 |
| TypeID, Name, and Group | Diff |
|---|---|
| 18 - Plagioclase (Plagioclase) | Unknown attribute 1940: 28422.0 => None Unknown attribute 1941: 100.0 => None |
| 19 - Spodumain (Spodumain) | Unknown attribute 1940: 28420.0 => None Unknown attribute 1941: 100.0 => None |
| 20 - Kernite (Kernite) | Unknown attribute 1940: 28410.0 => None Unknown attribute 1941: 100.0 => None |
| 21 - Hedbergite (Hedbergite) | Unknown attribute 1940: 28401.0 => None Unknown attribute 1941: 100.0 => None |
| 22 - Arkonor (Arkonor) | Unknown attribute 1940: 28367.0 => None Unknown attribute 1941: 100.0 => None |
| 1223 - Bistot (Bistot) | Unknown attribute 1940: 28388.0 => None Unknown attribute 1941: 100.0 => None |
| 1224 - Pyroxeres (Pyroxeres) | Unknown attribute 1940: 28424.0 => None Unknown attribute 1941: 100.0 => None |
| 1225 - Crokite (Crokite) | Unknown attribute 1940: 28391.0 => None Unknown attribute 1941: 100.0 => None |
| 1226 - Jaspet (Jaspet) | Unknown attribute 1940: 28406.0 => None Unknown attribute 1941: 100.0 => None |
| 1227 - Omber (Omber) | Unknown attribute 1940: 28416.0 => None Unknown attribute 1941: 100.0 => None |
| 1228 - Scordite (Scordite) | Unknown attribute 1940: 28429.0 => None Unknown attribute 1941: 100.0 => None |
| 1229 - Gneiss (Gneiss) | Unknown attribute 1940: 28397.0 => None Unknown attribute 1941: 100.0 => None |
| 1230 - Veldspar (Veldspar) | Unknown attribute 1940: 28432.0 => None Unknown attribute 1941: 100.0 => None |
| 1231 - Hemorphite (Hemorphite) | Unknown attribute 1940: 28403.0 => None Unknown attribute 1941: 100.0 => None |
| 1232 - Dark Ochre (Dark Ochre) | Unknown attribute 1940: 28394.0 => None Unknown attribute 1941: 100.0 => None |
| 2011 - Prison Facility (Spawn Container) | graphicID: 2520 => 10026 isDynamicType: None => 0 |
| 11396 - Mercoxit (Mercoxit) | Unknown attribute 1940: 28413.0 => None Unknown attribute 1941: 100.0 => None |
| 16262 - Clear Icicle (Ice) | Unknown attribute 1940: 28434.0 => None Unknown attribute 1941: 1.0 => None |
| 16263 - Glacial Mass (Ice) | Unknown attribute 1940: 28438.0 => None Unknown attribute 1941: 1.0 => None |
| 16264 - Blue Ice (Ice) | Unknown attribute 1940: 28433.0 => None Unknown attribute 1941: 1.0 => None |
| 16265 - White Glaze (Ice) | Unknown attribute 1940: 28444.0 => None Unknown attribute 1941: 1.0 => None |
| 16266 - Glare Crust (Ice) | Unknown attribute 1940: 28439.0 => None Unknown attribute 1941: 1.0 => None |
| 16267 - Dark Glitter (Ice) | Unknown attribute 1940: 28435.0 => None Unknown attribute 1941: 1.0 => None |
| 16268 - Gelidus (Ice) | Unknown attribute 1940: 28437.0 => None Unknown attribute 1941: 1.0 => None |
| 16269 - Krystallos (Ice) | Unknown attribute 1940: 28440.0 => None Unknown attribute 1941: 1.0 => None |
| 17425 - Crimson Arkonor (Arkonor) | Unknown attribute 1940: 28385.0 => None Unknown attribute 1941: 100.0 => None |
| 17426 - Prime Arkonor (Arkonor) | Unknown attribute 1940: 28387.0 => None Unknown attribute 1941: 100.0 => None |
| 17428 - Triclinic Bistot (Bistot) | Unknown attribute 1940: 28390.0 => None Unknown attribute 1941: 100.0 => None |
| 17429 - Monoclinic Bistot (Bistot) | Unknown attribute 1940: 28389.0 => None Unknown attribute 1941: 100.0 => None |
| 17432 - Sharp Crokite (Crokite) | Unknown attribute 1940: 28393.0 => None Unknown attribute 1941: 100.0 => None |
| 17433 - Crystalline Crokite (Crokite) | Unknown attribute 1940: 28392.0 => None Unknown attribute 1941: 100.0 => None |
| 17436 - Onyx Ochre (Dark Ochre) | Unknown attribute 1940: 28396.0 => None Unknown attribute 1941: 100.0 => None |
| 17437 - Obsidian Ochre (Dark Ochre) | Unknown attribute 1940: 28395.0 => None Unknown attribute 1941: 100.0 => None |
| 17440 - Vitric Hedbergite (Hedbergite) | Unknown attribute 1940: 28402.0 => None Unknown attribute 1941: 100.0 => None |
| 17441 - Glazed Hedbergite (Hedbergite) | Unknown attribute 1940: 28400.0 => None Unknown attribute 1941: 100.0 => None |
| 17444 - Vivid Hemorphite (Hemorphite) | Unknown attribute 1940: 28405.0 => None Unknown attribute 1941: 100.0 => None |
| 17445 - Radiant Hemorphite (Hemorphite) | Unknown attribute 1940: 28404.0 => None Unknown attribute 1941: 100.0 => None |
| 17448 - Pure Jaspet (Jaspet) | Unknown attribute 1940: 28408.0 => None Unknown attribute 1941: 100.0 => None |
| 17449 - Pristine Jaspet (Jaspet) | Unknown attribute 1940: 28407.0 => None Unknown attribute 1941: 100.0 => None |
| 17452 - Luminous Kernite (Kernite) | Unknown attribute 1940: 28411.0 => None Unknown attribute 1941: 100.0 => None |
| 17453 - Fiery Kernite (Kernite) | Unknown attribute 1940: 28409.0 => None Unknown attribute 1941: 100.0 => None |
| 17455 - Azure Plagioclase (Plagioclase) | Unknown attribute 1940: 28421.0 => None Unknown attribute 1941: 100.0 => None |
| 17456 - Rich Plagioclase (Plagioclase) | Unknown attribute 1940: 28423.0 => None Unknown attribute 1941: 100.0 => None |
| 17459 - Solid Pyroxeres (Pyroxeres) | Unknown attribute 1940: 28425.0 => None Unknown attribute 1941: 100.0 => None |
| 17460 - Viscous Pyroxeres (Pyroxeres) | Unknown attribute 1940: 28426.0 => None Unknown attribute 1941: 100.0 => None |
| 17463 - Condensed Scordite (Scordite) | Unknown attribute 1940: 28427.0 => None Unknown attribute 1941: 100.0 => None |
| 17464 - Massive Scordite (Scordite) | Unknown attribute 1940: 28428.0 => None Unknown attribute 1941: 100.0 => None |
| 17466 - Bright Spodumain (Spodumain) | Unknown attribute 1940: 28418.0 => None Unknown attribute 1941: 100.0 => None |
| 17467 - Gleaming Spodumain (Spodumain) | Unknown attribute 1940: 28419.0 => None Unknown attribute 1941: 100.0 => None |
| 17470 - Concentrated Veldspar (Veldspar) | Unknown attribute 1940: 28430.0 => None Unknown attribute 1941: 100.0 => None |
| 17471 - Dense Veldspar (Veldspar) | Unknown attribute 1940: 28431.0 => None Unknown attribute 1941: 100.0 => None |
| 17865 - Iridescent Gneiss (Gneiss) | Unknown attribute 1940: 28398.0 => None Unknown attribute 1941: 100.0 => None |
| 17866 - Prismatic Gneiss (Gneiss) | Unknown attribute 1940: 28399.0 => None Unknown attribute 1941: 100.0 => None |
| 17867 - Silvery Omber (Omber) | Unknown attribute 1940: 28417.0 => None Unknown attribute 1941: 100.0 => None |
| 17868 - Golden Omber (Omber) | Unknown attribute 1940: 28415.0 => None Unknown attribute 1941: 100.0 => None |
| 17869 - Magma Mercoxit (Mercoxit) | Unknown attribute 1940: 28412.0 => None Unknown attribute 1941: 100.0 => None |
| 17870 - Vitreous Mercoxit (Mercoxit) | Unknown attribute 1940: 28414.0 => None Unknown attribute 1941: 100.0 => None |
| 17975 - Thick Blue Ice (Ice) | Unknown attribute 1940: 28443.0 => None Unknown attribute 1941: 1.0 => None |
| 17976 - Pristine White Glaze (Ice) | Unknown attribute 1940: 28441.0 => None Unknown attribute 1941: 1.0 => None |
| 17977 - Smooth Glacial Mass (Ice) | Unknown attribute 1940: 28442.0 => None Unknown attribute 1941: 1.0 => None |
| 17978 - Enriched Clear Icicle (Ice) | Unknown attribute 1940: 28436.0 => None Unknown attribute 1941: 1.0 => None |
| 19713 - Argon Gas Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19746 - Dust Storm Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19747 - Lightning Storm Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19748 - Ethereal Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19749 - Celestial Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19750 - Infernal Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19751 - Icefield Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19752 - Krypton Gas Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19753 - Toxic Cloud Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19754 - Radon Gas Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19755 - Turbulent Storm Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 19756 - Xenon Gas Environment (MassiveEnvironments) | groupID: 227 => 1882 isDynamicType: None => 0 |
| 23846 - 'Halberd' Mega Pulse Laser I (Energy Weapon) | Meta Level: 0.0 => 6.0 metaLevel: 0 => 6 |
| 24252 - Fortified Smuggler Stargate (Large Collidable Object) | graphicID: 3465 => 25376 isDynamicType: None => 0 |
| 27278 - Ancient Ship Structure (Spawn Container) | Optimal Range: 0.0 => None Accuracy falloff : 0.0 => None Turret Tracking: 0.0 => None graphicID: 1696 => 20295 groupID: 1207 => 306 isDynamicType: None => 0 |
| 32348 - Agent Rulie Isoryn (Mission Faction Haulers) | graphicID: 328 => 20385 isDynamicType: None => 0 |
| 32367 - Training Container - Relic (Spawn Container) | Optimal Range: 0.0 => None Accuracy falloff : 0.0 => None Turret Tracking: 0.0 => None graphicID: 1176 => 20296 groupID: 1207 => 306 isDynamicType: None => 0 |
| 32369 - Training Container - Data (Spawn Container) | Optimal Range: 0.0 => None Accuracy falloff : 0.0 => None Turret Tracking: 0.0 => None graphicID: 1176 => 20298 groupID: 1207 => 306 iconID: 16 => None isDynamicType: None => 0 |
| 32471 - Damaged Vessel (Minor Threat) | shieldCharge: None => 120.0 Armor Damage: None => 600.0 isDynamicType: None => 0 |
| 37603 - Women's Sisters of EVE Advanced Combat Suit (Outer) | marketGroupID: 1399 (Outerwear) => 1405 (Outerwear) |
| 45669 - Baker_PLACEHOLDER (Light Fighter) | published: 1 => 0 |
| 45671 - Charlie_PLACEHOLDER (Light Fighter) | published: 1 => 0 |
| 45673 - Dog_PLACEHOLDER (Heavy Fighter) | published: 1 => 0 |
| 45675 - Easy_PLACEHOLDER (Heavy Fighter) | published: 1 => 0 |
| 46675 - Jet Ochre (Dark Ochre) | Unknown attribute 1940: 46694.0 => None Unknown attribute 1941: 100.0 => None |
| 46676 - Cubic Bistot (Bistot) | Unknown attribute 1940: 46692.0 => None Unknown attribute 1941: 100.0 => None |
| 46677 - Pellucid Crokite (Crokite) | Unknown attribute 1940: 46693.0 => None Unknown attribute 1941: 100.0 => None |
| 46678 - Flawless Arkonor (Arkonor) | Unknown attribute 1940: 46691.0 => None Unknown attribute 1941: 100.0 => None |
| 46679 - Brilliant Gneiss (Gneiss) | Unknown attribute 1940: 46695.0 => None Unknown attribute 1941: 100.0 => None |
| 46680 - Lustrous Hedbergite (Hedbergite) | Unknown attribute 1940: 46696.0 => None Unknown attribute 1941: 100.0 => None |
| 46681 - Scintillating Hemorphite (Hemorphite) | Unknown attribute 1940: 46697.0 => None Unknown attribute 1941: 100.0 => None |
| 46682 - Immaculate Jaspet (Jaspet) | Unknown attribute 1940: 46698.0 => None Unknown attribute 1941: 100.0 => None |
| 46683 - Resplendant Kernite (Kernite) | Unknown attribute 1940: 46699.0 => None Unknown attribute 1941: 100.0 => None |
| 46684 - Platinoid Omber (Omber) | Unknown attribute 1940: 46700.0 => None Unknown attribute 1941: 100.0 => None |
| 46685 - Sparkling Plagioclase (Plagioclase) | Unknown attribute 1940: 46701.0 => None Unknown attribute 1941: 100.0 => None |
| 46686 - Opulent Pyroxeres (Pyroxeres) | Unknown attribute 1940: 46702.0 => None Unknown attribute 1941: 100.0 => None |
| 46687 - Glossy Scordite (Scordite) | Unknown attribute 1940: 46703.0 => None Unknown attribute 1941: 100.0 => None |
| 46688 - Dazzling Spodumain (Spodumain) | Unknown attribute 1940: 46704.0 => None Unknown attribute 1941: 100.0 => None |
| 46689 - Stable Veldspar (Veldspar) | Unknown attribute 1940: 46705.0 => None Unknown attribute 1941: 100.0 => None |
| 47255 - EFFA Compact Assault Damage Control (Damage Control) | Meta Level: 0.0 => 1.0 metaLevel: 0 => 1 |
| 47256 - FFR Enduring Assault Damage Control (Damage Control) | Meta Level: 0.0 => 1.0 metaLevel: 0 => 1 |
| 47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) | Meta Level: 0.0 => 1.0 |
| 52236 - Zorya's Light Entropic Disintegrator (Precursor Weapon) | Meta Level: 8.0 => 12.0 |
| 52238 - Zorya's Heavy Entropic Disintegrator (Precursor Weapon) | Meta Level: 8.0 => 12.0 |
| 52240 - Zorya's Supratidal Entropic Disintegrator (Precursor Weapon) | Meta Level: 8.0 => 12.0 |
| 52242 - Zorya's Entropic Radiation Sink (Entropic Radiation Sink) | Meta Level: 0.0 => 12.0 |
| 52244 - Veles Entropic Radiation Sink (Entropic Radiation Sink) | Meta Level: 0.0 => 8.0 |
| 54320 - Women's Capsuleer Day XVII T-Shirt (Tops) | marketGroupID: 1398 (Tops) => 1406 (Tops) |
| 57456 - Pressurized Oxidizers (Composite) | iconID: 2664 => 25355 |
| 57457 - Reinforced Carbon Fiber (Composite) | iconID: 2664 => 25356 |
| 57492 - Pressurized Oxidizers Reaction Formula (Composite Reaction Formulas) | iconID: 2664 => 25355 |
| 57493 - Reinforced Carbon Fiber Reaction Formula (Composite Reaction Formulas) | iconID: 2664 => 25356 |
| 57542 - Providence Wreck (Non-Interactable Object) | soundID: None => 79422 |
| 57552 - Fenrir Wreck (Non-Interactable Object) | soundID: None => 79422 |
| 57797 - AIR Frigate (AIR Entities II) | factionID: 500026 => None |
| 57798 - AIR Cruiser (AIR Entities II) | factionID: 500026 => None |
| 57799 - AIR Battleship (AIR Entities II) | factionID: 500026 => None |
| 57800 - [AIR] Bowhead (AIR Entities II) | factionID: 500026 => None |
| 57801 - Hostile Frigate (Unidentified Entities) | factionID: 500026 => None |
| 57802 - Hostile Cruiser (Unidentified Entities) | factionID: 500026 => None |
| 57803 - Hostile Battleship (Unidentified Entities) | factionID: 500026 => None |
| 58161 - [AIR] Bowhead I (AIR Entities II) | factionID: 500026 => None |
| 58162 - [AIR] Bowhead II (AIR Entities II) | factionID: 500026 => None |
| 58163 - [AIR] Bowhead III (AIR Entities II) | factionID: 500026 => None |
| 59511 - [AIR] Incursus (AIR Entities II) | factionID: 500026 => None |
| 59512 - [AIR] Cormorant (AIR Entities II) | factionID: 500026 => None |
| 59513 - [AIR] Firetail (AIR Entities II) | factionID: 500026 => None |
| 59514 - [AIR] Stratios (AIR Entities II) | factionID: 500026 => None |
| 59515 - [AIR] Brutix (AIR Entities II) | factionID: 500026 => None |
| 59516 - [AIR] Osprey (AIR Entities II) | factionID: 500026 => None |
| 59517 - [AIR] Orca (AIR Entities II) | factionID: 500026 => None |
| 59518 - [AIR] Nestor (AIR Entities II) | factionID: 500026 => None |
| 59604 - Unidentified Hostile Scorpion (Unidentified Entities II) | factionID: 500026 => None |
| 59605 - Unidentified Hostile Megathron (Unidentified Entities II) | factionID: 500026 => None |
| 59606 - Unidentified Hostile Ferox (Unidentified Entities II) | factionID: 500026 => None |
| 59607 - Unidentified Hostile Gnosis (Unidentified Entities II) | factionID: 500026 => None |
| 59608 - Unidentified Hostile Moa (Unidentified Entities II) | factionID: 500026 => None |
| 59609 - Unidentified Hostile Catalyst (Unidentified Entities II) | factionID: 500026 => None |
| 59610 - Unidentified Hostile Crucifier (Unidentified Entities II) | factionID: 500026 => None |
| 59611 - Unidentified Hostile Hookbill (Unidentified Entities II) | factionID: 500026 => None |
| 59633 - Strong Veilguard Booster (Booster) | marketGroupID: 2503 (Hardshell) => 2531 (Booster Slot 14) |
| 59985 - [AIR] Stratios II (AIR Entities II) | factionID: 500026 => None |
| 59986 - [AIR] Brutix II (AIR Entities II) | factionID: 500026 => None |
| 59987 - [AIR] Nestor II (AIR Entities II) | factionID: 500026 => None |
| 62740 - Non-Interactable Angel Control Tower (Non-Interactable Object) | factionID: None => 500011 wreckTypeID: None => 64148 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 63807 - AIR Astro-Acquisition II Booster (Booster) | Added Effects: systemScanDurationSkillAstrometrics |
| 63808 - AIR Astro-Rangefinding II Booster (Booster) | Added Effects: baseSensorStrengthModifierRequiringAstrometrics |
| 63809 - AIR Astro-Pinpointing II Booster (Booster) | Added Effects: baseMaxScanDeviationModifierRequiringAstrometrics |
| 63810 - AIR Agility Booster II (Booster) | Added Effects: evasiveManeuveringAgilityBonusPostPercentAgilityShip |
| 63811 - AIR Mining Range Booster I (Booster) | Added Effects: miningLaserRangeBonusLRSM |
| 63812 - AIR Mining Yield Booster III (Booster) | Added Effects: astrogeologyMiningAmountBonusPostPercentMiningAmountLocationShipModulesRequiringMining |
| 63813 - AIR Mining Yield Booster I (Booster) | Added Effects: astrogeologyMiningAmountBonusPostPercentMiningAmountLocationShipModulesRequiringMining |
| 63814 - AIR Mining Yield Booster II (Booster) | Added Effects: astrogeologyMiningAmountBonusPostPercentMiningAmountLocationShipModulesRequiringMining |
| 63815 - AIR Mining Range Booster II (Booster) | Added Effects: miningLaserRangeBonusLRSM |
| 63816 - AIR Rapture Booster II (Booster) | Added Effects: capacitorRechargeTimeBonusPostPercentPassive |
| 63817 - AIR Nirvana Booster II (Booster) | Added Effects: shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield |
| 63818 - AIR Overclocker Booster II (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
| 63819 - AIR Hardshell Booster II (Booster) | Added Effects: shieldBoostAmplifierPassiveBooster armorAllRepairSystemsAmountBonusPassive |
| 63820 - AIR Pyrolancea Booster II (Booster) | Added Effects: surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery missileSkillWarheadUpgradesEmDamageBonus missileSkillWarheadUpgradesExplosiveDamageBonus missileSkillWarheadUpgradesKineticDamageBonus missileSkillWarheadUpgradesThermalDamageBonus |
| 63821 - AIR Overclocker Booster III (Booster) | Added Effects: evasiveManeuveringAgilityBonusPostPercentAgilityShip capacitorRechargeTimeBonusPostPercentPassive |
| 63822 - AIR Repairer Booster III (Booster) | Added Effects: repairSystemsDurationBonusPostPercentDurationLocationShipModulesRequiringRepairSystems capitalRepairSystemsSkillDurationBonus shieldBoosterDurationBonusShieldSkills |
| 64346 - ♦ Officer Chemosh (♦ Dreadnought) | Added Effects: targetAttack npcBehaviorEnergyNosferatu npcBehaviorArmorRepairer npcBehaviorSiege |
| 64404 - CONCORD Fleet Commander (Mission CONCORD Battleship) | Added Effects: shieldBoostingForEntities |
| 64881 - Liberation Games Firework Sentry ( DO NOT TRANSLATE) (Non-Interactable Object) | Added Effects: targetAttack missileLaunchingForEntity |
| 64889 - Minmatar Sentry Gun (DO NOT TRANSLATE) (Non-Interactable Object) | Added Effects: targetAttack |
| 64949 - Liberation Games Accuracy Booster II (Booster) | Added Effects: missileSkillAoeVelocityBonus trackingSpeedBonusEffectProjectiles |
| 64950 - Liberation Games Accuracy Booster III (Booster) | Added Effects: missileSkillAoeVelocityBonus trackingSpeedBonusEffectProjectiles |
| 64951 - Liberation Games Accuracy Booster IV (Booster) | Added Effects: missileSkillAoeVelocityBonus trackingSpeedBonusEffectProjectiles |
| 64952 - Liberation Games Accuracy Booster I (Booster) | Added Effects: missileSkillAoeVelocityBonus trackingSpeedBonusEffectProjectiles |
| 64953 - Liberation Games Damage Booster I (Booster) | Added Effects: projectileWeaponDamageMultiplyPassive missileDMGBonusPassive |
| 64954 - Liberation Games Damage Booster II (Booster) | Added Effects: projectileWeaponDamageMultiplyPassive missileDMGBonusPassive |
| 64955 - Liberation Games Damage Booster III (Booster) | Added Effects: projectileWeaponDamageMultiplyPassive missileDMGBonusPassive |
| 64956 - Liberation Games Damage Booster IV (Booster) | Added Effects: projectileWeaponDamageMultiplyPassive missileDMGBonusPassive |
| 64957 - Liberation Games EWar Booster II (Booster) | Added Effects: ewSkillTpMaxRangeBonus ewSkillTargetPaintingStrengthBonus remoteWebifierMaxRangeBonus |
| 64958 - Liberation Games EWar Booster III (Booster) | Added Effects: ewSkillTpMaxRangeBonus ewSkillTargetPaintingStrengthBonus remoteWebifierMaxRangeBonus |
| 64959 - Liberation Games EWar Booster IV (Booster) | Added Effects: ewSkillTpMaxRangeBonus ewSkillTargetPaintingStrengthBonus remoteWebifierMaxRangeBonus |
| 64960 - Liberation Games EWar Booster I (Booster) | Added Effects: ewSkillTpMaxRangeBonus ewSkillTargetPaintingStrengthBonus remoteWebifierMaxRangeBonus |
| 64961 - Liberation Games Range Booster I (Booster) | Added Effects: missileSkillMissileProjectileVelocityBonus falloffBonusEffectProjectiles maxRangeBonusEffectProjectiles |
| 64962 - Liberation Games Range Booster II (Booster) | Added Effects: missileSkillMissileProjectileVelocityBonus falloffBonusEffectProjectiles maxRangeBonusEffectProjectiles |
| 64963 - Liberation Games Range Booster III (Booster) | Added Effects: missileSkillMissileProjectileVelocityBonus falloffBonusEffectProjectiles maxRangeBonusEffectProjectiles |
| 64964 - Liberation Games Range Booster IV (Booster) | Added Effects: missileSkillMissileProjectileVelocityBonus falloffBonusEffectProjectiles maxRangeBonusEffectProjectiles |
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 63826 - Free AIR Explorer Expert System | No Data | Free_AIR_Explorer_Expert_System (3d duration) Spaceship Command IV Gallente Frigate IV Minmatar Frigate IV Caldari Frigate IV Amarr Frigate IV Astrometrics IV Signature Analysis III Drones II Navigation IV Acceleration Control III Evasive Maneuvering III Warp Drive Operation III Archaeology IV Hacking IV Light Drone Operation I Infomorph Psychology I Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III |
Spaceship Command IV Gallente Frigate IV Minmatar Frigate IV Caldari Frigate IV Amarr Frigate IV Astrometrics IV Signature Analysis III Drones II Navigation IV Acceleration Control III Evasive Maneuvering III Warp Drive Operation III Archaeology IV Hacking IV Light Drone Operation I Infomorph Psychology I Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III |
| 63827 - Free AIR Industrialist Expert System | No Data | Free_AIR_Industrialist_Expert_System (3d duration) Spaceship Command IV Gallente Hauler III Minmatar Hauler III Caldari Hauler III Amarr Hauler III Social III Negotiation II Connections II Industry IV Reprocessing IV Mining IV Mass Production III Hull Upgrades IV Astrogeology II Shield Operation III Shield Management III Energy Grid Upgrades II Drones II Drone Avionics III Mining Drone Operation III Trade III Broker Relations III Navigation IV Acceleration Control I Warp Drive Operation III Survey IV Marketing II Accounting III Mining Upgrades IV Light Drone Operation III Infomorph Psychology I Salvaging IV Jury Rigging I Mining Frigate IV Caldari Destroyer I Simple Ore Processing II |
Spaceship Command IV Gallente Hauler III Minmatar Hauler III Caldari Hauler III Amarr Hauler III Social III Negotiation II Connections II Industry IV Reprocessing IV Mining IV Mass Production III Hull Upgrades IV Astrogeology II Shield Operation III Shield Management III Energy Grid Upgrades II Drones II Drone Avionics III Mining Drone Operation III Trade III Broker Relations III Navigation IV Acceleration Control I Warp Drive Operation III Survey IV Marketing II Accounting III Mining Upgrades IV Light Drone Operation III Infomorph Psychology I Salvaging IV Jury Rigging I Mining Frigate IV Caldari Destroyer I Simple Ore Processing II |
| 63828 - Free AIR Enforcer Expert System | No Data | Free_AIR_Enforcer_Expert_System (3d duration) Small Hybrid Turret III Small Projectile Turret III Small Energy Turret III Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades IV Missile Launcher Operation IV Rockets III Light Missiles III Gallente Frigate III Minmatar Frigate III Caldari Frigate III Amarr Frigate III Social III Negotiation II Diplomacy I Connections II Mechanics IV Repair Systems II Hull Upgrades IV Shield Operation III Capacitor Management IV Shield Management III Energy Grid Upgrades IV Shield Upgrades IV Long Range Targeting III Drones IV Drone Avionics III Salvage Drone Operation I Acceleration Control I High Speed Maneuvering II Drone Navigation III Missile Bombardment III Target Navigation Prediction III Warhead Upgrades III Shield Compensation I Rapid Launch III Drone Durability III Light Drone Operation III Infomorph Psychology I Amarr Destroyer III Caldari Destroyer III Gallente Destroyer III Minmatar Destroyer III Medium Drone Operation I |
Small Hybrid Turret III Small Projectile Turret III Small Energy Turret III Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades IV Missile Launcher Operation IV Rockets III Light Missiles III Gallente Frigate III Minmatar Frigate III Caldari Frigate III Amarr Frigate III Social III Negotiation II Diplomacy I Connections II Mechanics IV Repair Systems II Hull Upgrades IV Shield Operation III Capacitor Management IV Shield Management III Energy Grid Upgrades IV Shield Upgrades IV Long Range Targeting III Drones IV Drone Avionics III Salvage Drone Operation I Acceleration Control I High Speed Maneuvering II Drone Navigation III Missile Bombardment III Target Navigation Prediction III Warhead Upgrades III Shield Compensation I Rapid Launch III Drone Durability III Light Drone Operation III Infomorph Psychology I Amarr Destroyer III Caldari Destroyer III Gallente Destroyer III Minmatar Destroyer III Medium Drone Operation I |
| 63829 - Free AIR Soldier of Fortune Expert System | No Data | Free_AIR_Soldier_of_Fortune_Expert_System (3d duration) Small Hybrid Turret III Small Projectile Turret III Small Energy Turret III Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades III Missile Launcher Operation IV Rockets III Light Missiles III Gallente Frigate IV Minmatar Frigate IV Caldari Frigate IV Amarr Frigate IV Social III Negotiation II Connections II Mechanics IV Repair Systems III Hull Upgrades III Biology III Shield Operation III Capacitor Management IV Shield Management IV Shield Emission Systems III Signature Analysis III Propulsion Jamming II Drones III Navigation IV Acceleration Control I Missile Bombardment III Missile Projection III Remote Armor Repair Systems III Target Painting I Target Navigation Prediction III Warhead Upgrades III Shield Compensation I Rapid Launch III Light Drone Operation I Infomorph Psychology I |
Small Hybrid Turret III Small Projectile Turret III Small Energy Turret III Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades III Missile Launcher Operation IV Rockets III Light Missiles III Gallente Frigate IV Minmatar Frigate IV Caldari Frigate IV Amarr Frigate IV Social III Negotiation II Connections II Mechanics IV Repair Systems III Hull Upgrades III Biology III Shield Operation III Capacitor Management IV Shield Management IV Shield Emission Systems III Signature Analysis III Propulsion Jamming II Drones III Navigation IV Acceleration Control I Missile Bombardment III Missile Projection III Remote Armor Repair Systems III Target Painting I Target Navigation Prediction III Warhead Upgrades III Shield Compensation I Rapid Launch III Light Drone Operation I Infomorph Psychology I |
| 64558 - Developer Subcapital Unlock ES | No Data | Dev_Subcap_ES (1d duration) ORE Hauler V Gunnery V Small Hybrid Turret V Small Projectile Turret V Medium Hybrid Turret V Medium Projectile Turret V Large Hybrid Turret V Large Projectile Turret V Rapid Firing V Sharpshooter V Motion Prediction V Surgical Strike V Controlled Bursts V Trajectory Analysis V Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles V Defender Missiles V Heavy Missiles V Cruise Missiles V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Gallente Hauler V Minmatar Hauler V Caldari Hauler V Amarr Hauler V Shield Command V Shield Command Specialist V Mining V Mechanics V Repair Systems V Hull Upgrades V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management V Shield Management V Tactical Shield Manipulation V Energy Pulse Weapons V Shield Emission Systems V Capacitor Emission Systems V Energy Grid Upgrades V Shield Upgrades V CPU Management V Electronic Warfare V Long Range Targeting V Target Management V Advanced Target Management V Signature Analysis V Electronics Upgrades V Sensor Linking V Weapon Disruption V Propulsion Jamming V Drones V Drone Avionics V Mining Drone Operation V Repair Drone Operation V Salvage Drone Operation V Heavy Drone Operation V Drone Interfacing V Navigation V Afterburner V Acceleration Control V High Speed Maneuvering V Warp Drive Operation V Micro Jump Drive Operation V Small Beam Laser Specialization V Advanced Shield Upgrades V Advanced Weapon Upgrades V Advanced Sensor Upgrades V Deep Core Mining V Thermal Shield Compensation V Armored Command Specialist V Interceptors V Covert Ops V Assault Frigates V Logistics Cruisers V Interdictors V Medium Beam Laser Specialization V Large Beam Laser Specialization V Small Pulse Laser Specialization V Medium Pulse Laser Specialization V Large Pulse Laser Specialization V Drone Navigation V EM Shield Compensation V Kinetic Shield Compensation V Explosive Shield Compensation V Missile Bombardment V Missile Projection V Amarr Drone Specialization V Minmatar Drone Specialization V Gallente Drone Specialization V Caldari Drone Specialization V Remote Armor Repair Systems V Heavy Assault Cruisers V Mining Barge V Weapon Destabilization V Target Painting V Light Missile Specialization V Heavy Missile Specialization V Cruise Missile Specialization V Guided Missile Precision V Target Navigation Prediction V Armored Command V Shield Compensation V Hacking V Mining Foreman V Mining Drone Specialization V Exhumers V Mining Director V Mining Upgrades V Recon Ships V EM Armor Compensation V Explosive Armor Compensation V Kinetic Armor Compensation V Thermal Armor Compensation V Advanced Drone Avionics V Sentry Drone Interfacing V Drone Sharpshooting V Drone Durability V Command Ships V Heavy Assault Missile Specialization V Heavy Assault Missiles V Astrometric Rangefinding V Astrometric Pinpointing V Astrometric Acquisition V Armor Rigging V Electronic Superiority Rigging V Projectile Weapon Rigging V Energy Weapon Rigging V Hybrid Weapon Rigging V Shield Rigging V Remote Hull Repair Systems V Thermodynamics V Heavy Interdiction Cruisers V Electronic Attack Ships V Black Ops V Marauders V Amarr Defensive Systems V Amarr Electronic Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Gallente Electronic Systems V Caldari Electronic Systems V Minmatar Electronic Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser V Caldari Strategic Cruiser V Gallente Strategic Cruiser V Minmatar Strategic Cruiser V Mining Frigate V Magnetometric Sensor Compensation V Gravimetric Sensor Compensation V Ladar Sensor Compensation V Radar Sensor Compensation V Armor Layering V Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Expedition Frigates V Amarr Tactical Destroyer V Minmatar Tactical Destroyer V Caldari Tactical Destroyer V Gallente Tactical Destroyer V Command Destroyers V Logistics Frigates V Flag Cruisers V Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Medium Precursor Weapon V Large Precursor Weapon V Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Small Vorton Specialization V Medium Vorton Specialization V Large Vorton Specialization V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V |
ORE Hauler V Gunnery V Small Hybrid Turret V Small Projectile Turret V Medium Hybrid Turret V Medium Projectile Turret V Large Hybrid Turret V Large Projectile Turret V Rapid Firing V Sharpshooter V Motion Prediction V Surgical Strike V Controlled Bursts V Trajectory Analysis V Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles V Defender Missiles V Heavy Missiles V Cruise Missiles V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Gallente Hauler V Minmatar Hauler V Caldari Hauler V Amarr Hauler V Shield Command V Shield Command Specialist V Mining V Mechanics V Repair Systems V Hull Upgrades V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management V Shield Management V Tactical Shield Manipulation V Energy Pulse Weapons V Shield Emission Systems V Capacitor Emission Systems V Energy Grid Upgrades V Shield Upgrades V CPU Management V Electronic Warfare V Long Range Targeting V Target Management V Advanced Target Management V Signature Analysis V Electronics Upgrades V Sensor Linking V Weapon Disruption V Propulsion Jamming V Drones V Drone Avionics V Mining Drone Operation V Repair Drone Operation V Salvage Drone Operation V Heavy Drone Operation V Drone Interfacing V Navigation V Afterburner V Acceleration Control V High Speed Maneuvering V Warp Drive Operation V Micro Jump Drive Operation V Small Beam Laser Specialization V Advanced Shield Upgrades V Advanced Weapon Upgrades V Advanced Sensor Upgrades V Deep Core Mining V Thermal Shield Compensation V Armored Command Specialist V Interceptors V Covert Ops V Assault Frigates V Logistics Cruisers V Interdictors V Medium Beam Laser Specialization V Large Beam Laser Specialization V Small Pulse Laser Specialization V Medium Pulse Laser Specialization V Large Pulse Laser Specialization V Drone Navigation V EM Shield Compensation V Kinetic Shield Compensation V Explosive Shield Compensation V Missile Bombardment V Missile Projection V Amarr Drone Specialization V Minmatar Drone Specialization V Gallente Drone Specialization V Caldari Drone Specialization V Remote Armor Repair Systems V Heavy Assault Cruisers V Mining Barge V Weapon Destabilization V Target Painting V Light Missile Specialization V Heavy Missile Specialization V Cruise Missile Specialization V Guided Missile Precision V Target Navigation Prediction V Armored Command V Shield Compensation V Hacking V Mining Foreman V Mining Drone Specialization V Exhumers V Mining Director V Mining Upgrades V Recon Ships V EM Armor Compensation V Explosive Armor Compensation V Kinetic Armor Compensation V Thermal Armor Compensation V Advanced Drone Avionics V Sentry Drone Interfacing V Drone Sharpshooting V Drone Durability V Command Ships V Heavy Assault Missile Specialization V Heavy Assault Missiles V Astrometric Rangefinding V Astrometric Pinpointing V Astrometric Acquisition V Armor Rigging V Electronic Superiority Rigging V Projectile Weapon Rigging V Energy Weapon Rigging V Hybrid Weapon Rigging V Shield Rigging V Remote Hull Repair Systems V Thermodynamics V Heavy Interdiction Cruisers V Electronic Attack Ships V Black Ops V Marauders V Amarr Defensive Systems V Amarr Electronic Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Gallente Electronic Systems V Caldari Electronic Systems V Minmatar Electronic Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser V Caldari Strategic Cruiser V Gallente Strategic Cruiser V Minmatar Strategic Cruiser V Mining Frigate V Magnetometric Sensor Compensation V Gravimetric Sensor Compensation V Ladar Sensor Compensation V Radar Sensor Compensation V Armor Layering V Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Expedition Frigates V Amarr Tactical Destroyer V Minmatar Tactical Destroyer V Caldari Tactical Destroyer V Gallente Tactical Destroyer V Command Destroyers V Logistics Frigates V Flag Cruisers V Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Medium Precursor Weapon V Large Precursor Weapon V Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Small Vorton Specialization V Medium Vorton Specialization V Large Vorton Specialization V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V |
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 60610 | Unpin | |||
| 60611 | Pin | |||
| 60615 | Knowledgebase Articles | |||
| 60616 | Show Window Overlay | |||
| 60652 | Close Window Overlay | |||
| 60655 | Disable this overlay | |||
| 60657 | Disable all window overlays | |||
| 60660 | Knowledgebase | |||
| 60666 | Tutorials | |||
| 114057 | Glue | Glue (Amarr) | Glue (Amarr) | |
| 114064 | The Stand | The Stand (gallente) | The Stand (gallente) | |
| 114065 | A Friend in Need (Caldari/Minmatar) | A Friend in Need (Minmatar) | A Friend in Need ( |
|
| 114066 | A Friend in Need (Amarr/Gallente) | A Friend in Need (Amarr) | A Friend in Need (Amarr |
|
| 264217 | Toggle Window Style | |||
| 510252 | Align with Camera | Align with Solar System Map Camera | Align with Solar System Map Camera | UI/Inflight/Scanner/AlignWithCamera |
| 510253 | Show Scan Cone | Show Solar System Map Scan Cone | Show Solar System Map Scan Cone | UI/Inflight/Scanner/ShowScanCone |
| 525254 | Reduces the duration of each scan. | The duration of each scan. | UI/Inflight/Scanner/ScanDurationHelp | |
| 549217 | Skills Tab | Skills Window | Skills |
|
| 554249 | HyperNet offer completed | Offer completed | UI/HyperNet/CardCompleted | |
| 571503 | Skills | |||
| 585472 | Amarr Explorers focused on treasure hunting start by flying Tech 1 Amarr frigates, specializing in ships designed for exploration, such as the Academy Magnate. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Amarr Explorers focused on treasure hunting start by flying Tech 1 Amarr frigates, specializing in ships designed for exploration, such as the Magnate: Amarr Explorer. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Amarr Explorers focused on treasure hunting start by flying Tech 1 Amarr frigates, specializing in ships designed for exploration, such as the <a href="fitting:29248: Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency. |
|
| 585474 | Caldari Explorers focused on treasure hunting start by flying Tech 1 Caldari frigates, specializing in ships designed for exploration, such as the Academy Heron. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Caldari Explorers focused on treasure hunting start by flying Tech 1 Caldari frigates, specializing in ships designed for exploration, such as the Heron: Caldari Explorer. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Caldari Explorers focused on treasure hunting start by flying Tech 1 Caldari frigates, specializing in ships designed for exploration, such as the <a href="fitting:605:5599;2:22177;1: Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency. |
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| 585476 | Minmatar Explorers focused on treasure hunting start by flying Tech 1 Minmatar frigates, specializing in ships designed for exploration, such as the Academy Probe. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Minmatar Explorers focused on treasure hunting start by flying Tech 1 Minmatar frigates, specializing in ships designed for exploration, such as the Probe: Minmatar Explorer. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Minmatar Explorers focused on treasure hunting start by flying Tech 1 Minmatar frigates, specializing in ships designed for exploration, such as the <a href="fitting:586: Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency. |
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| 585478 | Gallente Explorers focused on treasure hunting start by flying Tech 1 Gallente frigates, specializing in ships designed for exploration, such as the Academy Imicus. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Gallente Explorers focused on treasure hunting start by flying Tech 1 Gallente frigates, specializing in ships designed for exploration, such as the Imicus: Gallente Explorer. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers. Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency. |
Gallente Explorers focused on treasure hunting start by flying Tech 1 Gallente frigates, specializing in ships designed for exploration, such as the <a href="fitting:607:5599;2:22177;1: Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek. To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency. |
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| 585480 | Industrialists focused on hauling cargo will start their career flying in industrial haulers such as the Academy Iteron Mark V, with their skills focusing on defenses and improving the profits of market transactions, such as contracts. Hauler pilots make their ISK by taking on contracts from other capsuleers and factions, hauling valuable cargo between space stations and other locations across New Eden. Navigation and ship-handling skills are therefore very useful for speeding up cargo runs. To find suitable mission agents, head to the Distribution Agents panel in the Agency. |
Industrialists focused on hauling cargo will start their career flying in industrial haulers such as the Iteron Mark V: Industrialist - Hauler, with their skills focusing on defenses and improving the profits of market transactions, such as contracts. Hauler pilots make their ISK by taking on contracts from other capsuleers and factions, hauling valuable cargo between space stations and other locations across New Eden. Navigation and ship-handling skills are therefore very useful for speeding up cargo runs. To find suitable mission agents, head to the Distribution Agents panel in the Agency. |
Industrialists focused on hauling cargo will start their career flying in industrial haulers such as the <a href="fitting:657: Hauler pilots make their ISK by taking on contracts from other capsuleers and factions, hauling valuable cargo between space stations and other locations across New Eden. Navigation and ship-handling skills are therefore very useful for speeding up cargo runs. To find suitable mission agents, head to the <a href="localsvc:contentGroupID=25&method=AgencyOpenAndShow">Distribution Agents</a> panel in the Agency. |
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| 585482 | Industrialists focused on manufacturing will start their career flying in industrial haulers such as the Academy Iteron Mark V, giving them the ability to move raw materials and their products around in bulk. Manufacturers naturally train skills with a focus on manufacturing and trading. Given the need to travel when sourcing raw materials and transporting their products, skills for defense, navigation, and ship performance are also very useful to Manufacturers. |
Industrialists focused on manufacturing will start their career flying in industrial haulers such as the Iteron Mark V: Industrialist - Hauler, giving them the ability to move raw materials and their products around in bulk. Manufacturers naturally train skills with a focus on manufacturing and trading. Given the need to travel when sourcing raw materials and transporting their products, skills for defense, navigation, and ship performance are also very useful to Manufacturers. |
Industrialists focused on manufacturing will start their career flying in industrial haulers such as the <a href="fitting:657: Given the need to travel when sourcing raw materials and transporting their products, skills for defense, navigation, and ship performance are also very useful to Manufacturers. |
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| 585484 | Industrialists focused on salvaging will start their career flying in destroyers suitable for salvaging work, such as the Academy Cormorant, before eventually advancing to specialized ships. Salvagers train skills focused on enhancing their salvage equipment's efficiency and improving their ability to handle multiple salvage targets. Salvagers can move large distances across New Eden, often in dangerous territory, so skills improving navigation and defense are also very useful to such pilots. |
Industrialists focused on salvaging will start their career flying in destroyers suitable for salvaging work, such as the Cormorant: Industrialist - Salvager, before eventually advancing to specialized ships. Salvagers train skills focused on enhancing their salvage equipment's efficiency and improving their ability to handle multiple salvage targets. Salvagers can move large distances across New Eden, often in dangerous territory, so skills improving navigation and defense are also very useful to such pilots. |
Industrialists focused on salvaging will start their career flying in destroyers suitable for salvaging work, such as the <a href="fitting:16238: Salvagers can move large distances across New Eden, often in dangerous territory, so skills improving navigation and defense are also very useful to such pilots. |
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| 585486 | Industrialists focused on mining will start their career as an Omega Miner flying mining frigates like Academy Venture, before moving on to mining barges such as the Academy Procurer. Miners train skills for resource harvesting and reprocessing. These pilots are the backbone of the economy, harvesting, and processing all of the raw materials needed by manufacturers. Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions. Head to the Agency's Resource Harvesting panel to discover nearby mining locations or to the Mining Agents to find suitable jobs. |
Industrialists focused on mining will start their career as an Omega Miner flying mining frigates like Venture: Industrialist - Alpha Miner, before moving on to mining barges such as the Procurer: Industrialist - Omega Miner. Miners train skills for resource harvesting and reprocessing. These pilots are the backbone of the economy, harvesting, and processing all of the raw materials needed by manufacturers. Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions. Head to the Agency's Resource Harvesting panel to discover nearby mining locations or to the Mining Agents to find suitable jobs. |
Industrialists focused on mining will start their career as an Omega Miner flying mining frigates like <a href="fitting:32880: Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions. Head to the Agency's <a href="localsvc:contentGroupID=14&method=AgencyOpenAndShow">Resource Harvesting</a> panel to discover nearby mining locations or to the <a href="localsvc:contentGroupID=24&method=AgencyOpenAndShow">Mining Agents</a> to find suitable jobs. |
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| 585488 | Industrialists focused on mining will start their career as an Alpha Miner flying in the Academy Venture mining frigate, with their skills focusing on resource harvesting and reprocessing. Miners are the backbone of the economy, harvesting, and processing all of the raw materials needed for manufacturers to create goods and products. Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions. Head to the Agency's Resource Harvesting panel to discover nearby mining locations or to the Mining Agents to find suitable jobs. |
Industrialists focused on mining will start their career as an Alpha Miner flying in the Venture: Industrialist - Alpha Miner mining frigate, with their skills focusing on resource harvesting and reprocessing. Miners are the backbone of the economy, harvesting, and processing all of the raw materials needed for manufacturers to create goods and products. Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions. Head to the Agency's Resource Harvesting panel to discover nearby mining locations or to the Mining Agents to find suitable jobs. |
Industrialists focused on mining will start their career as an Alpha Miner flying in the <a href="fitting:32880:2603;1: Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions. Head to the Agency's <a href="localsvc:contentGroupID=14&method=AgencyOpenAndShow">Resource Harvesting</a> panel to discover nearby mining locations or to the <a href="localsvc:contentGroupID=24&method=AgencyOpenAndShow">Mining Agents</a> to find suitable jobs. |
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| 585490 | Amarr Enforcers focused on bounty hunting start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Academy Coercer. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Amarr Enforcers focused on bounty hunting start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Coercer: Amarr Enforcer. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Amarr Enforcers focused on bounty hunting start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the <a href="fitting:16236:1447;1: Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency. |
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| 585492 | Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Corax: Caldari Enforcer. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the <a href="fitting:32876: Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency. |
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| 585494 | Minmatar Enforcers focused on bounty hunting start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the Academy Thrasher. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Minmatar Enforcers focused on bounty hunting start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the Thrasher: Minmatar Enforcer. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Minmatar Enforcers focused on bounty hunting start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the <a href="fitting:16242:2048;1: Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency. |
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| 585496 | Gallente Enforcers focused on bounty hunting start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Gallente Enforcers focused on bounty hunting start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Algos: Gallente Enforcer. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling. Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the Combat Anomalies panel in the Agency. |
Gallente Enforcers focused on bounty hunting start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the <a href="fitting:32872: Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems. To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency. |
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| 585498 | Caldari Enforcers focused on mission running start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Caldari Enforcers focused on mission running start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Corax: Caldari Enforcer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Caldari Enforcers focused on mission running start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the <a href="fitting:32876: Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency. |
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| 585500 | Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Algos: Gallente Enforcer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the <a href="fitting:32872: Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency. |
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| 585502 | Minmatar Enforcers focused on mission running start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the Academy Thrasher. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Minmatar Enforcers focused on mission running start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the Thrasher: Minmatar Enforcer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Minmatar Enforcers focused on mission running start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the <a href="fitting:16242:2048;1: Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency. |
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| 585504 | Amarr Enforcers focused on mission running start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Academy Coercer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Amarr Enforcers focused on mission running start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Coercer: Amarr Enforcer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling. Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the Security Agents panel in the Agency. |
Amarr Enforcers focused on mission running start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the <a href="fitting:16236:1447;1: Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work. To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency. |
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| 585506 | Amarr Soldiers of Fortune focused on militia warfare start their career flying tech 1 Amarr combat frigates, such as the Academy Punisher. Amarr Militia Fighters battle other capsuleers for control over space and resources, in the name of the Amarr Empire. Militia Fighters train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Amarr Soldiers of Fortune focused on militia warfare start their career flying tech 1 Amarr combat frigates, such as the Punisher: Amarr Soldier of Fortune. Amarr Militia Fighters battle other capsuleers for control over space and resources, in the name of the Amarr Empire. Militia Fighters train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Amarr Soldiers of Fortune focused on militia warfare start their career flying tech 1 Amarr combat frigates, such as the <a href="fitting:597: Militia Fighters train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency. |
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| 585508 | Caldari Soldiers of Fortune focused on militia warfare start their career flying tech 1 Caldari combat frigates, such as the Academy Merlin. Caldari Militia Fighters battle other capsuleers for control over space and resources, for the glory of the Caldari State. Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Caldari Soldiers of Fortune focused on militia warfare start their career flying tech 1 Caldari combat frigates, such as the Merlin: Caldari Soldier of Fortune. Caldari Militia Fighters battle other capsuleers for control over space and resources, for the glory of the Caldari State. Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Caldari Soldiers of Fortune focused on militia warfare start their career flying tech 1 Caldari combat frigates, such as the <a href="fitting:603:11105;1: Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency. |
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| 585510 | Gallente Soldiers of Fortune focused on militia warfare start their career flying tech 1 Gallente combat frigates, such as the Academy Incursus. Gallente Militia Fighters battle other capsuleers for control over space and resources, in defence of the Gallente Federation. Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Gallente Soldiers of Fortune focused on militia warfare start their career flying tech 1 Gallente combat frigates, such as the Incursus: Gallente Soldier of Fortune. Gallente Militia Fighters battle other capsuleers for control over space and resources, in defence of the Gallente Federation. Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Gallente Soldiers of Fortune focused on militia warfare start their career flying tech 1 Gallente combat frigates, such as the <a href="fitting:594:11105;1: Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency. |
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| 585512 | Minmatar Soldiers of Fortune focused on militia warfare start their career flying tech 1 Minmatar combat frigates, such as the Academy Rifter. Minmatar Militia Fighters battle other capsuleers for control over space and resources, for the freedom of the Minmatar Republic. Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Minmatar Soldiers of Fortune focused on militia warfare start their career flying tech 1 Minmatar combat frigates, such as the Rifter: Minmatar Soldier of Fortune. Minmatar Militia Fighters battle other capsuleers for control over space and resources, for the freedom of the Minmatar Republic. Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency. |
Minmatar Soldiers of Fortune focused on militia warfare start their career flying tech 1 Minmatar combat frigates, such as the <a href="fitting:587: Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat. To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency. |
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| 585514 | Minmatar Soldiers of Fortune focused on piracy start their career flying tech 1 Minmatar combat frigates, such as the Academy Rifter. Pirates roam around the universe, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Minmatar Soldiers of Fortune focused on piracy start their career flying tech 1 Minmatar combat frigates, such as the Rifter: Minmatar Soldier of Fortune. Pirates roam around the universe, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Minmatar Soldiers of Fortune focused on piracy start their career flying tech 1 Minmatar combat frigates, such as the <a href="fitting:587: Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
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| 585516 | Gallente Soldiers of Fortune focused on piracy start their career flying tech 1 Gallente combat frigates, such as the Academy Incursus. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Gallente Soldiers of Fortune focused on piracy start their career flying tech 1 Gallente combat frigates, such as the Incursus: Gallente Soldier of Fortune. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Gallente Soldiers of Fortune focused on piracy start their career flying tech 1 Gallente combat frigates, such as the <a href="fitting:594:11105;1: Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
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| 585518 | Caldari Soldiers of Fortune focused on piracy start their career flying tech 1 Caldari combat frigates, such as the Academy Merlin. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Caldari Soldiers of Fortune focused on piracy start their career flying tech 1 Caldari combat frigates, such as the Merlin: Caldari Soldier of Fortune. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Caldari Soldiers of Fortune focused on piracy start their career flying tech 1 Caldari combat frigates, such as the <a href="fitting:603:11105;1: Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
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| 585520 | Amarr Soldiers of Fortune focused on piracy start their career flying tech 1 Amarr combat frigates, such as the Academy Punisher. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Amarr Soldiers of Fortune focused on piracy start their career flying tech 1 Amarr combat frigates, such as the Punisher: Amarr Soldier of Fortune. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD. Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
Amarr Soldiers of Fortune focused on piracy start their career flying tech 1 Amarr combat frigates, such as the <a href="fitting:597: Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat. To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust. |
|
| 589749 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. Punisher: AIR Amarr Enforcer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. <a href="fitting:597:4529;1:1304;1:2363;2:2046;1:6001;1:4787;1:6717;4:31370;2:31478;1:242;4:246;4:239;4::">Punisher: AIR Amarr Enforcer</a> is the suggested starting ship for this career. |
|
| 589751 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. Merlin: AIR Caldari Enforcer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. <a href="fitting:603:1539;1:11563;1:9944;1:6001;1:54291;2:3829;1:10692;3:31800;3:217;1000:222;1000::">Merlin: AIR Caldari Enforcer</a> is the suggested starting ship for this career. |
|
| 589753 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. Incursus: AIR Gallente Enforcer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. <a href="fitting:594:4529;1:9944;1:2046;1:5631;1:6001;1:4787;1:6173;1:7293;3:31370;1:26929;1:31574;1:217;1000:29001;1:222;1000:28999;1::">Incursus: AIR Gallente Enforcer</a> is the suggested starting ship for this career. |
|
| 589755 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. Rifter: AIR Minmatar Enforcer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as an Enforcer. Further development in skills suitable for bounty-hunting and mission-running in New Eden can be achieved by training the certified skill plans for Enforcers. <a href="fitting:587:520;2:4529;1:2046;1:4435;1:4787;1:35658;1:8863;3:31370;1:31656;2:184;1000:185;1000:183;1000::">Rifter: AIR Minmatar Enforcer</a> is the suggested starting ship for this career. |
|
| 589757 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. Punisher: AIR Amarr Soldier of Fortune is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. <a href="fitting:597:16391;1:11311;1:5849;1:2046;1:5599;1:5443;1:35658;1:5179;4:30987;3:23085;4:23071;4::">Punisher: AIR Amarr Soldier of Fortune</a> is the suggested starting ship for this career. |
|
| 589759 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. Merlin: AIR Caldari Soldier of Fortune is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. <a href="fitting:603:11105;1:11563;1:2046;1:5443;1:35658;1:3829;1:4025;1:7489;3:31788;3:22961;1200::">Merlin: AIR Caldari Soldier of Fortune</a> is the suggested starting ship for this career. |
|
| 589761 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. Atron: AIR Gallente Soldier of Fortune is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. <a href="fitting:608:9944;2:2046;1:5445;1:35658;1:4027;1:7583;3:33890;2:26929;1:22961;560::">Atron: AIR Gallente Soldier of Fortune</a> is the suggested starting ship for this career. |
|
| 589763 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. Rifter: AIR Minmatar Soldier of Fortune is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as a Soldier of Fortune. Further development in skills suitable for militia warfare and privateering in New Eden can be achieved by training the certified skill plans for Soldier of Fortune. <a href="fitting:587:11563;1:11309;1:2046;1:5933;1:5445;1:35658;1:4027;1:8815;3:30987;2:26929;1:21898;320:21924;320:21906;320::">Rifter: AIR Minmatar Soldier of Fortune</a> is the suggested starting ship for this career. |
|
| 589765 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. Magnate: AIR Amarr Explorer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Amarr capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. <a href="fitting:29248:5599;2:5533;2:22177;1:35658;1:22175;1:25861;1:17938;1:31213;2:30013;16::">Magnate: AIR Amarr Explorer</a> is the suggested starting ship for this career. |
|
| 589767 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. Heron: AIR Caldari Explorer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Caldari capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. <a href="fitting:605:5599;2:22177;1:35658;1:33180;2:22175;1:25861;1:17938;1:31213;2:30013;16::">Heron: AIR Caldari Explorer</a> is the suggested starting ship for this career. |
|
| 589769 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. Imicus: AIR Gallente Explorer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Gallente capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. <a href="fitting:607:5599;2:5533;1:22177;1:35658;1:33180;1:22175;1:25861;1:17938;1:31213;2:30013;16::">Imicus: AIR Gallente Explorer</a> is the suggested starting ship for this career. |
|
| 589771 | Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. | Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. Probe: AIR Minmatar Explorer is the suggested starting ship for this career. |
Completion of this AIR skill plan gives a basic grounding in skills useful to the Minmatar capsuleer embarking on a career as an Explorer. Further development in skills suitable for exploration and treasure-hunting in New Eden can be achieved by training the certified skill plans for Explorers. <a href="fitting:586:5599;1:5533;2:22177;1:35658;1:33180;1:22175;1:25861;1:17938;1:31213;2:30013;16::">Probe: AIR Minmatar Explorer</a> is the suggested starting ship for this career. |
|
| 595629 | Career Portal | AIR Career Program | AIR Career P |
UI/CareerPortal/CareerPortalWnd |
| 596197 | {currentPoints}/{totalPoints} CP | |||
| 596210 | Threat | Risk | UI/CareerPortal/Threat | |
| 596212 | Duration | Estimated Time | UI/CareerPortal/GoalDuration | |
| 599392 | Explorer - Frigate Skill Crate | Explorer - Frigate Skill Crate | Name of item 63770 (Miscellaneous) | |
| 599393 | Explorer - Frigate Crate | Explorer - Frigate Crate | Name of item 63771 (Miscellaneous) | |
| 599394 | Industrialist - Frigate Blueprint Crate | Industrialist - Frigate Blueprint Crate | Name of item 63772 (Miscellaneous) | |
| 599395 | Industrialist - Destroyer Blueprint Crate | Industrialist - Destroyer Blueprint Crate | Name of item 63773 (Miscellaneous) | |
| 599396 | Industrialist - Cruiser Blueprint Crate | Industrialist - Cruiser Blueprint Crate | Name of item 63774 (Miscellaneous) | |
| 599397 | Industrialist - Hauler Blueprint Crate | Industrialist - Hauler Blueprint Crate | Name of item 63775 (Miscellaneous) | |
| 599398 | Industrialist - Hauler Skill Crate | Industrialist - Hauler Skill Crate | Name of item 63776 (Miscellaneous) | |
| 599399 | Industrialist - Light Combat Drones Crate | Industrialist - Light Combat Drones Crate | Name of item 63777 (Miscellaneous) | |
| 599400 | Enforcer - Destroyer Skill Crate | Enforcer - Destroyer Skill Crate | Name of item 63778 (Miscellaneous) | |
| 599401 | Enforcer - Frigate Skill Crate | Enforcer - Frigate Skill Crate | Name of item 63779 (Miscellaneous) | |
| 599402 | Enforcer - Frigate Crate | Enforcer - Frigate Crate | Name of item 63780 (Miscellaneous) | |
| 599403 | Enforcer - Defense System Skill Crate | Enforcer - Defense System Skill Crate | Name of item 63781 (Miscellaneous) | |
| 599404 | Enforcer - Frigate Crate | Enforcer - Frigate Crate | Name of item 63782 (Miscellaneous) | |
| 599405 | Soldier of Fortune - Frigate Skill Crate | Soldier of Fortune - Frigate Skill Crate | Name of item 63783 (Miscellaneous) | |
| 599406 | Soldier of Fortune - Combat Frigate Crate | Soldier of Fortune - Combat Frigate Crate | Name of item 63784 (Miscellaneous) | |
| 599407 | Soldier of Fortune - Support Frigate Crate | Soldier of Fortune - Support Frigate Crate | Name of item 63785 (Miscellaneous) | |
| 599415 | Enforcer - Tranquil Abyssal Filaments Crate | Enforcer - Tranquil Abyssal Filaments Crate | Name of item 63786 (Miscellaneous) | |
| 599416 | Enforcer - Calm Abyssal Filaments Crate | Enforcer - Calm Abyssal Filaments Crate | Name of item 63787 (Miscellaneous) | |
| 599438 | Explorer - Frigate Skill Crate | Explorer - Frigate Skill Crate | ||
| 599442 | Explorer - Frigate Crate | Explorer - Frigate Crate | ||
| 599444 | Industrialist - Frigate Blueprint Crate | Industrialist - Frigate Blueprint Crate | ||
| 599446 | Industrialist - Destroyer Blueprint Crate | Industrialist - Destroyer Blueprint Crate | ||
| 599448 | Industrialist - Cruiser Blueprint Crate | Industrialist - Cruiser Blueprint Crate | ||
| 599450 | Industrialist - Hauler Blueprint Crate | Industrialist - Hauler Blueprint Crate | ||
| 599452 | Industrialist - Hauler Skill Crate | Industrialist - Hauler Skill Crate | ||
| 599454 | Industrialist - Light Combat Drones Crate | Industrialist - Light Combat Drones Crate | ||
| 599456 | Enforcer - Destroyer Skill Crate | Enforcer - Destroyer Skill Crate | ||
| 599458 | Enforcer - Frigate Skill Crate | Enforcer - Frigate Skill Crate | ||
| 599460 | Enforcer - Frigate Crate | Enforcer - Frigate Crate | ||
| 599462 | Enforcer - Defense System Skill Crate | Enforcer - Defense System Skill Crate | ||
| 599464 | Enforcer - Frigate Crate | Enforcer - Frigate Crate | ||
| 599466 | Soldier of Fortune - Frigate Skill Crate | Soldier of Fortune - Frigate Skill Crate | ||
| 599468 | SoF - Empire Frigate 2 Crate | SoF - Empire Frigate 2 Crate | ||
| 599470 | Soldier of Fortune - Combat Frigate Crate | Soldier of Fortune - Combat Frigate Crate | ||
| 599472 | Soldier of Fortune - Support Frigate Crate | Soldier of Fortune - Support Frigate Crate | ||
| 599474 | Enforcer - Tranquil Abyssal Filaments Crate | Enforcer - Tranquil Abyssal Filaments Crate | ||
| 599476 | Enforcer - Calm Abyssal Filaments Crate | Enforcer - Calm Abyssal Filaments Crate | ||
| 599502 | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops… | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops… | Part of conversation "Cash Flow for Capsuleer (3 of 10) - Conversation 1" | |
| 599503 | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Part of conversation "Cash Flow for Capsuleer (3 of 10) - Conversation 2" | |
| 599504 | Aww, little Empire lovin' ass-kisser needs some help? Poor thing... | Aww, little Empire lovin' ass-kisser needs some help? Poor thing... | Part of conversation "Cash Flow for Capsuleer (3 of 10) - Conversation 3" | |
| 599505 | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Part of conversation "Cash Flow for Capsuleer (3 of 10) - Conversation 4" | |
| 599506 | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Part of conversation "Cash Flow for Capsuleer (3 of 10) - Conversation 5" | |
| 599507 | My sensors have found nothing in the area other than this lone stargate, partly hidden inside a cluster of rock formations. I would advise you to proceed with care, smuggler gates such as these are rarely left undefended.
Your agent instructed you to approach the stargate. Be ready to retreat should the need arise. |
My sensors have found nothing in the area other than this lone stargate, partly hidden inside a cluster of rock formations. I would advise you to proceed with care, smuggler gates such as these are rarely left undefended. Your agent instructed you to approach the stargate. Be ready to retreat should the need arise. |
Part of conversation "Cash Flow for Capsuleer (4 of 10) - Conversation 1" | |
| 599508 | It's good to see you, privateer. I have a message from The Devout, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | It's good to see you, privateer. I have a message from The Devout, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Amarr" | |
| 599509 | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 2 - Amarr" | |
| 599510 | Intruders!
Don't let them get away! |
Intruders! Don't let them get away! |
Part of conversation "Cash Flow for Capsuleer (6 of 10) - Conversation 1" | |
| 599511 | Looks like you found the pirate outpost. Your instructions were to destroy it. I would recommend leaving the loot in the wreck after you obliterate the structure, you would not want to be caught trying to jump between systems with contraband in your cargo-hold. The local security forces do not look kindly upon such activity. | Looks like you found the pirate outpost. Your instructions were to destroy it. I would recommend leaving the loot in the wreck after you obliterate the structure, you would not want to be caught trying to jump between systems with contraband in your cargo-hold. The local security forces do not look kindly upon such activity. | Part of conversation "Cash Flow for Capsuleer (6 of 10) - Conversation 2" | |
| 599512 | I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Misko's Resort to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. | I detect no life signs within the habitation module and the communication services in the adjacent security towers seems to be down. I suggest approaching Misko's Resort to have a better look. Its hull appears to be damaged, a cloud of radioactive gas is flowing through the cracks and filling the void surrounding the structure. The corpses floating around the Inn are most likely of people who were ejected through the airlock. | Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 1" | |
| 599519 | I have located your target in this area. He is not in fact inside the stolen Navy ship. I detect his life signs inside the stasis webifier tower attached to his outpost. It is currently causing a major slowdown in our velocity. | I have located your target in this area. He is not in fact inside the stolen Navy ship. I detect his life signs inside the stasis webifier tower attached to his outpost. It is currently causing a major slowdown in our velocity. | Part of conversation "Cash Flow for Capsuleer (10 of 10) - Conversation 1" | |
| 599546 | Yes you guessed it, we're here in the heart of the Amarr Empire but we always keep an eye out for possible additions to our fleet. You Imperial pilots are just so much better trained than most of the scum we have back home... | Yes you guessed it, we're here in the heart of the Amarr Empire but we always keep an eye out for possible additions to our fleet. You Imperial pilots are just so much better trained than most of the scum we have back home... | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Amarr" | |
| 599547 | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Empire space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Empire space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Amarr" | |
| 599548 | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Amarr" | |
| 599549 | Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. | Make sure you have Large Collidable Structure (under the Entity group) selected in the overview settings, so you can easily find the structure I pointed out. | ||
| 599550 | AIR Astro-Acquisition II Booster | AIR Astro-Acquisition II Booster | Name of item 63807 (Booster) | |
| 599551 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts.
-10% Scan Probe Scan Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. <b>-10% Scan Probe Scan Time. Base Duration 1 hour.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Astro-Acquisition II Booster" (63807) | |
| 599552 | AIR Astro-Rangefinding II Booster | AIR Astro-Rangefinding II Booster | Name of item 63808 (Booster) | |
| 599553 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts.
+10% Scan Probe Strength. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. <b>+10% Scan Probe Strength. Base Duration 1 hour.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Astro-Rangefinding II Booster" (63808) | |
| 599554 | AIR Astro-Pinpointing II Booster | AIR Astro-Pinpointing II Booster | Name of item 63809 (Booster) | |
| 599555 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts.
-10% Scan Probe Deviation. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their exploration efforts. <b>-10% Scan Probe Deviation. Base Duration 1 hour.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Astro-Pinpointing II Booster" (63809) | |
| 599556 | AIR Agility Booster II | AIR Agility Booster II | Name of item 63810 (Booster) | |
| 599557 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to help their explorers avoid hostile confrontations in dangerous areas of space.
-10% Ship Inertia. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to help their explorers avoid hostile confrontations in dangerous areas of space. <b>-10% Ship Inertia. Base Duration 1 hour.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Agility Booster II" (63810) | |
| 599558 | AIR Mining Range Booster I | AIR Mining Range Booster I | Name of item 63811 (Booster) | |
| 599559 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+10% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. <b>+10% Mining Laser Optimal Range, 4 hour duration</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Mining Range Booster I" (63811) | |
| 599560 | AIR Mining Yield Booster III | AIR Mining Yield Booster III | Name of item 63812 (Booster) | |
| 599561 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+15% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. <b>+15% Mining Laser Yield, 4 hour duration</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Mining Yield Booster III" (63812) | |
| 599562 | AIR Mining Yield Booster I | AIR Mining Yield Booster I | Name of item 63813 (Booster) | |
| 599563 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+5% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. <b>+5% Mining Laser Yield, 4 hour duration</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Mining Yield Booster I" (63813) | |
| 599564 | AIR Mining Yield Booster II | AIR Mining Yield Booster II | Name of item 63814 (Booster) | |
| 599565 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+10% Mining Laser Yield, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. <b>+10% Mining Laser Yield, 4 hour duration</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Mining Yield Booster II" (63814) | |
| 599566 | AIR Mining Range Booster II | AIR Mining Range Booster II | Name of item 63815 (Booster) | |
| 599567 | This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts.
+20% Mining Laser Optimal Range, 4 hour duration Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been developed by the Association for Interdisciplinary Research (AIR) to assist with their mining efforts. <b>+20% Mining Laser Optimal Range, 4 hour duration</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Mining Range Booster II" (63815) | |
| 599568 | AIR Rapture Booster II | AIR Rapture Booster II | Name of item 63816 (Booster) | |
| 599569 | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
-6% Capacitor Recharge Time. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. <b>-6% Capacitor Recharge Time. Base Duration: 2 Hours.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Rapture Booster II" (63816) | |
| 599570 | AIR Nirvana Booster II | AIR Nirvana Booster II | Name of item 63817 (Booster) | |
| 599571 | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+6% Shield Hitpoints. Base Duration: 2 Hours. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. <b>+6% Shield Hitpoints. Base Duration: 2 Hours.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Nirvana Booster II" (63817) | |
| 599572 | AIR Overclocker Booster II | AIR Overclocker Booster II | Name of item 63818 (Booster) | |
| 599573 | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% Max Velocity. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. <b>+5% Max Velocity. Duration 30 minutes.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Overclocker Booster II" (63818) | |
| 599574 | AIR Hardshell Booster II | AIR Hardshell Booster II | Name of item 63819 (Booster) | |
| 599575 | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% Armor Repair, +5% Shield Booster. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. <b>+5% Armor Repair, +5% Shield Booster. Duration 30 minutes.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Hardshell Booster II" (63819) | |
| 599576 | AIR Pyrolancea Booster II | AIR Pyrolancea Booster II | Name of item 63820 (Booster) | |
| 599577 | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% turret damage, +5% missile damage. Duration 30 minutes. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. <b>+5% turret damage, +5% missile damage. Duration 30 minutes.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Pyrolancea Booster II" (63820) | |
| 599578 | AIR Overclocker Booster III | AIR Overclocker Booster III | Name of item 63821 (Booster) | |
| 599579 | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
+5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. <b>+5% Agility, +5% Capacitor Recharge Rate. Duration: 1 hour.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Overclocker Booster III" (63821) | |
| 599580 | AIR Repairer Booster III | AIR Repairer Booster III | Name of item 63822 (Booster) | |
| 599581 | This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts.
-15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour. Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
This booster has been produced by the Association for Interdisciplinary Research (AIR) to assist with their combat efforts. <b>-15% Armor Repairer and Shield Booster Cycle Time. Base Duration 1 hour.</b> Activation of this booster is automatic upon redemption of the item by the specific capsuleer intending to use the service. |
Description of item "AIR Repairer Booster III" (63822) | |
| 599587 | 75,000 Skill Points | 75,000 Skill Points | Name of item 63824 (Commodities) | |
| 599588 | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Description of item "75,000 Skill Points" (63824) | |
| 599589 | 125,000 Skill Points | 125,000 Skill Points | Name of item 63825 (Commodities) | |
| 599590 | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. | Description of item "125,000 Skill Points" (63825) | |
| 599591 | Free AIR Explorer Expert System | Free AIR Explorer Expert System | Name of item 63826 (Promotional Expert Systems) | |
| 599592 | <font size="14">AIR Explorer</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it particularly useful when piloting exploration frigates and performing exploration related activities, such as scanning and hacking. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>AIR Explorer</b></font> This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it particularly useful when piloting exploration frigates and performing exploration related activities, such as scanning and hacking. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Free AIR Explorer Expert System" (63826) | |
| 599593 | Free AIR Industrialist Expert System | Free AIR Industrialist Expert System | Name of item 63827 (Promotional Expert Systems) | |
| 599594 | <font size="14">AIR Industrialist</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all haulers from all four Empires and to perform industry-related tasks like mining, reprocessing, manufacturing, salvaging and trading. In addition it helps the capsuleer with the social relations with Mining and Courier Agents. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>AIR Industrialist</b></font> This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all haulers from all four Empires and to perform industry-related tasks like mining, reprocessing, manufacturing, salvaging and trading. In addition it helps the capsuleer with the social relations with Mining and Courier Agents. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Free AIR Industrialist Expert System" (63827) | |
| 599595 | Free AIR Enforcer Expert System | Free AIR Enforcer Expert System | Name of item 63828 (Promotional Expert Systems) | |
| 599596 | <font size="14">AIR Enforcer</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates and destroyers from all four Empires, while its supporting skills make it especially useful when piloting the ships focused on combat. The skills related to armor, shields, missiles, drones and projectile, hybrid and energy turrets are included as well. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>AIR Enforcer</b></font> This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates and destroyers from all four Empires, while its supporting skills make it especially useful when piloting the ships focused on combat. The skills related to armor, shields, missiles, drones and projectile, hybrid and energy turrets are included as well. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Free AIR Enforcer Expert System" (63828) | |
| 599597 | Free AIR Soldier of Fortune Expert System | Free AIR Soldier of Fortune Expert System | Name of item 63829 (Promotional Expert Systems) | |
| 599598 | <font size="14">AIR Soldier of Fortune</font>
This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it especially useful when fighting against other capsuleers or providing support for your fleet. This Expert System includes skills related to armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>AIR Soldier of Fortune</b></font> This Expert System is sponsored by the Association for Interdisciplinary Research (AIR) to allow new capsuleers to try out a variety of ships and activities before having to train the required skills. It makes skills available that enable a capsuleer to fly all frigates from all four Empires, while its supporting skills make it especially useful when fighting against other capsuleers or providing support for your fleet. This Expert System includes skills related to armor, shields, missiles, drones, projectile turrets, hybrid turrets, energy turrets, electronic warfare modules, and remote assistance modules. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Free AIR Soldier of Fortune Expert System" (63829) | |
| 599619 | Overall Career Milestone 1 | Overall Career Milestone 1 | Character/CareerGoals/OverallGoals/Descriptions/OverallProgressCp750 | |
| 599620 | Earn 750 Career Points | Earn 750 Career Points | Character/CareerGoals/OverallGoals/Names/OverallProgressCp750 | |
| 599621 | TBD desc | TBD desc | Character/CareerGoals/CareerPaths/Descriptions/Enforcer | |
| 599622 | TBD desc | TBD desc | Character/CareerGoals/CareerPaths/Descriptions/Industrialist | |
| 599623 | TBD desc | TBD desc | Character/CareerGoals/CareerPaths/Descriptions/Explorer | |
| 599624 | TBD desc | TBD desc | Character/CareerGoals/CareerPaths/Descriptions/SoldierOfFortune | |
| 599625 | TBD name | TBD name | Character/CareerGoals/CareerPaths/Names/Explorer | |
| 599626 | TBD name | TBD name | Character/CareerGoals/CareerPaths/Names/Industrialist | |
| 599627 | TBD name | TBD name | Character/CareerGoals/CareerPaths/Names/Enforcer | |
| 599628 | TBD name | TBD name | Character/CareerGoals/CareerPaths/Names/SoldierOfFortune | |
| 599658 | Career Agent Missions | Career Agent Missions | Character/CareerGoals/Enforcer/GroupNames/CareerAgentMissions | |
| 599659 | Security Agent | Security Agent | Character/CareerGoals/Enforcer/GroupNames/SecurityAgent | |
| 599660 | Abyssal Deadspace | Abyssal Deadspace | Character/CareerGoals/Enforcer/GroupNames/AbyssalDeadspace | |
| 599661 | Combat | Combat | Character/CareerGoals/Enforcer/GroupNames/Combat | |
| 599662 | Bounties | Bounties | Character/CareerGoals/Enforcer/GroupNames/Bounties | |
| 599663 | Combat Sites | Combat Sites | Character/CareerGoals/Enforcer/GroupNames/CombatSites | |
| 599664 | Epic Arc | Epic Arc | Character/CareerGoals/Enforcer/GroupNames/EpicArc | |
| 599665 | Market | Market | Character/CareerGoals/Enforcer/GroupNames/Market | |
| 599666 | Standings | Standings | Character/CareerGoals/Enforcer/GroupNames/Standings | |
| 599667 | Loyalty Points | Loyalty Points | Character/CareerGoals/Enforcer/GroupNames/LoyaltyPoints | |
| 599669 | Project Discovery | Project Discovery | Character/CareerGoals/Explorer/GroupNames/ProjectDiscovery | |
| 599670 | Advanced Navigation | Advanced Navigation | Character/CareerGoals/Explorer/GroupNames/AdvancedNavigation | |
| 599671 | Navigation | Navigation | Character/CareerGoals/Explorer/GroupNames/Navigation | |
| 599672 | Combat Sites | Combat Sites | Character/CareerGoals/Explorer/GroupNames/CombatSites | |
| 599673 | Gas Sites | Gas Sites | Character/CareerGoals/Explorer/GroupNames/GasSites | |
| 599674 | Wormholes | Wormholes | Character/CareerGoals/Explorer/GroupNames/Wormholes | |
| 599675 | Advanced Hacking | Advanced Hacking | Character/CareerGoals/Explorer/GroupNames/AdvancedHacking | |
| 599676 | Hacking | Hacking | Character/CareerGoals/Explorer/GroupNames/Hacking | |
| 599677 | Scanning | Scanning | Character/CareerGoals/Explorer/GroupNames/Scanning | |
| 599678 | Career Agent Missions | Career Agent Missions | Character/CareerGoals/Explorer/GroupNames/CareerAgentMissions | |
| 599680 | Research | Research | Character/CareerGoals/Industrialist/GroupNames/Research | |
| 599681 | Mining Agent | Mining Agent | Character/CareerGoals/Industrialist/GroupNames/MiningAgent | |
| 599682 | Distribution Agent | Distribution Agent | Character/CareerGoals/Industrialist/GroupNames/DistributionAgent | |
| 599683 | Manufacturing | Manufacturing | Character/CareerGoals/Industrialist/GroupNames/Manufacturing | |
| 599684 | Refining | Refining | Character/CareerGoals/Industrialist/GroupNames/Refining | |
| 599685 | Resource Harvesting | Resource Harvesting | Character/CareerGoals/Industrialist/GroupNames/ResourceHarvesting | |
| 599686 | Salvage | Salvage | Character/CareerGoals/Industrialist/GroupNames/Salvage | |
| 599687 | Market | Market | Character/CareerGoals/Industrialist/GroupNames/Market | |
| 599690 | Duels | Duels | Character/CareerGoals/SoldierOfFortune/GroupNames/Duels | |
| 599691 | Destruction | Destruction | Character/CareerGoals/SoldierOfFortune/GroupNames/Destruction | |
| 599692 | Support | Support | Character/CareerGoals/SoldierOfFortune/GroupNames/Support | |
| 599693 | Faction Warfare | Faction Warfare | Character/CareerGoals/SoldierOfFortune/GroupNames/FactionWarfare | |
| 599694 | Capacitor Warfare | Capacitor Warfare | Character/CareerGoals/SoldierOfFortune/GroupNames/CapacitorWarfare | |
| 599695 | PvP | PvP | Character/CareerGoals/SoldierOfFortune/GroupNames/PvP | |
| 599696 | Combat | Combat | Character/CareerGoals/SoldierOfFortune/GroupNames/Combat | |
| 599697 | Electronic Warfare | Electronic Warfare | Character/CareerGoals/SoldierOfFortune/GroupNames/ElectronicWarfare | |
| 599698 | Social | Social | Character/CareerGoals/SoldierOfFortune/GroupNames/Social | |
| 599699 | Career Agent Missions | Career Agent Missions | Character/CareerGoals/SoldierOfFortune/GroupNames/CareerAgentMissions | |
| 599727 | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Amarr" | |
| 599729 | It's a trap! A smartbomb notched into the hull of La Fleur Inn sent out a blastwave that has damaged your ship. You should leave this area immediately. | It's a trap! A smartbomb notched into the hull of La Fleur Inn sent out a blastwave that has damaged your ship. You should leave this area immediately. | Part of conversation "Cash Flow for Capsuleer (8 of 10) - Conversation 2" | |
| 600593 | Asteroid Set 2 Xlarge 1 | Asteroid Set 2 Xlarge 1 | ||
| 600594 | Asteroid Set 2 Xlarge 1 | Asteroid Set 2 Xlarge 1 | Name of item 64039 (Non-Interactable Object) | |
| 600595 | Asteroid Set 2 Xlarge 2 | Asteroid Set 2 Xlarge 2 | Name of item 64040 (Non-Interactable Object) | |
| 600596 | Asteroid Set 2 Xlarge 3 | Asteroid Set 2 Xlarge 3 | Name of item 64041 (Non-Interactable Object) | |
| 600597 | Asteroid Set 2 Xlarge 4 | Asteroid Set 2 Xlarge 4 | Name of item 64042 (Non-Interactable Object) | |
| 600598 | Asteroid Set 2 Xlarge 5 | Asteroid Set 2 Xlarge 5 | Name of item 64043 (Non-Interactable Object) | |
| 600599 | Asteroid Set 2 Large 1 | Asteroid Set 2 Large 1 | Name of item 64044 (Non-Interactable Object) | |
| 600600 | Asteroid Set 2 Large 2 | Asteroid Set 2 Large 2 | Name of item 64045 (Non-Interactable Object) | |
| 600601 | Asteroid Set 2 Large 3 | Asteroid Set 2 Large 3 | Name of item 64046 (Non-Interactable Object) | |
| 600602 | Asteroid Set 2 Large 4 | Asteroid Set 2 Large 4 | Name of item 64047 (Non-Interactable Object) | |
| 600603 | Asteroid Set 2 Large 5 | Asteroid Set 2 Large 5 | Name of item 64048 (Non-Interactable Object) | |
| 600604 | Asteroid Set 2 Medium 1 | Asteroid Set 2 Medium 1 | Name of item 64049 (Non-Interactable Object) | |
| 600605 | Asteroid Set 2 Medium 2 | Asteroid Set 2 Medium 2 | Name of item 64050 (Non-Interactable Object) | |
| 600606 | Asteroid Set 2 Medium 3 | Asteroid Set 2 Medium 3 | Name of item 64051 (Non-Interactable Object) | |
| 600607 | Asteroid Set 2 Medium 4 | Asteroid Set 2 Medium 4 | Name of item 64052 (Non-Interactable Object) | |
| 600608 | Asteroid Set 2 Medium 5 | Asteroid Set 2 Medium 5 | Name of item 64053 (Non-Interactable Object) | |
| 600609 | Asteroid Set 2 Medium 6 | Asteroid Set 2 Medium 6 | Name of item 64054 (Non-Interactable Object) | |
| 600610 | Asteroid Set 2 Medium 7 | Asteroid Set 2 Medium 7 | Name of item 64055 (Non-Interactable Object) | |
| 600611 | Asteroid Set 2 Medium 8 | Asteroid Set 2 Medium 8 | Name of item 64056 (Non-Interactable Object) | |
| 600612 | Asteroid Set 2 Small 1 | Asteroid Set 2 Small 1 | Name of item 64057 (Non-Interactable Object) | |
| 600613 | Asteroid Set 2 Small 2 | Asteroid Set 2 Small 2 | Name of item 64058 (Non-Interactable Object) | |
| 600614 | Asteroid Set 2 Small 3 | Asteroid Set 2 Small 3 | Name of item 64059 (Non-Interactable Object) | |
| 600615 | Asteroid Set 2 Small 4 | Asteroid Set 2 Small 4 | Name of item 64060 (Non-Interactable Object) | |
| 600616 | Asteroid Set 2 Small 5 | Asteroid Set 2 Small 5 | Name of item 64061 (Non-Interactable Object) | |
| 600617 | Asteroid Set 2 Small 6 | Asteroid Set 2 Small 6 | Name of item 64062 (Non-Interactable Object) | |
| 600618 | Asteroid Set 2 Xsmall 1 | Asteroid Set 2 Xsmall 1 | Name of item 64063 (Non-Interactable Object) | |
| 600619 | Asteroid Set 2 Xsmall 2 | Asteroid Set 2 Xsmall 2 | Name of item 64064 (Non-Interactable Object) | |
| 600620 | Asteroid Set 2 Xsmall 3 | Asteroid Set 2 Xsmall 3 | Name of item 64065 (Non-Interactable Object) | |
| 600621 | Asteroid Set 2 Xsmall 4 | Asteroid Set 2 Xsmall 4 | Name of item 64066 (Non-Interactable Object) | |
| 600622 | Asteroid Set 2 Xsmall 5 | Asteroid Set 2 Xsmall 5 | Name of item 64067 (Non-Interactable Object) | |
| 600623 | Asteroid Set 2 Xsmall 6 | Asteroid Set 2 Xsmall 6 | Name of item 64068 (Non-Interactable Object) | |
| 600624 | Asteroid Set 2 Xsmall 7 | Asteroid Set 2 Xsmall 7 | Name of item 64069 (Non-Interactable Object) | |
| 600625 | Asteroid Set 2 Xsmall 8 | Asteroid Set 2 Xsmall 8 | Name of item 64070 (Non-Interactable Object) | |
| 600626 | Asteroid Set 2 Xsmall 9 | Asteroid Set 2 Xsmall 9 | Name of item 64071 (Non-Interactable Object) | |
| 600627 | Asteroid Set 2 Xsmall 10 | Asteroid Set 2 Xsmall 10 | Name of item 64072 (Non-Interactable Object) | |
| 600628 | Asteroid Set 2 Xsmall 11 | Asteroid Set 2 Xsmall 11 | Name of item 64073 (Non-Interactable Object) | |
| 600629 | Asteroid Set 2 Xsmall 12 | Asteroid Set 2 Xsmall 12 | Name of item 64074 (Non-Interactable Object) | |
| 600630 | Asteroid Set 2 Xsmall 13 | Asteroid Set 2 Xsmall 13 | Name of item 64075 (Non-Interactable Object) | |
| 600631 | Asteroid Set 2 Xsmall 14 | Asteroid Set 2 Xsmall 14 | Name of item 64076 (Non-Interactable Object) | |
| 600632 | Asteroid Set 2 Xsmall 15 | Asteroid Set 2 Xsmall 15 | Name of item 64077 (Non-Interactable Object) | |
| 600635 | Bloodraider Outpost non interactable | Bloodraider Outpost non interactable | Name of item 64079 (Non-Interactable Object) | |
| 600636 | Bloodraider Outpost Wreckage | Bloodraider Outpost Wreckage | Name of item 64080 (Non-Interactable Object) | |
| 600637 | Bloodraider Outpost Wreckage Infested | Bloodraider Outpost Wreckage Infested | Name of item 64081 (Non-Interactable Object) | |
| 600638 | Serpentis Outpost non interactable | Serpentis Outpost non interactable | Name of item 64082 (Non-Interactable Object) | |
| 600639 | Serpentis Outpost Wreckage | Serpentis Outpost Wreckage | Name of item 64083 (Non-Interactable Object) | |
| 600640 | Serpentis Outpost Wreckage Infested | Serpentis Outpost Wreckage Infested | Name of item 64084 (Non-Interactable Object) | |
| 600641 | Angel Outpost non interactable | Angel Outpost non interactable | Name of item 64085 (Non-Interactable Object) | |
| 600642 | Angel Outpost Wreckage | Angel Outpost Wreckage | Name of item 64086 (Non-Interactable Object) | |
| 600643 | Angel Outpost Wreckage Infested | Angel Outpost Wreckage Infested | Name of item 64087 (Non-Interactable Object) | |
| 600644 | Guristas Outpost non interactable | Guristas Outpost non interactable | Name of item 64088 (Non-Interactable Object) | |
| 600645 | Guristas Outpost Wreckage | Guristas Outpost Wreckage | Name of item 64089 (Non-Interactable Object) | |
| 600646 | Guristas Outpost Wreckage Infested | Guristas Outpost Wreckage Infested | Name of item 64090 (Non-Interactable Object) | |
| 600823 | Required Reprocessing Facility is Unavailable | Required Reprocessing Facility is Unavailable | UI/Compression/reprocessingFacilityUnavailable | |
| 600865 | Blood Raider Altar | Blood Raider Altar | ||
| 600866 | {[numeric]currentPoints, useGrouping}/{[numeric]totalPoints, useGrouping} | {[numeric]currentPoints, useGrouping}/{[numeric]totalPoints, useGrouping} | UI/CareerPortal/ActivityProgressCount | |
| 600869 | Bloodraider Structure Ruins | Bloodraider Structure Ruins | Name of item 64104 (Wreck) | |
| 600870 | Bloodraider Hideout | Bloodraider Hideout | Name of item 64105 (Large Collidable Structure) | |
| 600871 | Bloodraider Hideout non interactable | Bloodraider Hideout non interactable | Name of item 64106 (Non-Interactable Object) | |
| 600872 | Bloodraider Hideout Wreckage | Bloodraider Hideout Wreckage | Name of item 64107 (Non-Interactable Object) | |
| 600873 | Serpentis Structure Ruins | Serpentis Structure Ruins | Name of item 64108 (Wreck) | |
| 600874 | Serpentis Hideout | Serpentis Hideout | Name of item 64109 (Large Collidable Structure) | |
| 600875 | Serpentis Hideout non interactable | Serpentis Hideout non interactable | Name of item 64110 (Non-Interactable Object) | |
| 600876 | Serpentis Hideout Wreckage | Serpentis Hideout Wreckage | Name of item 64111 (Non-Interactable Object) | |
| 600877 | Angel Structure Ruins | Angel Structure Ruins | Name of item 64112 (Wreck) | |
| 600878 | Angel Hideout | Angel Hideout | Name of item 64113 (Large Collidable Structure) | |
| 600879 | Angel Hideout Wreckage | Angel Hideout Wreckage | Name of item 64114 (Non-Interactable Object) | |
| 600880 | Angel Hideout non interactable | Angel Hideout non interactable | Name of item 64115 (Non-Interactable Object) | |
| 600881 | Guristas Structure Ruins | Guristas Structure Ruins | Name of item 64116 (Wreck) | |
| 600882 | Guristas Hideout | Guristas Hideout | Name of item 64117 (Large Collidable Structure) | |
| 600883 | Guristas Hideout Wreckage | Guristas Hideout Wreckage | Name of item 64118 (Non-Interactable Object) | |
| 600884 | Guristas Hideout non interactable | Guristas Hideout non interactable | Name of item 64119 (Non-Interactable Object) | |
| 600888 | Tahamar | Tahamar | ||
| 600889 | Wolf | Wolf | ||
| 600890 | Steon | Steon | ||
| 600891 | The Devout | The Devout | ||
| 600892 | Aleko Jakena | Aleko Jakena | ||
| 600893 | Bloodraider Warehouse Wreck | Bloodraider Warehouse Wreck | Name of item 64120 (Wreck) | |
| 600894 | Bloodraider Warehouse | Bloodraider Warehouse | Name of item 64121 (Large Collidable Structure) | |
| 600895 | Bloodraider Warehouse non interactable | Bloodraider Warehouse non interactable | Name of item 64122 (Non-Interactable Object) | |
| 600896 | Bloodraider Warehouse Wreckage | Bloodraider Warehouse Wreckage | Name of item 64123 (Non-Interactable Object) | |
| 600897 | Serpentis Warehouse Wreck | Serpentis Warehouse Wreck | Name of item 64124 (Wreck) | |
| 600898 | Respawn | Respawn | UI/Fleet/Respawn/Respawn | |
| 600899 | Formations | Formations | UI/Fleet/FleetFormations/Formations | |
| 600900 | Serpentis Warehouse | Serpentis Warehouse | Name of item 64125 (Large Collidable Structure) | |
| 600901 | Serpentis Warehouse Wreckage | Serpentis Warehouse Wreckage | Name of item 64126 (Non-Interactable Object) | |
| 600902 | Serpentis Warehouse non interactable | Serpentis Warehouse non interactable | Name of item 64127 (Non-Interactable Object) | |
| 600903 | Angel Warehouse Wreck | Angel Warehouse Wreck | Name of item 64128 (Wreck) | |
| 600904 | Angel Warehouse | Angel Warehouse | Name of item 64129 (Large Collidable Structure) | |
| 600905 | Angel Warehouse Wreckage | Angel Warehouse Wreckage | Name of item 64130 (Non-Interactable Object) | |
| 600906 | Angel Warehouse non interactable | Angel Warehouse non interactable | Name of item 64131 (Non-Interactable Object) | |
| 600907 | Guristas Warehouse Wreck | Guristas Warehouse Wreck | Name of item 64132 (Wreck) | |
| 600908 | Guristas Warehouse | Guristas Warehouse | Name of item 64133 (Large Collidable Structure) | |
| 600909 | Guristas Warehouse Wreckage | Guristas Warehouse Wreckage | Name of item 64134 (Non-Interactable Object) | |
| 600910 | Guristas Warehouse non interactable | Guristas Warehouse non interactable | Name of item 64135 (Non-Interactable Object) | |
| 600911 | Bloodraider Den non interactable | Bloodraider Den non interactable | Name of item 64136 (Non-Interactable Object) | |
| 600912 | Serpentis Den non interactable | Serpentis Den non interactable | Name of item 64137 (Non-Interactable Object) | |
| 600913 | Angel Den non interactable | Angel Den non interactable | Name of item 64138 (Non-Interactable Object) | |
| 600914 | Guristas Den non interactable | Guristas Den non interactable | Name of item 64139 (Non-Interactable Object) | |
| 600915 | Bloodraider Tower Wreck | Bloodraider Tower Wreck | Name of item 64140 (Wreck) | |
| 600916 | Bloodraider Tower | Bloodraider Tower | Name of item 64141 (Large Collidable Structure) | |
| 600917 | Bloodraider Tower Wreckage | Bloodraider Tower Wreckage | Name of item 64142 (Non-Interactable Object) | |
| 600918 | Bloodraider Tower non interactable | Bloodraider Tower non interactable | Name of item 64143 (Non-Interactable Object) | |
| 600919 | Serpentis Tower Wreck | Serpentis Tower Wreck | Name of item 64144 (Wreck) | |
| 600920 | Serpentis Tower | Serpentis Tower | Name of item 64145 (Large Collidable Structure) | |
| 600921 | Serpentis Tower Wreckage | Serpentis Tower Wreckage | Name of item 64146 (Non-Interactable Object) | |
| 600922 | Serpentis Tower non interactable | Serpentis Tower non interactable | Name of item 64147 (Non-Interactable Object) | |
| 600923 | Angel Tower Wreck | Angel Tower Wreck | Name of item 64148 (Wreck) | |
| 600924 | Angel Tower | Angel Tower | Name of item 64149 (Large Collidable Structure) | |
| 600925 | Angel Tower Wreckage | Angel Tower Wreckage | Name of item 64150 (Non-Interactable Object) | |
| 600926 | Angel Tower non interactable | Angel Tower non interactable | Name of item 64151 (Non-Interactable Object) | |
| 600927 | Guristas Tower Wreck | Guristas Tower Wreck | Name of item 64152 (Wreck) | |
| 600928 | Guristas Tower | Guristas Tower | Name of item 64153 (Large Collidable Structure) | |
| 600929 | Guristas Tower Wreckage | Guristas Tower Wreckage | Name of item 64154 (Non-Interactable Object) | |
| 600930 | Guristas Tower non interactable | Guristas Tower non interactable | Name of item 64155 (Non-Interactable Object) | |
| 600931 | La Fleur Inn tower | La Fleur Inn tower | Name of item 64156 (Non-Interactable Object) | |
| 600932 | Amarr Navy Force Auxiliary Wreckage | Amarr Navy Force Auxiliary Wreckage | Name of item 64157 (Non-Interactable Object) | |
| 600933 | Apocalypse Navy Issue Wreckage | Apocalypse Navy Issue Wreckage | Name of item 64158 (Non-Interactable Object) | |
| 600934 | Armageddon Navy Issue Wreckage | Armageddon Navy Issue Wreckage | Name of item 64159 (Non-Interactable Object) | |
| 600935 | Gallente Navy Force Auxiliary Wreckage | Gallente Navy Force Auxiliary Wreckage | Name of item 64160 (Non-Interactable Object) | |
| 600936 | Dominix Navy Issue Wreckage | Dominix Navy Issue Wreckage | Name of item 64161 (Non-Interactable Object) | |
| 600937 | Megathron Navy Issue Wreckage | Megathron Navy Issue Wreckage | Name of item 64162 (Non-Interactable Object) | |
| 600938 | Minmatar Fleet Force Auxiliary Wreckage | Minmatar Fleet Force Auxiliary Wreckage | Name of item 64163 (Non-Interactable Object) | |
| 600939 | Typhoon Fleet Issue Wreckage | Typhoon Fleet Issue Wreckage | Name of item 64164 (Non-Interactable Object) | |
| 600940 | Tempest Fleet Issue Wreckage | Tempest Fleet Issue Wreckage | Name of item 64165 (Non-Interactable Object) | |
| 600941 | Caldari Navy Force Auxiliary Wreckage | Caldari Navy Force Auxiliary Wreckage | Name of item 64166 (Non-Interactable Object) | |
| 600942 | Raven Navy Issue Wreckage | Raven Navy Issue Wreckage | Name of item 64167 (Non-Interactable Object) | |
| 600943 | Scorpion Navy Issue Wreckage | Scorpion Navy Issue Wreckage | Name of item 64168 (Non-Interactable Object) | |
| 600944 | Gallente Freighter Wreckage | Gallente Freighter Wreckage | Name of item 64169 (Non-Interactable Object) | |
| 600945 | Caldari Freighter Wreckage | Caldari Freighter Wreckage | Name of item 64170 (Non-Interactable Object) | |
| 600946 | Rorqual Wreckage | Rorqual Wreckage | Name of item 64171 (Non-Interactable Object) | |
| 600947 | Rorqual Wreckage Infested | Rorqual Wreckage Infested | Name of item 64172 (Non-Interactable Object) | |
| 600948 | Bowhead Wreckage | Bowhead Wreckage | Name of item 64173 (Non-Interactable Object) | |
| 600949 | Bowhead Wreckage Infested | Bowhead Wreckage Infested | Name of item 64174 (Non-Interactable Object) | |
| 600950 | Orca Wreckage | Orca Wreckage | Name of item 64175 (Non-Interactable Object) | |
| 600951 | Orca Wreckage Infested | Orca Wreckage Infested | Name of item 64176 (Non-Interactable Object) | |
| 600952 | Asteroid Mining Post | Asteroid Mining Post | Name of item 64177 (Non-Interactable Object) | |
| 600953 | Concord Prison Barracks | Concord Prison Barracks | Name of item 64178 (Non-Interactable Object) | |
| 600954 | Concord Prison Perimeter | Concord Prison Perimeter | Name of item 64179 (Non-Interactable Object) | |
| 600955 | Grand Hotel Suites | Grand Hotel Suites | Name of item 64180 (Non-Interactable Object) | |
| 600956 | Grand Hotel Casino | Grand Hotel Casino | Name of item 64181 (Non-Interactable Object) | |
| 600957 | Gas Refinery Station | Gas Refinery Station | Name of item 64182 (Non-Interactable Object) | |
| 600958 | Hotel Wreck | Hotel Wreck | Name of item 64183 (Wreck) | |
| 600959 | Hotel | Hotel | Name of item 64184 (Large Collidable Structure) | |
| 600960 | Smuggler Jumpgate | Smuggler Jumpgate | Name of item 64185 (Non-Interactable Object) | |
| 600962 | Blood Raider Cathedral | Blood Raider Cathedral | Name of item 64186 (Non-Interactable Object) | |
| 600963 | This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy. | This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy. | Description of item "Blood Raider Cathedral" (64186) | |
| 600964 | Blood Raider Fortress | Blood Raider Fortress | Name of item 64187 (Non-Interactable Object) | |
| 600965 | This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. | This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. | Description of item "Blood Raider Fortress" (64187) | |
| 600966 | Secondary Spawner | Secondary Spawner | Name of item 64188 (Cloud) | |
| 600980 | Where will you begin? | Where will you begin? | UI/CareerPortal/CareersViewTitle | |
| 600981 | {careerPath} Activities | {careerPath} Activities | UI/CareerPortal/ActivitiesViewTitle | |
| 600991 | La Fleur Inn Radiation Cloud | La Fleur Inn Radiation Cloud | Name of item 64192 (Non-Interactable Object) | |
| 600994 | {careerPath} Activities | {careerPath} Activities | UI/CareerPortal/CareerPathActivities | |
| 601034 | Advert | Advert | UI/Fleet/FleetRegistry/Advert | |
| 601039 | 64201_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Lib_HQ.png | 64201_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Lib_HQ.png | Name of item 64201 (Headwear) | |
| 601040 | 64202_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Lib_HQ.png | 64202_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Lib_HQ.png | Name of item 64202 (Headwear) | |
| 601041 | 64203_Female_TopMiddle_TshirtF01_Types_TshirtF01_Lib_HQ.png | 64203_Female_TopMiddle_TshirtF01_Types_TshirtF01_Lib_HQ.png | Name of item 64203 (Tops) | |
| 601042 | 64204_Male_topMiddle_TshirtM01_Types_TshirtM01_Lib_HQ.png | 64204_Male_topMiddle_TshirtM01_Types_TshirtM01_Lib_HQ.png | Name of item 64204 (Tops) | |
| 601108 | {minutes} min remaining | {minutes} min remaining | UI/CareerPortal/SurvivalBonusTimeRemaining | |
| 601109 | 64268_Male_topMiddle_TshirtM01_Types_TshirtM01_Lib.png | 64268_Male_topMiddle_TshirtM01_Types_TshirtM01_Lib.png | Name of item 64268 (Tops) | |
| 601110 | 64269_Female_TopMiddle_TshirtF01_Types_TshirtF01_Lib.png | 64269_Female_TopMiddle_TshirtF01_Types_TshirtF01_Lib.png | Name of item 64269 (Tops) | |
| 601111 | 64270_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Lib.png | 64270_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_Lib.png | Name of item 64270 (Headwear) | |
| 601112 | 64271_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Lib.png | 64271_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_Lib.png | Name of item 64271 (Headwear) | |
| 601134 | Most ventures in New Eden are more proficient when undertaken with other pilots, be it mining, fighting or hauling. A fleet will allow you to organize a small or large group of pilots by rank and streamline communication through a dedicated chat channel and a broadcast system, as well as allowing for the entire fleet to warp together as a group. | Most ventures in New Eden are more proficient when undertaken with other pilots, be it mining, fighting or hauling. A fleet will allow you to organize a small or large group of pilots by rank and streamline communication through a dedicated chat channel and a broadcast system, as well as allowing for the entire fleet to warp together as a group. | UI/Fleet/FleetWindow/FormFleetDescription | |
| 601136 | Expand header | Expand header | UI/Control/EveWindow/ExpandHeader | |
| 601137 | Collapse header | Collapse header | UI/Control/EveWindow/CollapseHeader | |
| 601142 | Form New Fleet | Form New Fleet | UI/Fleet/FleetWindow/FormFleetHeader | |
| 601146 | messages.mission.failed.agentsays
messages.mission.decline.charsays messages.mission.brefing messages.mission.extrainfo.body messages.mission.completed.nextmission.agentsays messages.mission.temout |
messages.mission.failed.agentsays messages.mission.decline.charsays messages.mission.brefing messages.mission.extrainfo.body messages.mission.completed.nextmission.agentsays messages.mission.temout |
||
| 601148 | messages.mission.failed.agentsays
messages.mission.decline.charsays messages.mission.brefing messages.mission.extrainfo.body messages.mission.completed.nextmission.agentsays messages.mission.temout |
messages.mission.failed.agentsays messages.mission.decline.charsays messages.mission.brefing messages.mission.extrainfo.body messages.mission.completed.nextmission.agentsays messages.mission.temout |
||
| 601149 | messages.mission.failed.agentsays
messages.mission.decline.charsays messages.mission.brefing messages.mission.extrainfo.body messages.mission.completed.nextmission.agentsays messages.mission.temout |
messages.mission.failed.agentsays messages.mission.decline.charsays messages.mission.brefing messages.mission.extrainfo.body messages.mission.completed.nextmission.agentsays messages.mission.temout |
||
| 601153 | Aura Assistance | Aura Assistance | UI/CareerPortal/AuraAssistanceTitle | |
| 601326 | Search for anything | Search for anything | UI/Search/SearchForAnything | |
| 601327 | Contacts & Locations | Contacts & Locations | UI/PeopleAndPlaces/ContactsAndLocations | |
| 601336 | ♦ Officer Chemosh | ♦ Officer Chemosh | Name of item 64346 (♦ Dreadnought) | |
| 601337 | The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | The Blood Raider Covenant has found itself needing to match the capabilities of the Amarr Navy and capsuleer alliances in the face of repeated clashes with both foes. Omir Sarikusa has commanded his fanatical followers to adapt to increased prevalence of capital ships in naval warfare by developing their own, marked by the usual perversion of Amarr ship designs to the battle doctrines of the Blood Raider fleets. The Chemosh class dreadnought is such a ship, sporting the Blood Raiders' signature Energy Nosferatu technology. | Description of item "♦ Officer Chemosh" (64346) | |
| 601356 | Complete Mission 1 | Complete Mission 1 | Character/CareerGoals/Explorer/Names/ExplorerCareerAgentMission1 | |
| 601357 | Complete Mission 2 | Complete Mission 2 | Character/CareerGoals/Explorer/Names/ExplorerCareerAgentMission2 | |
| 601358 | Complete Mission 3 | Complete Mission 3 | Character/CareerGoals/Explorer/Names/ExplorerCareerAgentMission3 | |
| 601359 | Complete Mission 4 | Complete Mission 4 | Character/CareerGoals/Explorer/Names/ExplorerCareerAgentMission4 | |
| 601360 | Complete Mission 5 | Complete Mission 5 | Character/CareerGoals/Explorer/Names/ExplorerCareerAgentMission5 | |
| 601361 | Scan a Cosmic Signature to 100% | Scan a Cosmic Signature to 100% | Character/CareerGoals/Explorer/Names/ExplorerScanSignature1 | |
| 601362 | Scan 10 Cosmic Signatures to 100% | Scan 10 Cosmic Signatures to 100% | Character/CareerGoals/Explorer/Names/ExplorerScanSignature10 | |
| 601363 | Scan 25 Cosmic Signature to 100% | Scan 25 Cosmic Signature to 100% | Character/CareerGoals/Explorer/Names/ExplorerScanSignature25 | |
| 601364 | Scan 50 Cosmic Signature to 100% | Scan 50 Cosmic Signature to 100% | Character/CareerGoals/Explorer/Names/ExplorerScanSignature50 | |
| 601365 | Hack a Container | Hack a Container | Character/CareerGoals/Explorer/Names/ExplorerHackContainer1 | |
| 601366 | Hack 5 Containers | Hack 5 Containers | Character/CareerGoals/Explorer/Names/ExplorerHackContainer5 | |
| 601367 | Hack 10 Containers | Hack 10 Containers | Character/CareerGoals/Explorer/Names/ExplorerHackContainer10 | |
| 601368 | Hack 15 Containers | Hack 15 Containers | Character/CareerGoals/Explorer/Names/ExplorerHackContainer15 | |
| 601369 | Hack 25 Containers | Hack 25 Containers | Character/CareerGoals/Explorer/Names/ExplorerHackContainer25 | |
| 601370 | Hack 20 Containers in Lo-Sec | Hack 20 Containers in Lo-Sec | Character/CareerGoals/Explorer/Names/ExplorerHackLowsecContainer20 | |
| 601371 | Hack 20 Containers in Null Sec | Hack 20 Containers in Null Sec | Character/CareerGoals/Explorer/Names/ExplorerHackNullsecContainer20 | |
| 601372 | Hack 20 Containers in Wormholes | Hack 20 Containers in Wormholes | Character/CareerGoals/Explorer/Names/ExplorerHackWhContainer20 | |
| 601373 | Scan a Wormhole | Scan a Wormhole | Character/CareerGoals/Explorer/Names/ExplorerScanWormholes1 | |
| 601374 | Scan 5 Wormholes | Scan 5 Wormholes | Character/CareerGoals/Explorer/Names/ExplorerScanWormholes5 | |
| 601375 | Scan 10 Wormholes | Scan 10 Wormholes | Character/CareerGoals/Explorer/Names/ExplorerScanWormholes10 | |
| 601376 | Scan 15 Wormholes | Scan 15 Wormholes | Character/CareerGoals/Explorer/Names/ExplorerScanWormholes15 | |
| 601377 | Enter a Gas Site | Enter a Gas Site | Character/CareerGoals/Explorer/Names/ExplorerEnterGasSites1 | |
| 601378 | Enter 5 Gas Sites | Enter 5 Gas Sites | Character/CareerGoals/Explorer/Names/ExplorerEnterGasSites5 | |
| 601379 | Enter 10 Gas Sites | Enter 10 Gas Sites | Character/CareerGoals/Explorer/Names/ExplorerEnterGasSites10 | |
| 601380 | Enter 15 Gas Sites | Enter 15 Gas Sites | Character/CareerGoals/Explorer/Names/ExplorerEnterGasSites15 | |
| 601381 | Enter a Combat Site | Enter a Combat Site | Character/CareerGoals/Explorer/Names/ExplorerEnterCombatSites1 | |
| 601382 | Enter 5 Combat Sites | Enter 5 Combat Sites | Character/CareerGoals/Explorer/Names/ExplorerEnterCombatSites5 | |
| 601383 | Enter 10 Combat Sites | Enter 10 Combat Sites | Character/CareerGoals/Explorer/Names/ExplorerEnterCombatSites10 | |
| 601384 | Enter 15 Combat Sites | Enter 15 Combat Sites | Character/CareerGoals/Explorer/Names/ExplorerEnterCombatSites15 | |
| 601385 | Make 25 Stargate Jumps | Make 25 Stargate Jumps | Character/CareerGoals/Explorer/Names/ExplorerGateJumps25 | |
| 601386 | Make 50 Stargate Jumps | Make 50 Stargate Jumps | Character/CareerGoals/Explorer/Names/ExplorerGateJumps50 | |
| 601387 | Make 100 Stargate Jumps | Make 100 Stargate Jumps | Character/CareerGoals/Explorer/Names/ExplorerGateJumps100 | |
| 601388 | Visit a Hi-sec system in 5 different regions | Visit a Hi-sec system in 5 different regions | Character/CareerGoals/Explorer/Names/ExplorerVisitHisec | |
| 601389 | Visit a Lo-sec system in 5 different regions | Visit a Lo-sec system in 5 different regions | Character/CareerGoals/Explorer/Names/ExplorerVisitLowsec | |
| 601390 | Visit a Null Sec system in 5 different regions | Visit a Null Sec system in 5 different regions | Character/CareerGoals/Explorer/Names/ExplorerVisitNullsec | |
| 601391 | Submit a sample | Submit a sample | Character/CareerGoals/Explorer/Names/ExplorerProjectDiscoverySamples1 | |
| 601392 | Submit 5 samples | Submit 5 samples | Character/CareerGoals/Explorer/Names/ExplorerProjectDiscoverySamples5 | |
| 601393 | Submit 10 samples | Submit 10 samples | Character/CareerGoals/Explorer/Names/ExplorerProjectDiscoverySamples10 | |
| 601394 | Submit 25 samples | Submit 25 samples | Character/CareerGoals/Explorer/Names/ExplorerProjectDiscoverySamples25 | |
| 601395 | Submit 50 samples | Submit 50 samples | Character/CareerGoals/Explorer/Names/ExplorerProjectDiscoverySamples50 | |
| 601396 | Complete Entrepreneur Mission 2 | Complete Entrepreneur Mission 2 | Character/CareerGoals/Industrialist/Names/IndustrialistEntrepreneurCareerAgentMission2 | |
| 601397 | Complete Entrepreneur Mission 4 | Complete Entrepreneur Mission 4 | Character/CareerGoals/Industrialist/Names/IndustrialistEntrepreneurCareerAgentMission4 | |
| 601398 | Complete Entrepreneur Mission 6 | Complete Entrepreneur Mission 6 | Character/CareerGoals/Industrialist/Names/IndustrialistEntrepreneurCareerAgentMission6 | |
| 601399 | Complete Entrepreneur Mission 8 | Complete Entrepreneur Mission 8 | Character/CareerGoals/Industrialist/Names/IndustrialistEntrepreneurCareerAgentMission8 | |
| 601400 | Complete Entrepreneur Mission 10 | Complete Entrepreneur Mission 10 | Character/CareerGoals/Industrialist/Names/IndustrialistEntrepreneurCareerAgentMission10 | |
| 601401 | Complete Producer Mission 2 | Complete Producer Mission 2 | Character/CareerGoals/Industrialist/Names/IndustrialistProducerCareerAgentMission2 | |
| 601402 | Complete Producer Mission 4 | Complete Producer Mission 4 | Character/CareerGoals/Industrialist/Names/IndustrialistProducerCareerAgentMission4 | |
| 601403 | Complete Producer Mission 6 | Complete Producer Mission 6 | Character/CareerGoals/Industrialist/Names/IndustrialistProducerCareerAgentMission6 | |
| 601404 | Complete Producer Mission 8 | Complete Producer Mission 8 | Character/CareerGoals/Industrialist/Names/IndustrialistProducerCareerAgentMission8 | |
| 601405 | Complete Producer Mission 10 | Complete Producer Mission 10 | Character/CareerGoals/Industrialist/Names/IndustrialistProducerCareerAgentMission10 | |
| 601406 | Earn 50,000 ISK on the Market | Earn 50,000 ISK on the Market | Character/CareerGoals/Industrialist/Names/IndustrialistEarnMarketIsk50k | |
| 601407 | Earn 100,000 ISK on the Market | Earn 100,000 ISK on the Market | Character/CareerGoals/Industrialist/Names/IndustrialistEarnMarketIsk100k | |
| 601408 | Earn 250,000 ISK on the Market | Earn 250,000 ISK on the Market | Character/CareerGoals/Industrialist/Names/IndustrialistEarnMarketIsk250k | |
| 601409 | Earn 500,000 ISK on the Market | Earn 500,000 ISK on the Market | Character/CareerGoals/Industrialist/Names/IndustrialistEarnMarketIsk500k | |
| 601410 | Earn 1,000,000 ISK on the Market | Earn 1,000,000 ISK on the Market | Character/CareerGoals/Industrialist/Names/IndustrialistEarnMarketIsk1m | |
| 601411 | Salvage 10 wrecks | Salvage 10 wrecks | Character/CareerGoals/Industrialist/Names/IndustrialistSalvageWrecks10 | |
| 601412 | Salvage 25 wrecks | Salvage 25 wrecks | Character/CareerGoals/Industrialist/Names/IndustrialistSalvageWrecks25 | |
| 601413 | Salvage 50 wrecks | Salvage 50 wrecks | Character/CareerGoals/Industrialist/Names/IndustrialistSalvageWrecks50 | |
| 601414 | Mine 49,000 units of Veldspar | Mine 49,000 units of Veldspar | Character/CareerGoals/Industrialist/Names/IndustrialistMineVeldspar | |
| 601415 | Mine 30,000 units of Scordite | Mine 30,000 units of Scordite | Character/CareerGoals/Industrialist/Names/IndustrialistMineScordite | |
| 601416 | Mine 16,000 units of Pyroxeres | Mine 16,000 units of Pyroxeres | Character/CareerGoals/Industrialist/Names/IndustrialistMinePyroxeres | |
| 601417 | Mine 14,000 units of Plagioclase | Mine 14,000 units of Plagioclase | Character/CareerGoals/Industrialist/Names/IndustrialistMinePlagioclase | |
| 601418 | Mine 4,000 units of Kernite | Mine 4,000 units of Kernite | Character/CareerGoals/Industrialist/Names/IndustrialistMineKernite | |
| 601419 | Reprocess 49000 units of Veldspar | Reprocess 49000 units of Veldspar | Character/CareerGoals/Industrialist/Names/IndustrialistReprocessVeldspar | |
| 601420 | Reprocess 30000 units of Scordite | Reprocess 30000 units of Scordite | Character/CareerGoals/Industrialist/Names/IndustrialistReprocessScordite | |
| 601421 | Reprocess 16000 units of Pyroxeres | Reprocess 16000 units of Pyroxeres | Character/CareerGoals/Industrialist/Names/IndustrialistReprocessPyroxeres | |
| 601422 | Reprocess 14000 units of Plagioclase | Reprocess 14000 units of Plagioclase | Character/CareerGoals/Industrialist/Names/IndustrialistReprocessPlagioclase | |
| 601423 | Reprocess 4000 units of Kernite | Reprocess 4000 units of Kernite | Character/CareerGoals/Industrialist/Names/IndustrialistReprocessKernite | |
| 601424 | Manufacture a Shuttle | Manufacture a Shuttle | Character/CareerGoals/Industrialist/Names/IndustrialistManufactureShuttle | |
| 601425 | Manufacture a Frigate | Manufacture a Frigate | Character/CareerGoals/Industrialist/Names/IndustrialistManufactureFrigate | |
| 601426 | Manufacture a Destroyer | Manufacture a Destroyer | Character/CareerGoals/Industrialist/Names/IndustrialistManufactureDestroyer | |
| 601427 | Manufacture a Cruiser | Manufacture a Cruiser | Character/CareerGoals/Industrialist/Names/IndustrialistManufactureCruiser | |
| 601428 | Complete 1 Distribution Agent Mission | Complete 1 Distribution Agent Mission | Character/CareerGoals/Industrialist/Names/IndustrialistCourierMissions1 | |
| 601429 | Complete 5 Distribution Agent Missions | Complete 5 Distribution Agent Missions | Character/CareerGoals/Industrialist/Names/IndustrialistCourierMissions5 | |
| 601430 | Complete 10 Distribution Agent Missions | Complete 10 Distribution Agent Missions | Character/CareerGoals/Industrialist/Names/IndustrialistCourierMissions10 | |
| 601431 | Complete 15 Distribution Agent Missions | Complete 15 Distribution Agent Missions | Character/CareerGoals/Industrialist/Names/IndustrialistCourierMissions15 | |
| 601432 | Complete 20 Distribution Agent Missions | Complete 20 Distribution Agent Missions | Character/CareerGoals/Industrialist/Names/IndustrialistCourierMissions20 | |
| 601433 | Complete 1 Mining Agent Mission | Complete 1 Mining Agent Mission | Character/CareerGoals/Industrialist/Names/IndustrialistMiningMissions1 | |
| 601434 | Complete 5 Mining Agent Missions | Complete 5 Mining Agent Missions | Character/CareerGoals/Industrialist/Names/IndustrialistMiningMissions5 | |
| 601435 | Complete 10 Mining Agent Mission | Complete 10 Mining Agent Mission | Character/CareerGoals/Industrialist/Names/IndustrialistMiningMissions10 | |
| 601436 | Complete 15 Mining Agent Missions | Complete 15 Mining Agent Missions | Character/CareerGoals/Industrialist/Names/IndustrialistMiningMissions15 | |
| 601437 | Complete 20 Mining Agent Missions | Complete 20 Mining Agent Missions | Character/CareerGoals/Industrialist/Names/IndustrialistMiningMissions20 | |
| 601438 | Buy a Blueprint | Buy a Blueprint | Character/CareerGoals/Industrialist/Names/IndustrialistBuyBlueprint | |
| 601439 | Make 1 Blueprint Copy | Make 1 Blueprint Copy | Character/CareerGoals/Industrialist/Names/IndustrialistCopyBlueprint | |
| 601440 | Research a Blueprint to 1% Material Efficiency | Research a Blueprint to 1% Material Efficiency | Character/CareerGoals/Industrialist/Names/IndustrialistResearchBlueprintME | |
| 601441 | Research a Blueprint to 2% Time Efficiency | Research a Blueprint to 2% Time Efficiency | Character/CareerGoals/Industrialist/Names/IndustrialistResearchBlueprintTE | |
| 601442 | Complete Mission 1 | Complete Mission 1 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission1 | |
| 601443 | Complete Mission 2 | Complete Mission 2 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission2 | |
| 601444 | Complete Mission 3 | Complete Mission 3 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission3 | |
| 601445 | Complete Mission 4 | Complete Mission 4 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission4 | |
| 601446 | Complete Mission 5 | Complete Mission 5 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission5 | |
| 601447 | Complete Mission 6 | Complete Mission 6 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission6 | |
| 601448 | Complete Mission 7 | Complete Mission 7 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission7 | |
| 601449 | Complete Mission 8 | Complete Mission 8 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission8 | |
| 601450 | Complete Mission 9 | Complete Mission 9 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission9 | |
| 601451 | Complete Mission 10 | Complete Mission 10 | Character/CareerGoals/Enforcer/Names/EnforcerCareerAgentMission10 | |
| 601452 | Complete 1 Level 1 Security Agent Mission | Complete 1 Level 1 Security Agent Mission | Character/CareerGoals/Enforcer/Names/EnforcerLevel1SecurityMissions1 | |
| 601453 | Complete 5 Level 1 Security Agent Missions | Complete 5 Level 1 Security Agent Missions | Character/CareerGoals/Enforcer/Names/EnforcerLevel1SecurityMissions5 | |
| 601454 | Complete 10 Level 1 Security Agent Missions | Complete 10 Level 1 Security Agent Missions | Character/CareerGoals/Enforcer/Names/EnforcerLevel1SecurityMissions10 | |
| 601455 | Complete 15 Level 1 Security Agent Missions | Complete 15 Level 1 Security Agent Missions | Character/CareerGoals/Enforcer/Names/EnforcerLevel1SecurityMissions15 | |
| 601456 | Complete 20 Level 1 Security Agent Missions | Complete 20 Level 1 Security Agent Missions | Character/CareerGoals/Enforcer/Names/EnforcerLevel1SecurityMissions20 | |
| 601457 | Enter a Tier 0 Abyssal Deadspace combat site | Enter a Tier 0 Abyssal Deadspace combat site | Character/CareerGoals/Enforcer/Names/EnforcerEnterTier0Abyss | |
| 601458 | Complete a Tier 0 Abyssal Deadspace combat site | Complete a Tier 0 Abyssal Deadspace combat site | Character/CareerGoals/Enforcer/Names/EnforcerCompleteTier0Abyss1 | |
| 601459 | Complete 5 Tier 0 Abyssal Deadspace combat sites | Complete 5 Tier 0 Abyssal Deadspace combat sites | Character/CareerGoals/Enforcer/Names/EnforcerCompleteTier0Abyss5 | |
| 601460 | Kill 30 Triglavian Enemies | Kill 30 Triglavian Enemies | Character/CareerGoals/Enforcer/Names/EnforcerKillTriglavians30 | |
| 601461 | Destroy 100 enemy ships | Destroy 100 enemy ships | Character/CareerGoals/Enforcer/Names/EnforcerDestroyNpc100 | |
| 601462 | Destroy 150 enemy ships | Destroy 150 enemy ships | Character/CareerGoals/Enforcer/Names/EnforcerDestroyNpc150 | |
| 601463 | Destroy 200 enemy ships | Destroy 200 enemy ships | Character/CareerGoals/Enforcer/Names/EnforcerDestroyNpc200 | |
| 601464 | Destroy 250 enemy ships | Destroy 250 enemy ships | Character/CareerGoals/Enforcer/Names/EnforcerDestroyNpc250 | |
| 601465 | Destroy 300 enemy ships | Destroy 300 enemy ships | Character/CareerGoals/Enforcer/Names/EnforcerDestroyNpc300 | |
| 601466 | Earn 250,000 ISK in Bounties | Earn 250,000 ISK in Bounties | Character/CareerGoals/Enforcer/Names/EnforcerEarnBountyIsk250k | |
| 601467 | Earn 500,000 ISK in Bounties | Earn 500,000 ISK in Bounties | Character/CareerGoals/Enforcer/Names/EnforcerEarnBountyIsk500k | |
| 601468 | Earn 1,000,000 ISK in Bounties | Earn 1,000,000 ISK in Bounties | Character/CareerGoals/Enforcer/Names/EnforcerEarnBountyIsk1m | |
| 601469 | Earn 5,000,000 ISK in Bounties | Earn 5,000,000 ISK in Bounties | Character/CareerGoals/Enforcer/Names/EnforcerEarnBountyIsk5m | |
| 601470 | Complete 5 Combat Sites | Complete 5 Combat Sites | Character/CareerGoals/Enforcer/Names/EnforcerCompleteCombatSites5 | |
| 601471 | Complete 15 Combat Sites | Complete 15 Combat Sites | Character/CareerGoals/Enforcer/Names/EnforcerCompleteCombatSites15 | |
| 601472 | Complete 25 Combat Sites | Complete 25 Combat Sites | Character/CareerGoals/Enforcer/Names/EnforcerCompleteCombatSites25 | |
| 601473 | Complete 1 Epic Arc Mission | Complete 1 Epic Arc Mission | Character/CareerGoals/Enforcer/Names/EnforcerEpicArcMissions1 | |
| 601474 | Complete 5 Epic Arc Missions | Complete 5 Epic Arc Missions | Character/CareerGoals/Enforcer/Names/EnforcerEpicArcMissions5 | |
| 601475 | Complete 10 Epic Arc Missions | Complete 10 Epic Arc Missions | Character/CareerGoals/Enforcer/Names/EnforcerEpicArcMissions10 | |
| 601476 | Complete 20 Epic Arc Missions | Complete 20 Epic Arc Missions | Character/CareerGoals/Enforcer/Names/EnforcerEpicArcMissions20 | |
| 601477 | Complete an Epic Arc | Complete an Epic Arc | Character/CareerGoals/Enforcer/Names/EnforcerEpicArcComplete | |
| 601478 | Spend 50,000 ISK on the Market | Spend 50,000 ISK on the Market | Character/CareerGoals/Enforcer/Names/EnforcerSpendMarketIsk50k | |
| 601479 | Spend 250,000 ISK on the Market | Spend 250,000 ISK on the Market | Character/CareerGoals/Enforcer/Names/EnforcerSpendMarketIsk250k | |
| 601480 | Spend 500,000 ISK on the Market | Spend 500,000 ISK on the Market | Character/CareerGoals/Enforcer/Names/EnforcerSpendMarketIsk500k | |
| 601481 | Spend 1M ISK on the Market | Spend 1M ISK on the Market | Character/CareerGoals/Enforcer/Names/EnforcerSpendMarketIsk1m | |
| 601482 | Increase your Standings with a Corporation to 0.1 | Increase your Standings with a Corporation to 0.1 | Character/CareerGoals/Enforcer/Names/EnforcerGetStandingTo01 | |
| 601483 | Increase your Standings with a Corporation to 0.25 | Increase your Standings with a Corporation to 0.25 | Character/CareerGoals/Enforcer/Names/EnforcerGetStandingTo025 | |
| 601484 | Increase your Standings with a Corporation to 0.5 | Increase your Standings with a Corporation to 0.5 | Character/CareerGoals/Enforcer/Names/EnforcerGetStandingTo05 | |
| 601485 | Increase your Standings with a Corporation to 1.0 | Increase your Standings with a Corporation to 1.0 | Character/CareerGoals/Enforcer/Names/EnforcerGetStandingToMissionsLevel2 | |
| 601486 | Earn 50 Loyalty Points | Earn 50 Loyalty Points | Character/CareerGoals/Enforcer/Names/EnforcerEarnLp50 | |
| 601487 | Earn 100 Loyalty Points | Earn 100 Loyalty Points | Character/CareerGoals/Enforcer/Names/EnforcerEarnLp100 | |
| 601488 | Earn 250 Loyalty Points | Earn 250 Loyalty Points | Character/CareerGoals/Enforcer/Names/EnforcerEarnLp250 | |
| 601489 | Earn 500 Loyalty Points | Earn 500 Loyalty Points | Character/CareerGoals/Enforcer/Names/EnforcerEarnLp500 | |
| 601490 | Spend a minimum of 300 Loyalty Points | Spend a minimum of 300 Loyalty Points | Character/CareerGoals/Enforcer/Names/EnforcerSpendLp300 | |
| 601491 | Complete Mission 1 | Complete Mission 1 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission1 | |
| 601492 | Complete Mission 2 | Complete Mission 2 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission2 | |
| 601493 | Complete Mission 3 | Complete Mission 3 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission3 | |
| 601494 | Complete Mission 4 | Complete Mission 4 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission4 | |
| 601495 | Complete Mission 5 | Complete Mission 5 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission5 | |
| 601496 | Complete Mission 6 | Complete Mission 6 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission6 | |
| 601497 | Complete Mission 7 | Complete Mission 7 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission7 | |
| 601498 | Complete Mission 8 | Complete Mission 8 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission8 | |
| 601499 | Complete Mission 9 | Complete Mission 9 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission9 | |
| 601500 | Complete Mission 10 | Complete Mission 10 | Character/CareerGoals/SoldierOfFortune/Names/SofCareerAgentMission10 | |
| 601501 | Send a Message in Chat | Send a Message in Chat | Character/CareerGoals/SoldierOfFortune/Names/SofSendChatMessage | |
| 601502 | Join a Fleet | Join a Fleet | Character/CareerGoals/SoldierOfFortune/Names/SofJoinFleet | |
| 601503 | Join a Corporation | Join a Corporation | Character/CareerGoals/SoldierOfFortune/Names/SofJoinCorporation | |
| 601504 | Send an EVE Mail | Send an EVE Mail | Character/CareerGoals/SoldierOfFortune/Names/SofSendMail | |
| 601505 | Add a new Contact | Add a new Contact | Character/CareerGoals/SoldierOfFortune/Names/SofAddContact | |
| 601506 | Webify 5 Capsuleer ships | Webify 5 Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Names/SofWebify | |
| 601507 | Target Paint 5 Capsuleer ships | Target Paint 5 Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Names/SofTargetPaint | |
| 601508 | Warp Disrupt 5 Capsuleer ships | Warp Disrupt 5 Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Names/SofWarpDisrupt | |
| 601509 | Warp Scramble 5 Capsuleer ships | Warp Scramble 5 Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Names/SofWarpScramble | |
| 601510 | Weapon Disrupt 5 Capsuleer ships | Weapon Disrupt 5 Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Names/SofWeaponDisrupt | |
| 601511 | Kill 75 enemies with a Frigate | Kill 75 enemies with a Frigate | Character/CareerGoals/SoldierOfFortune/Names/SofDestroyNpcInFrigate | |
| 601512 | Kill 75 enemies with a Destroyer | Kill 75 enemies with a Destroyer | Character/CareerGoals/SoldierOfFortune/Names/SofDestroyNpcInDestroyer | |
| 601513 | Kill 75 enemies with a Cruiser | Kill 75 enemies with a Cruiser | Character/CareerGoals/SoldierOfFortune/Names/SofDestroyNpcInCruiser | |
| 601514 | Deliver the final blow to 2 Capsuleer's Ships | Deliver the final blow to 2 Capsuleer's Ships | Character/CareerGoals/SoldierOfFortune/Names/SofKillCapsuleers2 | |
| 601515 | Deliver the final blow to 3 Capsuleer's Ships | Deliver the final blow to 3 Capsuleer's Ships | Character/CareerGoals/SoldierOfFortune/Names/SofKillCapsuleers3 | |
| 601516 | Deliver the final blow to 4 Capsuleer's Ships | Deliver the final blow to 4 Capsuleer's Ships | Character/CareerGoals/SoldierOfFortune/Names/SofKillCapsuleers4 | |
| 601517 | Deliver the final blow to 5 Capsuleer's Ships | Deliver the final blow to 5 Capsuleer's Ships | Character/CareerGoals/SoldierOfFortune/Names/SofKillCapsuleers5 | |
| 601518 | Drain 50GJ of energy | Drain 50GJ of energy | Character/CareerGoals/SoldierOfFortune/Names/SofDrainCapacitor50 | |
| 601519 | Drain 100GJ of energy | Drain 100GJ of energy | Character/CareerGoals/SoldierOfFortune/Names/SofDrainCapacitor100 | |
| 601520 | Drain 250GJ of energy | Drain 250GJ of energy | Character/CareerGoals/SoldierOfFortune/Names/SofDrainCapacitor250 | |
| 601521 | Neutralize 100GJ of energy | Neutralize 100GJ of energy | Character/CareerGoals/SoldierOfFortune/Names/SofNeutralizeCapacitor100 | |
| 601522 | Neutralize 500GJ of energy | Neutralize 500GJ of energy | Character/CareerGoals/SoldierOfFortune/Names/SofNeutralizeCapacitor500 | |
| 601523 | Neutralize 2000GJ of energy | Neutralize 2000GJ of energy | Character/CareerGoals/SoldierOfFortune/Names/SofNeutralizeCapacitor2000 | |
| 601524 | Join Faction Warfare | Join Faction Warfare | Character/CareerGoals/SoldierOfFortune/Names/SofJoinFW | |
| 601525 | Kill 1 Capsuleer in Faction Warfare | Kill 1 Capsuleer in Faction Warfare | Character/CareerGoals/SoldierOfFortune/Names/SofKillFwCapsuleeer1 | |
| 601526 | Complete a Level 1 Faction Warfare Mission | Complete a Level 1 Faction Warfare Mission | Character/CareerGoals/SoldierOfFortune/Names/SofLevel1FwMission1 | |
| 601527 | Defend a Novice Complex | Defend a Novice Complex | Character/CareerGoals/SoldierOfFortune/Names/SofDefendFwComplexNovice | |
| 601528 | Capture a Novice Complex | Capture a Novice Complex | Character/CareerGoals/SoldierOfFortune/Names/SofCaptureFwComplexNovice | |
| 601529 | Remote Boost 500 Shield HP on another Capsuleer's ship | Remote Boost 500 Shield HP on another Capsuleer's ship | Character/CareerGoals/SoldierOfFortune/Names/SofRemoteBoostShieldHp500 | |
| 601530 | Remote Boost 1000 Shield HP on another Capsuleer's ship | Remote Boost 1000 Shield HP on another Capsuleer's ship | Character/CareerGoals/SoldierOfFortune/Names/SofRemoteBoostShieldHp1000 | |
| 601531 | Remote Boost 2500 Shield HP on another Capsuleer's ship | Remote Boost 2500 Shield HP on another Capsuleer's ship | Character/CareerGoals/SoldierOfFortune/Names/SofRemoteBoostShieldHp2500 | |
| 601532 | Remote Repair 500 Armor HP on another Capsuleer's ship | Remote Repair 500 Armor HP on another Capsuleer's ship | Character/CareerGoals/SoldierOfFortune/Names/SofRemoteRepArmorHp500 | |
| 601533 | Remote Repair 1000 Armor HP on another Capsuleer's ship | Remote Repair 1000 Armor HP on another Capsuleer's ship | Character/CareerGoals/SoldierOfFortune/Names/SofRemoteRepArmorHp1000 | |
| 601534 | Remote Repair 2500 Armor HP on another Capsuleer's ship | Remote Repair 2500 Armor HP on another Capsuleer's ship | Character/CareerGoals/SoldierOfFortune/Names/SofRemoteRepArmorHp2500 | |
| 601535 | Lose 1 Ship | Lose 1 Ship | Character/CareerGoals/SoldierOfFortune/Names/SofLoseShip1 | |
| 601536 | Lose 5 Ships | Lose 5 Ships | Character/CareerGoals/SoldierOfFortune/Names/SofLoseShip5 | |
| 601537 | Lose 10 Ships | Lose 10 Ships | Character/CareerGoals/SoldierOfFortune/Names/SofLoseShip10 | |
| 601538 | Lose 15 Ships | Lose 15 Ships | Character/CareerGoals/SoldierOfFortune/Names/SofLoseShip15 | |
| 601539 | Lose 20 Ships | Lose 20 Ships | Character/CareerGoals/SoldierOfFortune/Names/SofLoseShip20 | |
| 601540 | Challenge another Capsuleer to a Duel | Challenge another Capsuleer to a Duel | Character/CareerGoals/SoldierOfFortune/Names/SofDuelChallenge | |
| 601541 | Participate in 5 Duels | Participate in 5 Duels | Character/CareerGoals/SoldierOfFortune/Names/SofDuelWin1 | |
| 601542 | Participate in 10 Duels | Participate in 10 Duels | Character/CareerGoals/SoldierOfFortune/Names/SofDuelWin3 | |
| 601543 | Participate in 15 Duels | Participate in 15 Duels | Character/CareerGoals/SoldierOfFortune/Names/SofDuelWin5 | |
| 601544 | Talk to the Explorer Career Agent and complete the mission | Talk to the Explorer Career Agent and complete the mission | Character/CareerGoals/Explorer/Descriptions/ExplorerCareerAgentMission1 | |
| 601545 | Talk to the Explorer Career Agent and complete the mission | Talk to the Explorer Career Agent and complete the mission | Character/CareerGoals/Explorer/Descriptions/ExplorerCareerAgentMission2 | |
| 601546 | Talk to the Explorer Career Agent and complete the mission | Talk to the Explorer Career Agent and complete the mission | Character/CareerGoals/Explorer/Descriptions/ExplorerCareerAgentMission3 | |
| 601547 | Talk to the Explorer Career Agent and complete the mission | Talk to the Explorer Career Agent and complete the mission | Character/CareerGoals/Explorer/Descriptions/ExplorerCareerAgentMission4 | |
| 601548 | Talk to the Explorer Career Agent and complete the mission | Talk to the Explorer Career Agent and complete the mission | Character/CareerGoals/Explorer/Descriptions/ExplorerCareerAgentMission5 | |
| 601549 | Use a Probe Scanner to scan Cosmic Signatures | Use a Probe Scanner to scan Cosmic Signatures | Character/CareerGoals/Explorer/Descriptions/ExplorerScanSignature1 | |
| 601550 | Use a Probe Scanner to scan Cosmic Signatures | Use a Probe Scanner to scan Cosmic Signatures | Character/CareerGoals/Explorer/Descriptions/ExplorerScanSignature10 | |
| 601551 | Use a Probe Scanner to scan Cosmic Signatures | Use a Probe Scanner to scan Cosmic Signatures | Character/CareerGoals/Explorer/Descriptions/ExplorerScanSignature25 | |
| 601552 | Use a Probe Scanner to scan Cosmic Signatures | Use a Probe Scanner to scan Cosmic Signatures | Character/CareerGoals/Explorer/Descriptions/ExplorerScanSignature50 | |
| 601553 | Successfully hack containers in Data or Relic sites | Successfully hack containers in Data or Relic sites | Character/CareerGoals/Explorer/Descriptions/ExplorerHackContainer1 | |
| 601554 | Successfully hack containers in Data or Relic sites | Successfully hack containers in Data or Relic sites | Character/CareerGoals/Explorer/Descriptions/ExplorerHackContainer5 | |
| 601555 | Successfully hack containers in Data or Relic sites | Successfully hack containers in Data or Relic sites | Character/CareerGoals/Explorer/Descriptions/ExplorerHackContainer10 | |
| 601556 | Successfully hack containers in Data or Relic sites | Successfully hack containers in Data or Relic sites | Character/CareerGoals/Explorer/Descriptions/ExplorerHackContainer15 | |
| 601557 | Successfully hack containers in Data or Relic sites | Successfully hack containers in Data or Relic sites | Character/CareerGoals/Explorer/Descriptions/ExplorerHackContainer25 | |
| 601558 | Successfully hack containers in Data or Relic sites found in Low Security space | Successfully hack containers in Data or Relic sites found in Low Security space | Character/CareerGoals/Explorer/Descriptions/ExplorerHackLowsecContainer20 | |
| 601559 | Successfully hack containers in Data or Relic sites found in Null Security space | Successfully hack containers in Data or Relic sites found in Null Security space | Character/CareerGoals/Explorer/Descriptions/ExplorerHackNullsecContainer20 | |
| 601560 | Successfully hack containers in Data or Relic sites found in Wormhole space | Successfully hack containers in Data or Relic sites found in Wormhole space | Character/CareerGoals/Explorer/Descriptions/ExplorerHackWhContainer20 | |
| 601561 | Use a Probe Scanner to find Wormholes | Use a Probe Scanner to find Wormholes | Character/CareerGoals/Explorer/Descriptions/ExplorerScanWormholes1 | |
| 601562 | Use a Probe Scanner to find Wormholes | Use a Probe Scanner to find Wormholes | Character/CareerGoals/Explorer/Descriptions/ExplorerScanWormholes5 | |
| 601563 | Use a Probe Scanner to find Wormholes | Use a Probe Scanner to find Wormholes | Character/CareerGoals/Explorer/Descriptions/ExplorerScanWormholes10 | |
| 601564 | Use a Probe Scanner to find Wormholes | Use a Probe Scanner to find Wormholes | Character/CareerGoals/Explorer/Descriptions/ExplorerScanWormholes15 | |
| 601565 | Use a Probe Scanner to find Gas Sites and then enter them | Use a Probe Scanner to find Gas Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterGasSites1 | |
| 601566 | Use a Probe Scanner to find Gas Sites and then enter them | Use a Probe Scanner to find Gas Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterGasSites5 | |
| 601567 | Use a Probe Scanner to find Gas Sites and then enter them | Use a Probe Scanner to find Gas Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterGasSites10 | |
| 601568 | Use a Probe Scanner to find Gas Sites and then enter them | Use a Probe Scanner to find Gas Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterGasSites15 | |
| 601569 | Use a Probe Scanner to find Combat Sites and then enter them | Use a Probe Scanner to find Combat Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterCombatSites1 | |
| 601570 | Use a Probe Scanner to find Combat Sites and then enter them | Use a Probe Scanner to find Combat Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterCombatSites5 | |
| 601571 | Use a Probe Scanner to find Combat Sites and then enter them | Use a Probe Scanner to find Combat Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterCombatSites10 | |
| 601572 | Use a Probe Scanner to find Combat Sites and then enter them | Use a Probe Scanner to find Combat Sites and then enter them | Character/CareerGoals/Explorer/Descriptions/ExplorerEnterCombatSites15 | |
| 601573 | Travel around New Eden | Travel around New Eden | Character/CareerGoals/Explorer/Descriptions/ExplorerGateJumps25 | |
| 601574 | Travel around New Eden | Travel around New Eden | Character/CareerGoals/Explorer/Descriptions/ExplorerGateJumps50 | |
| 601575 | Travel around New Eden | Travel around New Eden | Character/CareerGoals/Explorer/Descriptions/ExplorerGateJumps100 | |
| 601576 | Visit different regions in New Eden | Visit different regions in New Eden | Character/CareerGoals/Explorer/Descriptions/ExplorerVisitHisec | |
| 601577 | Visit different regions in New Eden | Visit different regions in New Eden | Character/CareerGoals/Explorer/Descriptions/ExplorerVisitLowsec | |
| 601578 | Visit different regions in New Eden | Visit different regions in New Eden | Character/CareerGoals/Explorer/Descriptions/ExplorerVisitNullsec | |
| 601579 | Take part in Citizen Science and make a difference | Take part in Citizen Science and make a difference | Character/CareerGoals/Explorer/Descriptions/ExplorerProjectDiscoverySamples1 | |
| 601580 | Take part in Citizen Science and make a difference | Take part in Citizen Science and make a difference | Character/CareerGoals/Explorer/Descriptions/ExplorerProjectDiscoverySamples5 | |
| 601581 | Take part in Citizen Science and make a difference | Take part in Citizen Science and make a difference | Character/CareerGoals/Explorer/Descriptions/ExplorerProjectDiscoverySamples10 | |
| 601582 | Take part in Citizen Science and make a difference | Take part in Citizen Science and make a difference | Character/CareerGoals/Explorer/Descriptions/ExplorerProjectDiscoverySamples25 | |
| 601583 | Take part in Citizen Science and make a difference | Take part in Citizen Science and make a difference | Character/CareerGoals/Explorer/Descriptions/ExplorerProjectDiscoverySamples50 | |
| 601584 | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEntrepreneurCareerAgentMission2 | |
| 601585 | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEntrepreneurCareerAgentMission4 | |
| 601586 | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEntrepreneurCareerAgentMission6 | |
| 601587 | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEntrepreneurCareerAgentMission8 | |
| 601588 | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Talk to the Industrialist - Entrepreneur Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEntrepreneurCareerAgentMission10 | |
| 601589 | Talk to the Industrialist - Producer Career Agent and complete the missions | Talk to the Industrialist - Producer Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistProducerCareerAgentMission2 | |
| 601590 | Talk to the Industrialist - Producer Career Agent and complete the missions | Talk to the Industrialist - Producer Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistProducerCareerAgentMission4 | |
| 601591 | Talk to the Industrialist - Producer Career Agent and complete the missions | Talk to the Industrialist - Producer Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistProducerCareerAgentMission6 | |
| 601592 | Talk to the Industrialist - Producer Career Agent and complete the missions | Talk to the Industrialist - Producer Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistProducerCareerAgentMission8 | |
| 601593 | Talk to the Industrialist - Producer Career Agent and complete the missions | Talk to the Industrialist - Producer Career Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistProducerCareerAgentMission10 | |
| 601594 | Sell items on the Market to earn ISK | Sell items on the Market to earn ISK | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEarnMarketIsk50k | |
| 601595 | Sell items on the Market to earn ISK | Sell items on the Market to earn ISK | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEarnMarketIsk100k | |
| 601596 | Sell items on the Market to earn ISK | Sell items on the Market to earn ISK | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEarnMarketIsk250k | |
| 601597 | Sell items on the Market to earn ISK | Sell items on the Market to earn ISK | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEarnMarketIsk500k | |
| 601598 | Sell items on the Market to earn ISK | Sell items on the Market to earn ISK | Character/CareerGoals/Industrialist/Descriptions/IndustrialistEarnMarketIsk1m | |
| 601599 | Successfully Salvage wrecks to gain manufacturing materials | Successfully Salvage wrecks to gain manufacturing materials | Character/CareerGoals/Industrialist/Descriptions/IndustrialistSalvageWrecks10 | |
| 601600 | Successfully Salvage wrecks to gain manufacturing materials | Successfully Salvage wrecks to gain manufacturing materials | Character/CareerGoals/Industrialist/Descriptions/IndustrialistSalvageWrecks25 | |
| 601601 | Successfully Salvage wrecks to gain manufacturing materials | Successfully Salvage wrecks to gain manufacturing materials | Character/CareerGoals/Industrialist/Descriptions/IndustrialistSalvageWrecks50 | |
| 601602 | Go to Asteroid Belts or Ore Anomalies to mine | Go to Asteroid Belts or Ore Anomalies to mine | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMineVeldspar | |
| 601603 | Go to Asteroid Belts or Ore Anomalies to mine | Go to Asteroid Belts or Ore Anomalies to mine | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMineScordite | |
| 601604 | Go to Asteroid Belts or Ore Anomalies to mine | Go to Asteroid Belts or Ore Anomalies to mine | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMinePyroxeres | |
| 601605 | Go to Asteroid Belts or Ore Anomalies to mine | Go to Asteroid Belts or Ore Anomalies to mine | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMinePlagioclase | |
| 601606 | Go to Asteroid Belts or Ore Anomalies to mine | Go to Asteroid Belts or Ore Anomalies to mine | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMineKernite | |
| 601607 | Reprocess ore to obtain minerals | Reprocess ore to obtain minerals | Character/CareerGoals/Industrialist/Descriptions/IndustrialistReprocessVeldspar | |
| 601608 | Reprocess ore to obtain minerals | Reprocess ore to obtain minerals | Character/CareerGoals/Industrialist/Descriptions/IndustrialistReprocessScordite | |
| 601609 | Reprocess ore to obtain minerals | Reprocess ore to obtain minerals | Character/CareerGoals/Industrialist/Descriptions/IndustrialistReprocessPyroxeres | |
| 601610 | Reprocess ore to obtain minerals | Reprocess ore to obtain minerals | Character/CareerGoals/Industrialist/Descriptions/IndustrialistReprocessPlagioclase | |
| 601611 | Reprocess ore to obtain minerals | Reprocess ore to obtain minerals | Character/CareerGoals/Industrialist/Descriptions/IndustrialistReprocessKernite | |
| 601612 | Install and Deliver a manufacturing industry job | Install and Deliver a manufacturing industry job | Character/CareerGoals/Industrialist/Descriptions/IndustrialistManufactureShuttle | |
| 601613 | Install and Deliver a manufacturing industry job | Install and Deliver a manufacturing industry job | Character/CareerGoals/Industrialist/Descriptions/IndustrialistManufactureFrigate | |
| 601614 | Install and Deliver a manufacturing industry job | Install and Deliver a manufacturing industry job | Character/CareerGoals/Industrialist/Descriptions/IndustrialistManufactureDestroyer | |
| 601615 | Install and Deliver a manufacturing industry job | Install and Deliver a manufacturing industry job | Character/CareerGoals/Industrialist/Descriptions/IndustrialistManufactureCruiser | |
| 601616 | Talk to a Distribution Agent and complete the missions | Talk to a Distribution Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistCourierMissions1 | |
| 601617 | Talk to a Distribution Agent and complete the missions | Talk to a Distribution Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistCourierMissions5 | |
| 601618 | Talk to a Distribution Agent and complete the missions | Talk to a Distribution Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistCourierMissions10 | |
| 601619 | Talk to a Distribution Agent and complete the missions | Talk to a Distribution Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistCourierMissions15 | |
| 601620 | Talk to a Distribution Agent and complete the missions | Talk to a Distribution Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistCourierMissions20 | |
| 601621 | Talk to a Mining Agent and complete the missions | Talk to a Mining Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMiningMissions1 | |
| 601622 | Talk to a Mining Agent and complete the missions | Talk to a Mining Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMiningMissions5 | |
| 601623 | Talk to a Mining Agent and complete the missions | Talk to a Mining Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMiningMissions10 | |
| 601624 | Talk to a Mining Agent and complete the missions | Talk to a Mining Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMiningMissions15 | |
| 601625 | Talk to a Mining Agent and complete the missions | Talk to a Mining Agent and complete the missions | Character/CareerGoals/Industrialist/Descriptions/IndustrialistMiningMissions20 | |
| 601626 | Go to the Market and buy a Blueprint Original | Go to the Market and buy a Blueprint Original | Character/CareerGoals/Industrialist/Descriptions/IndustrialistBuyBlueprint | |
| 601627 | Make Blueprint Copies from Blueprint Originals | Make Blueprint Copies from Blueprint Originals | Character/CareerGoals/Industrialist/Descriptions/IndustrialistCopyBlueprint | |
| 601628 | Research a Blueprint's Material Efficiency | Research a Blueprint's Material Efficiency | Character/CareerGoals/Industrialist/Descriptions/IndustrialistResearchBlueprintME | |
| 601629 | Research a Blueprint's Time Efficiency | Research a Blueprint's Time Efficiency | Character/CareerGoals/Industrialist/Descriptions/IndustrialistResearchBlueprintTE | |
| 601630 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission1 | |
| 601631 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission2 | |
| 601632 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission3 | |
| 601633 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission4 | |
| 601634 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission5 | |
| 601635 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission6 | |
| 601636 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission7 | |
| 601637 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission8 | |
| 601638 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission9 | |
| 601639 | Talk to the Enforcer Career Agent and complete the mission | Talk to the Enforcer Career Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerCareerAgentMission10 | |
| 601640 | Talk to a Security Agent and complete the mission | Talk to a Security Agent and complete the mission | Character/CareerGoals/Enforcer/Descriptions/EnforcerLevel1SecurityMissions1 | |
| 601641 | Talk to a Security Agent and complete the missions | Talk to a Security Agent and complete the missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerLevel1SecurityMissions5 | |
| 601642 | Talk to a Security Agent and complete the missions | Talk to a Security Agent and complete the missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerLevel1SecurityMissions10 | |
| 601643 | Talk to a Security Agent and complete the missions | Talk to a Security Agent and complete the missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerLevel1SecurityMissions15 | |
| 601644 | Talk to a Security Agent and complete the missions | Talk to a Security Agent and complete the missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerLevel1SecurityMissions20 | |
| 601645 | Obtain an Abyssal Filament and enter Abyssal Deadspace | Obtain an Abyssal Filament and enter Abyssal Deadspace | Character/CareerGoals/Enforcer/Descriptions/EnforcerEnterTier0Abyss | |
| 601646 | Complete an Abyssal Deadspace site | Complete an Abyssal Deadspace site | Character/CareerGoals/Enforcer/Descriptions/EnforcerCompleteTier0Abyss1 | |
| 601647 | Obtain an Abyssal Filament and enter Abyssal Deadspace | Obtain an Abyssal Filament and enter Abyssal Deadspace | Character/CareerGoals/Enforcer/Descriptions/EnforcerCompleteTier0Abyss5 | |
| 601648 | Attack and destroy enemies in Abyssal Deadspace | Attack and destroy enemies in Abyssal Deadspace | Character/CareerGoals/Enforcer/Descriptions/EnforcerKillTriglavians30 | |
| 601649 | Attack and destroy enemy ships | Attack and destroy enemy ships | Character/CareerGoals/Enforcer/Descriptions/EnforcerDestroyNpc100 | |
| 601650 | Attack and destroy enemy ships | Attack and destroy enemy ships | Character/CareerGoals/Enforcer/Descriptions/EnforcerDestroyNpc150 | |
| 601651 | Attack and destroy enemy ships | Attack and destroy enemy ships | Character/CareerGoals/Enforcer/Descriptions/EnforcerDestroyNpc200 | |
| 601652 | Attack and destroy enemy ships | Attack and destroy enemy ships | Character/CareerGoals/Enforcer/Descriptions/EnforcerDestroyNpc250 | |
| 601653 | Attack and destroy enemy ships | Attack and destroy enemy ships | Character/CareerGoals/Enforcer/Descriptions/EnforcerDestroyNpc300 | |
| 601654 | Destroy Pirates to earn bounties | Destroy Pirates to earn bounties | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnBountyIsk250k | |
| 601655 | Destroy Pirates to earn bounties | Destroy Pirates to earn bounties | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnBountyIsk500k | |
| 601656 | Destroy Pirates to earn bounties | Destroy Pirates to earn bounties | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnBountyIsk1m | |
| 601657 | Destroy Pirates to earn bounties | Destroy Pirates to earn bounties | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnBountyIsk5m | |
| 601658 | Find and kill all enemies in Combat Sites | Find and kill all enemies in Combat Sites | Character/CareerGoals/Enforcer/Descriptions/EnforcerCompleteCombatSites5 | |
| 601659 | Find and kill all enemies in Combat Sites | Find and kill all enemies in Combat Sites | Character/CareerGoals/Enforcer/Descriptions/EnforcerCompleteCombatSites15 | |
| 601660 | Find and kill all enemies in Combat Sites | Find and kill all enemies in Combat Sites | Character/CareerGoals/Enforcer/Descriptions/EnforcerCompleteCombatSites25 | |
| 601661 | Complete missions in the Bloodstained Stars Epic Arc | Complete missions in the Bloodstained Stars Epic Arc | Character/CareerGoals/Enforcer/Descriptions/EnforcerEpicArcMissions1 | |
| 601662 | Complete missions in the Bloodstained Stars Epic Arc | Complete missions in the Bloodstained Stars Epic Arc | Character/CareerGoals/Enforcer/Descriptions/EnforcerEpicArcMissions5 | |
| 601663 | Complete missions in the Bloodstained Stars Epic Arc | Complete missions in the Bloodstained Stars Epic Arc | Character/CareerGoals/Enforcer/Descriptions/EnforcerEpicArcMissions10 | |
| 601664 | Complete missions in the Bloodstained Stars Epic Arc | Complete missions in the Bloodstained Stars Epic Arc | Character/CareerGoals/Enforcer/Descriptions/EnforcerEpicArcMissions20 | |
| 601665 | Complete missions in the Bloodstained Stars Epic Arc | Complete missions in the Bloodstained Stars Epic Arc | Character/CareerGoals/Enforcer/Descriptions/EnforcerEpicArcComplete | |
| 601666 | Buy items at the regional Market | Buy items at the regional Market | Character/CareerGoals/Enforcer/Descriptions/EnforcerSpendMarketIsk50k | |
| 601667 | Buy items at the regional Market | Buy items at the regional Market | Character/CareerGoals/Enforcer/Descriptions/EnforcerSpendMarketIsk250k | |
| 601668 | Buy items at the regional Market | Buy items at the regional Market | Character/CareerGoals/Enforcer/Descriptions/EnforcerSpendMarketIsk500k | |
| 601669 | Buy items at the regional Market | Buy items at the regional Market | Character/CareerGoals/Enforcer/Descriptions/EnforcerSpendMarketIsk1m | |
| 601670 | Increase your Standings by completing Missions for Agents | Increase your Standings by completing Missions for Agents | Character/CareerGoals/Enforcer/Descriptions/EnforcerGetStandingTo01 | |
| 601671 | Increase your Standings by completing Missions for Agents | Increase your Standings by completing Missions for Agents | Character/CareerGoals/Enforcer/Descriptions/EnforcerGetStandingTo025 | |
| 601672 | Increase your Standings by completing Missions for Agents | Increase your Standings by completing Missions for Agents | Character/CareerGoals/Enforcer/Descriptions/EnforcerGetStandingTo05 | |
| 601673 | Increase your Standings by completing Missions for Agents | Increase your Standings by completing Missions for Agents | Character/CareerGoals/Enforcer/Descriptions/EnforcerGetStandingToMissionsLevel2 | |
| 601674 | Earn Loyalty Points by completing Agent missions | Earn Loyalty Points by completing Agent missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnLp50 | |
| 601675 | Earn Loyalty Points by completing Agent missions | Earn Loyalty Points by completing Agent missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnLp100 | |
| 601676 | Earn Loyalty Points by completing Agent missions | Earn Loyalty Points by completing Agent missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnLp250 | |
| 601677 | Earn Loyalty Points by completing Agent missions | Earn Loyalty Points by completing Agent missions | Character/CareerGoals/Enforcer/Descriptions/EnforcerEarnLp500 | |
| 601678 | Visit a Loyalty Point Store and buy something | Visit a Loyalty Point Store and buy something | Character/CareerGoals/Enforcer/Descriptions/EnforcerSpendLp300 | |
| 601679 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission1 | |
| 601680 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission2 | |
| 601681 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission3 | |
| 601682 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission4 | |
| 601683 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission5 | |
| 601684 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission6 | |
| 601685 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission7 | |
| 601686 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission8 | |
| 601687 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission9 | |
| 601688 | Talk to the Soldier of Fortune Career Agent and complete the mission | Talk to the Soldier of Fortune Career Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCareerAgentMission10 | |
| 601689 | Talk to other players in one of the chat channels | Talk to other players in one of the chat channels | Character/CareerGoals/SoldierOfFortune/Descriptions/SofSendChatMessage | |
| 601690 | Find a fleet of other Capsuleers and join it | Find a fleet of other Capsuleers and join it | Character/CareerGoals/SoldierOfFortune/Descriptions/SofJoinFleet | |
| 601691 | Open the Corporation Recruitment window and find a Corporation to join | Open the Corporation Recruitment window and find a Corporation to join | Character/CareerGoals/SoldierOfFortune/Descriptions/SofJoinCorporation | |
| 601692 | Send a mail to another Capsuleer | Send a mail to another Capsuleer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofSendMail | |
| 601693 | Add another Capsuleer as a Contact | Add another Capsuleer as a Contact | Character/CareerGoals/SoldierOfFortune/Descriptions/SofAddContact | |
| 601694 | Use a Stasis Webifier on Capsuleer ships | Use a Stasis Webifier on Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Descriptions/SofWebify | |
| 601695 | Use a Target Painter on Capsuleer ships | Use a Target Painter on Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Descriptions/SofTargetPaint | |
| 601696 | Use a Warp Disruptor on Capsuleer ships | Use a Warp Disruptor on Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Descriptions/SofWarpDisrupt | |
| 601697 | Use a Warp Scrambler on Capsuleer ships | Use a Warp Scrambler on Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Descriptions/SofWarpScramble | |
| 601698 | Use a Tracking Disruptor on Capsuleer ships | Use a Tracking Disruptor on Capsuleer ships | Character/CareerGoals/SoldierOfFortune/Descriptions/SofWeaponDisrupt | |
| 601699 | Destroy non-Capsuleer enemies while flying a Frigate | Destroy non-Capsuleer enemies while flying a Frigate | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDestroyNpcInFrigate | |
| 601700 | Destroy non-Capsuleer enemies while flying a Destroyer | Destroy non-Capsuleer enemies while flying a Destroyer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDestroyNpcInDestroyer | |
| 601701 | Destroy non-Capsuleer enemies while flying a Cruiser | Destroy non-Capsuleer enemies while flying a Cruiser | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDestroyNpcInCruiser | |
| 601702 | Defeat other Capsuleers | Defeat other Capsuleers | Character/CareerGoals/SoldierOfFortune/Descriptions/SofKillCapsuleers2 | |
| 601703 | Defeat other Capsuleers | Defeat other Capsuleers | Character/CareerGoals/SoldierOfFortune/Descriptions/SofKillCapsuleers3 | |
| 601704 | Defeat other Capsuleers | Defeat other Capsuleers | Character/CareerGoals/SoldierOfFortune/Descriptions/SofKillCapsuleers4 | |
| 601705 | Defeat other Capsuleers | Defeat other Capsuleers | Character/CareerGoals/SoldierOfFortune/Descriptions/SofKillCapsuleers5 | |
| 601706 | Use an Energy Nosferatu on an enemy ship | Use an Energy Nosferatu on an enemy ship | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDrainCapacitor50 | |
| 601707 | Use an Energy Nosferatu on an enemy ship | Use an Energy Nosferatu on an enemy ship | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDrainCapacitor100 | |
| 601708 | Use an Energy Nosferatu on an enemy ship | Use an Energy Nosferatu on an enemy ship | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDrainCapacitor250 | |
| 601709 | Use a Neutralizer on an enemy ship | Use a Neutralizer on an enemy ship | Character/CareerGoals/SoldierOfFortune/Descriptions/SofNeutralizeCapacitor100 | |
| 601710 | Use a Neutralizer on an enemy ship | Use a Neutralizer on an enemy ship | Character/CareerGoals/SoldierOfFortune/Descriptions/SofNeutralizeCapacitor500 | |
| 601711 | Use a Neutralizer on an enemy ship | Use a Neutralizer on an enemy ship | Character/CareerGoals/SoldierOfFortune/Descriptions/SofNeutralizeCapacitor2000 | |
| 601712 | Enlist with an Empire for Faction Warfare | Enlist with an Empire for Faction Warfare | Character/CareerGoals/SoldierOfFortune/Descriptions/SofJoinFW | |
| 601713 | Deliver the final blow to a Capsuleer in Faction Warfare | Deliver the final blow to a Capsuleer in Faction Warfare | Character/CareerGoals/SoldierOfFortune/Descriptions/SofKillFwCapsuleeer1 | |
| 601714 | Talk to a Faction Warfare Agent and complete the mission | Talk to a Faction Warfare Agent and complete the mission | Character/CareerGoals/SoldierOfFortune/Descriptions/SofLevel1FwMission1 | |
| 601715 | Participate in the successful defense of a Novice Complex | Participate in the successful defense of a Novice Complex | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDefendFwComplexNovice | |
| 601716 | Participate in the successful capture of a Novice Complex | Participate in the successful capture of a Novice Complex | Character/CareerGoals/SoldierOfFortune/Descriptions/SofCaptureFwComplexNovice | |
| 601717 | Use a Remote Shield Booster on another Capsuleer | Use a Remote Shield Booster on another Capsuleer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofRemoteBoostShieldHp500 | |
| 601718 | Use a Remote Shield Booster on another Capsuleer | Use a Remote Shield Booster on another Capsuleer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofRemoteBoostShieldHp1000 | |
| 601719 | Use a Remote Shield Booster on another Capsuleer | Use a Remote Shield Booster on another Capsuleer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofRemoteBoostShieldHp2500 | |
| 601720 | Use a Remote Armor Repairer on another Capsuleer | Use a Remote Armor Repairer on another Capsuleer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofRemoteRepArmorHp500 | |
| 601721 | Use a Remote Armor Repairer on another Capsuleer | Use a Remote Armor Repairer on another Capsuleer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofRemoteRepArmorHp1000 | |
| 601722 | Use a Remote Armor Repairer on another Capsuleer | Use a Remote Armor Repairer on another Capsuleer | Character/CareerGoals/SoldierOfFortune/Descriptions/SofRemoteRepArmorHp2500 | |
| 601723 | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Character/CareerGoals/SoldierOfFortune/Descriptions/SofLoseShip1 | |
| 601724 | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Character/CareerGoals/SoldierOfFortune/Descriptions/SofLoseShip5 | |
| 601725 | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Character/CareerGoals/SoldierOfFortune/Descriptions/SofLoseShip10 | |
| 601726 | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Character/CareerGoals/SoldierOfFortune/Descriptions/SofLoseShip15 | |
| 601727 | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Space is dangerous, so expect to lose your ship. Corvettes are free so they won't count | Character/CareerGoals/SoldierOfFortune/Descriptions/SofLoseShip20 | |
| 601728 | Duels allow for limited engagements between Capsuleers in High Security space | Duels allow for limited engagements between Capsuleers in High Security space | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDuelChallenge | |
| 601729 | Duels allow for limited engagements between Capsuleers in High Security space | Duels allow for limited engagements between Capsuleers in High Security space | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDuelWin1 | |
| 601730 | Duels allow for limited engagements between Capsuleers in High Security space | Duels allow for limited engagements between Capsuleers in High Security space | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDuelWin3 | |
| 601731 | Duels allow for limited engagements between Capsuleers in High Security space | Duels allow for limited engagements between Capsuleers in High Security space | Character/CareerGoals/SoldierOfFortune/Descriptions/SofDuelWin5 | |
| 601732 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Explorer/AuraHints/ExplorerCareerAgentMission1 | |
| 601733 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Explorer/AuraHints/ExplorerCareerAgentMission2 | |
| 601734 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Explorer/AuraHints/ExplorerCareerAgentMission3 | |
| 601735 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Explorer/AuraHints/ExplorerCareerAgentMission4 | |
| 601736 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Explorer/AuraHints/ExplorerCareerAgentMission5 | |
| 601737 | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanSignature1 | |
| 601738 | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanSignature10 | |
| 601739 | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanSignature25 | |
| 601740 | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | To scan Cosmic Signatures, you will need a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanSignature50 | |
| 601741 | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackContainer1 | |
| 601742 | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackContainer5 | |
| 601743 | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackContainer10 | |
| 601744 | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackContainer15 | |
| 601745 | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Data and Relic Sites are types of Cosmic Signatures that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. To hack a container in one of these sites you will need a <url=showinfo:22175>Data Analyzer</url> or <url=showinfo:22177>Relic Analyzer</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackContainer25 | |
| 601746 | The difficulty of hacking containers outside of High Security space is higher. Also looking for sites in such areas is more risky due to other Capsuleers potentially trying to hunt you down. | The difficulty of hacking containers outside of High Security space is higher. Also looking for sites in such areas is more risky due to other Capsuleers potentially trying to hunt you down. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackLowsecContainer20 | |
| 601747 | The difficulty of hacking containers outside of High Security space is higher. Also looking for sites in such areas is more risky due to other Capsuleers potentially trying to hunt you down. | The difficulty of hacking containers outside of High Security space is higher. Also looking for sites in such areas is more risky due to other Capsuleers potentially trying to hunt you down. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackNullsecContainer20 | |
| 601748 | The difficulty of hacking containers outside of High Security space is higher. Also looking for sites in such areas is more risky due to other Capsuleers potentially trying to hunt you down. | The difficulty of hacking containers outside of High Security space is higher. Also looking for sites in such areas is more risky due to other Capsuleers potentially trying to hunt you down. | Character/CareerGoals/Explorer/AuraHints/ExplorerHackWhContainer20 | |
| 601749 | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanWormholes1 | |
| 601750 | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanWormholes5 | |
| 601751 | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanWormholes10 | |
| 601752 | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Wormhole is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerScanWormholes15 | |
| 601753 | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterGasSites1 | |
| 601754 | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterGasSites5 | |
| 601755 | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterGasSites10 | |
| 601756 | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Gas Site is a type of Cosmic Signature that you can scan with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterGasSites15 | |
| 601757 | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterCombatSites1 | |
| 601758 | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterCombatSites5 | |
| 601759 | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterCombatSites10 | |
| 601760 | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Not to be confused with Combat Anomalies, Combat Sites can be found by scanning Cosmic Signatures with a <url=showinfo:17938>Probe Launcher</url> loaded with 8 <url=showinfo:30013>Scanner Probes</url>. Your exploration frigate might be outmatched by the enemies in those sites, so you may want leave as soon as you enter or bring another ship to the fight after you have scanned the signature. | Character/CareerGoals/Explorer/AuraHints/ExplorerEnterCombatSites15 | |
| 601761 | I am sure that a capable Capsuleer like yourself does not need the basics of <url=helpPointer:neocom.map_beta>space travel</url> explaining to them. | I am sure that a capable Capsuleer like yourself does not need the basics of <url=helpPointer:neocom.map_beta>space travel</url> explaining to them. | Character/CareerGoals/Explorer/AuraHints/ExplorerGateJumps25 | |
| 601762 | I am sure that a capable Capsuleer like yourself does not need the basics of <url=helpPointer:neocom.map_beta>space travel</url> explaining to them. | I am sure that a capable Capsuleer like yourself does not need the basics of <url=helpPointer:neocom.map_beta>space travel</url> explaining to them. | Character/CareerGoals/Explorer/AuraHints/ExplorerGateJumps50 | |
| 601763 | I am sure that a capable Capsuleer like yourself does not need the basics of <url=helpPointer:neocom.map_beta>space travel</url> explaining to them. | I am sure that a capable Capsuleer like yourself does not need the basics of <url=helpPointer:neocom.map_beta>space travel</url> explaining to them. | Character/CareerGoals/Explorer/AuraHints/ExplorerGateJumps100 | |
| 601764 | Time to explore <url=helpPointer:neocom.map_beta>High Security</url> space and visit the different regions there. Maybe you should take in some of the landmarks while you are there. | Time to explore <url=helpPointer:neocom.map_beta>High Security</url> space and visit the different regions there. Maybe you should take in some of the landmarks while you are there. | Character/CareerGoals/Explorer/AuraHints/ExplorerVisitHisec | |
| 601765 | See more of the universe and explore <url=helpPointer:neocom.map_beta>Low Security</url> space. Just be careful, others might attack you there! | See more of the universe and explore <url=helpPointer:neocom.map_beta>Low Security</url> space. Just be careful, others might attack you there! | Character/CareerGoals/Explorer/AuraHints/ExplorerVisitLowsec | |
| 601766 | Not for the faint hearted explorer, it’s time to explore <url=helpPointer:neocom.map_beta>Null Security</url> space. Keep your wits about you! This is the space with no rules. | Not for the faint hearted explorer, it’s time to explore <url=helpPointer:neocom.map_beta>Null Security</url> space. Keep your wits about you! This is the space with no rules. | Character/CareerGoals/Explorer/AuraHints/ExplorerVisitNullsec | |
| 601767 | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Character/CareerGoals/Explorer/AuraHints/ExplorerProjectDiscoverySamples1 | |
| 601768 | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Character/CareerGoals/Explorer/AuraHints/ExplorerProjectDiscoverySamples5 | |
| 601769 | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Character/CareerGoals/Explorer/AuraHints/ExplorerProjectDiscoverySamples10 | |
| 601770 | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Character/CareerGoals/Explorer/AuraHints/ExplorerProjectDiscoverySamples25 | |
| 601771 | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Life as a Capsuleer isn’t all death and destruction. Participate in valuable <url=helpPointer:neocom.ProjectDiscovery>research</url> and help save lives in New Eden. | Character/CareerGoals/Explorer/AuraHints/ExplorerProjectDiscoverySamples50 | |
| 601772 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEntrepreneurCareerAgentMission2 | |
| 601773 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEntrepreneurCareerAgentMission4 | |
| 601774 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEntrepreneurCareerAgentMission6 | |
| 601775 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEntrepreneurCareerAgentMission8 | |
| 601776 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEntrepreneurCareerAgentMission10 | |
| 601777 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistProducerCareerAgentMission2 | |
| 601778 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistProducerCareerAgentMission4 | |
| 601779 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistProducerCareerAgentMission6 | |
| 601780 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistProducerCareerAgentMission8 | |
| 601781 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistProducerCareerAgentMission10 | |
| 601782 | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEarnMarketIsk50k | |
| 601783 | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEarnMarketIsk100k | |
| 601784 | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEarnMarketIsk250k | |
| 601785 | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEarnMarketIsk500k | |
| 601786 | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Not all items have a demand in all locations. Try to <url=helpPointer:neocom.market>sell</url> an item from your inventory to see if there are buyers for it. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistEarnMarketIsk1m | |
| 601787 | Destroyed ships leave a wreck. Fit a <url=showinfo:25861>Salvager</url> or use <url=showinfo:32787>Salvage Drones</url> to salvage them. | Destroyed ships leave a wreck. Fit a <url=showinfo:25861>Salvager</url> or use <url=showinfo:32787>Salvage Drones</url> to salvage them. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistSalvageWrecks10 | |
| 601788 | Destroyed ships leave a wreck. Fit a <url=showinfo:25861>Salvager</url> or use <url=showinfo:32787>Salvage Drones</url> to salvage them. | Destroyed ships leave a wreck. Fit a <url=showinfo:25861>Salvager</url> or use <url=showinfo:32787>Salvage Drones</url> to salvage them. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistSalvageWrecks25 | |
| 601789 | Destroyed ships leave a wreck. Fit a <url=showinfo:25861>Salvager</url> or use <url=showinfo:32787>Salvage Drones</url> to salvage them. | Destroyed ships leave a wreck. Fit a <url=showinfo:25861>Salvager</url> or use <url=showinfo:32787>Salvage Drones</url> to salvage them. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistSalvageWrecks50 | |
| 601790 | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMineVeldspar | |
| 601791 | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMineScordite | |
| 601792 | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMinePyroxeres | |
| 601793 | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | While this type of ore can be found in High Security space, it can still be dangerous. Be prepared to fight or leave. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMinePlagioclase | |
| 601794 | This type of ore can be found in Low Security space. Besides the typical pirates that might occupy the asteroid fields, you may also be attacked by Capsuleers. Watch out. | This type of ore can be found in Low Security space. Besides the typical pirates that might occupy the asteroid fields, you may also be attacked by Capsuleers. Watch out. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMineKernite | |
| 601795 | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistReprocessVeldspar | |
| 601796 | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistReprocessScordite | |
| 601797 | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistReprocessPyroxeres | |
| 601798 | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistReprocessPlagioclase | |
| 601799 | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Reprocessing Plants</url> can be found in most Stations. Training the <url=showinfo:3385>Reprocessing</url> skill will increase your yield. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistReprocessKernite | |
| 601800 | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistManufactureShuttle | |
| 601801 | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistManufactureFrigate | |
| 601802 | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistManufactureDestroyer | |
| 601803 | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | To manufacture an item, you will need the necessary Blueprint and materials. Not all Stations offer manufacturing services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistManufactureCruiser | |
| 601804 | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistCourierMissions1 | |
| 601805 | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistCourierMissions5 | |
| 601806 | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistCourierMissions10 | |
| 601807 | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistCourierMissions15 | |
| 601808 | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For some Distribution Missions an Industrial ship may be required. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistCourierMissions20 | |
| 601809 | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMiningMissions1 | |
| 601810 | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMiningMissions5 | |
| 601811 | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMiningMissions10 | |
| 601812 | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMiningMissions15 | |
| 601813 | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Mining Missions a mining fitted Venture should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistMiningMissions20 | |
| 601814 | Modules, ammunition or Frigate blueprints might be the affordable choices to <url=helpPointer:neocom.market>buy</url> at the beginning of your career. | Modules, ammunition or Frigate blueprints might be the affordable choices to <url=helpPointer:neocom.market>buy</url> at the beginning of your career. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistBuyBlueprint | |
| 601815 | Not all Stations offer copying or research services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Not all Stations offer copying or research services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistCopyBlueprint | |
| 601816 | Not all Stations offer copying or research services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Not all Stations offer copying or research services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistResearchBlueprintME | |
| 601817 | Not all Stations offer copying or research services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Not all Stations offer copying or research services. Use the <url=helpPointer:unique_UI_industryFacilitiesTab>Facilities</url> tab in the Industry window to find which ones do. | Character/CareerGoals/Industrialist/AuraHints/IndustrialistResearchBlueprintTE | |
| 601818 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission1 | |
| 601819 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission2 | |
| 601820 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission3 | |
| 601821 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission4 | |
| 601822 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission5 | |
| 601823 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission6 | |
| 601824 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission7 | |
| 601825 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission8 | |
| 601826 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission9 | |
| 601827 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCareerAgentMission10 | |
| 601828 | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerLevel1SecurityMissions1 | |
| 601829 | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerLevel1SecurityMissions5 | |
| 601830 | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerLevel1SecurityMissions10 | |
| 601831 | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerLevel1SecurityMissions15 | |
| 601832 | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Level 1 Security Missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerLevel1SecurityMissions20 | |
| 601833 | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEnterTier0Abyss | |
| 601834 | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCompleteTier0Abyss1 | |
| 601835 | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCompleteTier0Abyss5 | |
| 601836 | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Abyssal Deadspace is a particularly harsh and unforgiving environment. You will need to defeat all the enemies within 20 minutes if you want to survive. If you have two other Capsuleers for the Frigate Abyssal Deadspace, you can find the fitting in the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerKillTriglavians30 | |
| 601837 | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerDestroyNpc100 | |
| 601838 | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerDestroyNpc150 | |
| 601839 | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerDestroyNpc200 | |
| 601840 | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerDestroyNpc250 | |
| 601841 | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerDestroyNpc300 | |
| 601842 | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnBountyIsk250k | |
| 601843 | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnBountyIsk500k | |
| 601844 | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnBountyIsk1m | |
| 601845 | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Shoot Pirates. Earn Bounties. Profit. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnBountyIsk5m | |
| 601846 | Enter Combat Anomalies or scan down Signatures to find Combat Sites. Prepare a ship by checking the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Enter Combat Anomalies or scan down Signatures to find Combat Sites. Prepare a ship by checking the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCompleteCombatSites5 | |
| 601847 | Enter Combat Anomalies or scan down Signatures to find Combat Sites. Prepare a ship by checking the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Enter Combat Anomalies or scan down Signatures to find Combat Sites. Prepare a ship by checking the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCompleteCombatSites15 | |
| 601848 | Enter Combat Anomalies or scan down Signatures to find Combat Sites. Prepare a ship by checking the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Enter Combat Anomalies or scan down Signatures to find Combat Sites. Prepare a ship by checking the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/Enforcer/AuraHints/EnforcerCompleteCombatSites25 | |
| 601849 | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEpicArcMissions1 | |
| 601850 | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEpicArcMissions5 | |
| 601851 | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEpicArcMissions10 | |
| 601852 | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEpicArcMissions20 | |
| 601853 | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | I believe the Sisters of Eve are in need of assistance. Speak to Sister Alitura and follow her instructions. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEpicArcComplete | |
| 601854 | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Character/CareerGoals/Enforcer/AuraHints/EnforcerSpendMarketIsk50k | |
| 601855 | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Character/CareerGoals/Enforcer/AuraHints/EnforcerSpendMarketIsk250k | |
| 601856 | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Character/CareerGoals/Enforcer/AuraHints/EnforcerSpendMarketIsk500k | |
| 601857 | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Visit <url=helpPointer:neocom.market>Regional Markets</url> to buy items there. Most popular trading hubs are located in <url=showinfo:52678//60003760>Jita</url>, <url=showinfo:1932//60008494>Amarr</url>, <url=showinfo:2498//60004588>Rens</url>, and <url=showinfo:3867//60011866>Dodixie</url>. | Character/CareerGoals/Enforcer/AuraHints/EnforcerSpendMarketIsk1m | |
| 601858 | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Character/CareerGoals/Enforcer/AuraHints/EnforcerGetStandingTo01 | |
| 601859 | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Character/CareerGoals/Enforcer/AuraHints/EnforcerGetStandingTo025 | |
| 601860 | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Character/CareerGoals/Enforcer/AuraHints/EnforcerGetStandingTo05 | |
| 601861 | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Completing Agent Missions will increase your standings with them, their corporation and their faction. | Character/CareerGoals/Enforcer/AuraHints/EnforcerGetStandingToMissionsLevel2 | |
| 601862 | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnLp50 | |
| 601863 | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnLp100 | |
| 601864 | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnLp250 | |
| 601865 | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Loyalty Points are given as rewards for Agent Missions, Incursions and Factional Warfare. | Character/CareerGoals/Enforcer/AuraHints/EnforcerEarnLp500 | |
| 601866 | Loyalty Points can be spent at <url=helpPointer:unique_ui_stationSvc_lpstore>Loyalty Point Stores</url>, which can be found in the Station Panel at most stations. | Loyalty Points can be spent at <url=helpPointer:unique_ui_stationSvc_lpstore>Loyalty Point Stores</url>, which can be found in the Station Panel at most stations. | Character/CareerGoals/Enforcer/AuraHints/EnforcerSpendLp300 | |
| 601867 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission1 | |
| 601868 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission2 | |
| 601869 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission3 | |
| 601870 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission4 | |
| 601871 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission5 | |
| 601872 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission6 | |
| 601873 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission7 | |
| 601874 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission8 | |
| 601875 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission9 | |
| 601876 | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Missions offered by Career Agents offer a variety of rewards including new skills, ships, modules and money in the form of ISK. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCareerAgentMission10 | |
| 601877 | While killing is a form of communication, there are other ways to interact with your fellow Capsuleers, such as using <url=helpPointer:neocom.chatchannels>Chat</url>. | While killing is a form of communication, there are other ways to interact with your fellow Capsuleers, such as using <url=helpPointer:neocom.chatchannels>Chat</url>. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofSendChatMessage | |
| 601878 | The best ship is friendship, so fleet up and make some friends. | The best ship is friendship, so fleet up and make some friends. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofJoinFleet | |
| 601879 | There are a lot of Corporations out there ready to help new Capsuleers like yourself. Find one and apply to join. | There are a lot of Corporations out there ready to help new Capsuleers like yourself. Find one and apply to join. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofJoinCorporation | |
| 601880 | Besides chatting with other Capsuleers, you can also send them <url=helpPointer:neocom.mail>mail</url> messages. | Besides chatting with other Capsuleers, you can also send them <url=helpPointer:neocom.mail>mail</url> messages. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofSendMail | |
| 601881 | Adding someone as your <url=helpPointer:neocom.addressbook>Contact</url> helps you find them later. Whether they are a friend or an enemy. | Adding someone as your <url=helpPointer:neocom.addressbook>Contact</url> helps you find them later. Whether they are a friend or an enemy. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofAddContact | |
| 601882 | <url=showinfo:526>Stasis Webifiers</url> reduce the speed of a target ship. Fit one and try it out. | <url=showinfo:526>Stasis Webifiers</url> reduce the speed of a target ship. Fit one and try it out. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofWebify | |
| 601883 | <url=showinfo:12709>Target Painters</url> increase the signature of enemy ships, making them easier to target and hit. You may need the <url=showinfo:19921>Target Painting Skill</url> to fit one. | <url=showinfo:12709>Target Painters</url> increase the signature of enemy ships, making them easier to target and hit. You may need the <url=showinfo:19921>Target Painting Skill</url> to fit one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofTargetPaint | |
| 601884 | <url=showinfo:3242>Warp Disruptors</url> prevent the target ship from warping away. Fit one and stop your enemies escaping. | <url=showinfo:3242>Warp Disruptors</url> prevent the target ship from warping away. Fit one and stop your enemies escaping. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofWarpDisrupt | |
| 601885 | <url=showinfo:447>Warp Scramblers</url> disable warping, jumping, and the use of Microwarpdrives and Micro Jump Drives on enemy ship. | <url=showinfo:447>Warp Scramblers</url> disable warping, jumping, and the use of Microwarpdrives and Micro Jump Drives on enemy ship. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofWarpScramble | |
| 601886 | Weapon disruptors, like the <url=showinfo:2108>Tracking Disruptor I</url>, can put your enemies at a disadvantage. You may need to train the <url=showinfo:3434>Weapon Disruption</url> skill to use one. | Weapon disruptors, like the <url=showinfo:2108>Tracking Disruptor I</url>, can put your enemies at a disadvantage. You may need to train the <url=showinfo:3434>Weapon Disruption</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofWeaponDisrupt | |
| 601887 | Frigates are the smallest and fastest ships. Given their price they are ideal for new Capsuleers to test themselves in battle. There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Frigates are the smallest and fastest ships. Given their price they are ideal for new Capsuleers to test themselves in battle. There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDestroyNpcInFrigate | |
| 601888 | Destroyers are larger than Frigates and can offer a lot more firepower. However, they are slower and have a larger signature radius, making them ideal targets for Cruisers. There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Destroyers are larger than Frigates and can offer a lot more firepower. However, they are slower and have a larger signature radius, making them ideal targets for Cruisers. There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDestroyNpcInDestroyer | |
| 601889 | Cruisers are larger than Destroyers and are a great step up for experienced Frigate pilots. There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. | Cruisers are larger than Destroyers and are a great step up for experienced Frigate pilots. There’s no shortage of targets in New Eden. You can find enemies in Asteroid Belts, Combat Anomalies and in Security Missions. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDestroyNpcInCruiser | |
| 601890 | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofKillCapsuleers2 | |
| 601891 | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofKillCapsuleers3 | |
| 601892 | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofKillCapsuleers4 | |
| 601893 | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | You can find Capsuleer targets outside of High Security space or in Factional Warfare. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofKillCapsuleers5 | |
| 601894 | Modules like the <url=showinfo:530>Small Energy Nosferatu I</url> drain energy from the target ship and adds it to your own when your Capacitor level is lower than theirs. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Modules like the <url=showinfo:530>Small Energy Nosferatu I</url> drain energy from the target ship and adds it to your own when your Capacitor level is lower than theirs. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDrainCapacitor50 | |
| 601895 | Modules like the <url=showinfo:530>Small Energy Nosferatu I</url> drain energy from the target ship and adds it to your own when your Capacitor level is lower than theirs. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Modules like the <url=showinfo:530>Small Energy Nosferatu I</url> drain energy from the target ship and adds it to your own when your Capacitor level is lower than theirs. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDrainCapacitor100 | |
| 601896 | Modules like the <url=showinfo:530>Small Energy Nosferatu I</url> drain energy from the target ship and adds it to your own when your Capacitor level is lower than theirs. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Modules like the <url=showinfo:530>Small Energy Nosferatu I</url> drain energy from the target ship and adds it to your own when your Capacitor level is lower than theirs. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDrainCapacitor250 | |
| 601897 | Modules, like the <url=showinfo:533>Small Energy Neutralizer I</url>, neutralize a portion of the target ship’s Capacitor. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Modules, like the <url=showinfo:533>Small Energy Neutralizer I</url>, neutralize a portion of the target ship’s Capacitor. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofNeutralizeCapacitor100 | |
| 601898 | Modules, like the <url=showinfo:533>Small Energy Neutralizer I</url>, neutralize a portion of the target ship’s Capacitor. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Modules, like the <url=showinfo:533>Small Energy Neutralizer I</url>, neutralize a portion of the target ship’s Capacitor. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofNeutralizeCapacitor500 | |
| 601899 | Modules, like the <url=showinfo:533>Small Energy Neutralizer I</url>, neutralize a portion of the target ship’s Capacitor. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Modules, like the <url=showinfo:533>Small Energy Neutralizer I</url>, neutralize a portion of the target ship’s Capacitor. You may need to train the <url=showinfo:3423>Capacitor Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofNeutralizeCapacitor2000 | |
| 601900 | Capsuleers can join Faction Warfare, alone or as part of a Corporation or Alliance, to fight for control over areas in Low Security space. | Capsuleers can join Faction Warfare, alone or as part of a Corporation or Alliance, to fight for control over areas in Low Security space. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofJoinFW | |
| 601901 | Anyone enlisted in Factional Warfare must be prepared to fight other Capsuleers. Final blow is the shot that destroys the ship and earns you a killmail. | Anyone enlisted in Factional Warfare must be prepared to fight other Capsuleers. Final blow is the shot that destroys the ship and earns you a killmail. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofKillFwCapsuleeer1 | |
| 601902 | For Level 1 Faction Warfare missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | For Level 1 Faction Warfare missions a combat fitted frigate should be sufficient. You can find suggested AIR fittings by browsing the <url=helpPointer:unique_UI_communityFitFilter>Community Fittings</url> in the Fitting Window. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofLevel1FwMission1 | |
| 601903 | Check the System Capture Mechanics in the Faction Warfare Agency panel. | Check the System Capture Mechanics in the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> Agency panel. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDefendFwComplexNovice | |
| 601904 | Check the System Capture Mechanics in the Faction Warfare Agency panel. | Check the System Capture Mechanics in the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> Agency panel. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofCaptureFwComplexNovice | |
| 601905 | Modules, like the <url=showinfo:3586>Small Remote Shield Booster I</url>, transfer shield power to the target ship, aiding its defense. You may need to train the <url=showinfo:3422>Shield Emission Systems</url> skill to use one. | Modules, like the <url=showinfo:3586>Small Remote Shield Booster I</url>, transfer shield power to the target ship, aiding its defense. You may need to train the <url=showinfo:3422>Shield Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofRemoteBoostShieldHp500 | |
| 601906 | Modules, like the <url=showinfo:3586>Small Remote Shield Booster I</url>, transfer shield power to the target ship, aiding its defense. You may need to train the <url=showinfo:3422>Shield Emission Systems</url> skill to use one. | Modules, like the <url=showinfo:3586>Small Remote Shield Booster I</url>, transfer shield power to the target ship, aiding its defense. You may need to train the <url=showinfo:3422>Shield Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofRemoteBoostShieldHp1000 | |
| 601907 | Modules, like the <url=showinfo:3586>Small Remote Shield Booster I</url>, transfer shield power to the target ship, aiding its defense. You may need to train the <url=showinfo:3422>Shield Emission Systems</url> skill to use one. | Modules, like the <url=showinfo:3586>Small Remote Shield Booster I</url>, transfer shield power to the target ship, aiding its defense. You may need to train the <url=showinfo:3422>Shield Emission Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofRemoteBoostShieldHp2500 | |
| 601908 | Modules, like the <url=showinfo:11355>Small Remote Armor Repairer I</url>, repair damage done to the armor of the target ship. You may need to train the <url=showinfo:16069>Remote Armor Repair Systems</url> skill to use one. | Modules, like the <url=showinfo:11355>Small Remote Armor Repairer I</url>, repair damage done to the armor of the target ship. You may need to train the <url=showinfo:16069>Remote Armor Repair Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofRemoteRepArmorHp500 | |
| 601909 | Modules, like the <url=showinfo:11355>Small Remote Armor Repairer I</url>, repair damage done to the armor of the target ship. You may need to train the <url=showinfo:16069>Remote Armor Repair Systems</url> skill to use one. | Modules, like the <url=showinfo:11355>Small Remote Armor Repairer I</url>, repair damage done to the armor of the target ship. You may need to train the <url=showinfo:16069>Remote Armor Repair Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofRemoteRepArmorHp1000 | |
| 601910 | Modules, like the <url=showinfo:11355>Small Remote Armor Repairer I</url>, repair damage done to the armor of the target ship. You may need to train the <url=showinfo:16069>Remote Armor Repair Systems</url> skill to use one. | Modules, like the <url=showinfo:11355>Small Remote Armor Repairer I</url>, repair damage done to the armor of the target ship. You may need to train the <url=showinfo:16069>Remote Armor Repair Systems</url> skill to use one. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofRemoteRepArmorHp2500 | |
| 601911 | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofLoseShip1 | |
| 601912 | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofLoseShip5 | |
| 601913 | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofLoseShip10 | |
| 601914 | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofLoseShip15 | |
| 601915 | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Even the very best Capsuleers lose their ships sometimes. Ship loss is just part of the learning process. It eases the pain to have the <url=helpPointer:unique_ui_stationSvc_insurance>ship insured</url> beforehand. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofLoseShip20 | |
| 601916 | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDuelChallenge | |
| 601917 | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDuelWin1 | |
| 601918 | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDuelWin3 | |
| 601919 | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | You can invite another Capsuleer to a duel from the context menu if you see each other in space. Just remember to never use a ship that you can't afford to replace. | Character/CareerGoals/SoldierOfFortune/AuraHints/SofDuelWin5 | |
| 601920 | Find Career Agents | Find Career Agents | Character/CareerGoals/Explorer/AgencyLinks/ExplorerCareerAgentMission1 | |
| 601921 | Find Career Agents | Find Career Agents | Character/CareerGoals/Explorer/AgencyLinks/ExplorerCareerAgentMission2 | |
| 601922 | Find Career Agents | Find Career Agents | Character/CareerGoals/Explorer/AgencyLinks/ExplorerCareerAgentMission3 | |
| 601923 | Find Career Agents | Find Career Agents | Character/CareerGoals/Explorer/AgencyLinks/ExplorerCareerAgentMission4 | |
| 601924 | Find Career Agents | Find Career Agents | Character/CareerGoals/Explorer/AgencyLinks/ExplorerCareerAgentMission5 | |
| 601925 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanSignature1 | |
| 601926 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanSignature10 | |
| 601927 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanSignature25 | |
| 601928 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanSignature50 | |
| 601929 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackContainer1 | |
| 601930 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackContainer5 | |
| 601931 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackContainer10 | |
| 601932 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackContainer15 | |
| 601933 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackContainer25 | |
| 601934 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackLowsecContainer20 | |
| 601935 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackNullsecContainer20 | |
| 601936 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerHackWhContainer20 | |
| 601937 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanWormholes1 | |
| 601938 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanWormholes5 | |
| 601939 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanWormholes10 | |
| 601940 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerScanWormholes15 | |
| 601941 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterGasSites1 | |
| 601942 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterGasSites5 | |
| 601943 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterGasSites10 | |
| 601944 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterGasSites15 | |
| 601945 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterCombatSites1 | |
| 601946 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterCombatSites5 | |
| 601947 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterCombatSites10 | |
| 601948 | Find Cosmic Signatures | Find Cosmic Signatures | Character/CareerGoals/Explorer/AgencyLinks/ExplorerEnterCombatSites15 | |
| 601960 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistEntrepreneurCareerAgentMission2 | |
| 601961 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistEntrepreneurCareerAgentMission4 | |
| 601962 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistEntrepreneurCareerAgentMission6 | |
| 601963 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistEntrepreneurCareerAgentMission8 | |
| 601964 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistEntrepreneurCareerAgentMission10 | |
| 601965 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistProducerCareerAgentMission2 | |
| 601966 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistProducerCareerAgentMission4 | |
| 601967 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistProducerCareerAgentMission6 | |
| 601968 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistProducerCareerAgentMission8 | |
| 601969 | Find Career Agents | Find Career Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistProducerCareerAgentMission10 | |
| 601978 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMineVeldspar | |
| 601979 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMineScordite | |
| 601980 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMinePyroxeres | |
| 601981 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMinePlagioclase | |
| 601982 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMineKernite | |
| 601983 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistReprocessVeldspar | |
| 601984 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistReprocessScordite | |
| 601985 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistReprocessPyroxeres | |
| 601986 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistReprocessPlagioclase | |
| 601987 | Find Asteroid Belts | Find Asteroid Belts | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistReprocessKernite | |
| 601992 | Find Distribution Agents | Find Distribution Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistCourierMissions1 | |
| 601993 | Find Distribution Agents | Find Distribution Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistCourierMissions5 | |
| 601994 | Find Distribution Agents | Find Distribution Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistCourierMissions10 | |
| 601995 | Find Distribution Agents | Find Distribution Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistCourierMissions15 | |
| 601996 | Find Distribution Agents | Find Distribution Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistCourierMissions20 | |
| 601997 | Find Mining Agents | Find Mining Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMiningMissions1 | |
| 601998 | Find Mining Agents | Find Mining Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMiningMissions5 | |
| 601999 | Find Mining Agents | Find Mining Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMiningMissions10 | |
| 602000 | Find Mining Agents | Find Mining Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMiningMissions15 | |
| 602001 | Find Mining Agents | Find Mining Agents | Character/CareerGoals/Industrialist/AgencyLinks/IndustrialistMiningMissions20 | |
| 602006 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission1 | |
| 602007 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission2 | |
| 602008 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission3 | |
| 602009 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission4 | |
| 602010 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission5 | |
| 602011 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission6 | |
| 602012 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission7 | |
| 602013 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission8 | |
| 602014 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission9 | |
| 602015 | Find Career Agents | Find Career Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCareerAgentMission10 | |
| 602016 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerLevel1SecurityMissions1 | |
| 602017 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerLevel1SecurityMissions5 | |
| 602018 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerLevel1SecurityMissions10 | |
| 602019 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerLevel1SecurityMissions15 | |
| 602020 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerLevel1SecurityMissions20 | |
| 602021 | Learn about Abyssal Deadspace | Learn about Abyssal Deadspace | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEnterTier0Abyss | |
| 602022 | Learn about Abyssal Deadspace | Learn about Abyssal Deadspace | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCompleteTier0Abyss1 | |
| 602023 | Learn about Abyssal Deadspace | Learn about Abyssal Deadspace | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCompleteTier0Abyss5 | |
| 602024 | Learn about Abyssal Deadspace | Learn about Abyssal Deadspace | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerKillTriglavians30 | |
| 602025 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerDestroyNpc100 | |
| 602026 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerDestroyNpc150 | |
| 602027 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerDestroyNpc200 | |
| 602028 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerDestroyNpc250 | |
| 602029 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerDestroyNpc300 | |
| 602030 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnBountyIsk250k | |
| 602031 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnBountyIsk500k | |
| 602032 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnBountyIsk1m | |
| 602033 | Open the Agency | Open the Agency | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnBountyIsk5m | |
| 602034 | Find Combat Anomalies | Find Combat Anomalies | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCompleteCombatSites5 | |
| 602035 | Find Combat Anomalies | Find Combat Anomalies | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCompleteCombatSites15 | |
| 602036 | Find Combat Anomalies | Find Combat Anomalies | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerCompleteCombatSites25 | |
| 602037 | Select an Epic Arc | Select an Epic Arc | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEpicArcMissions1 | |
| 602038 | Select an Epic Arc | Select an Epic Arc | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEpicArcMissions5 | |
| 602039 | Select an Epic Arc | Select an Epic Arc | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEpicArcMissions10 | |
| 602040 | Select an Epic Arc | Select an Epic Arc | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEpicArcMissions20 | |
| 602041 | Select an Epic Arc | Select an Epic Arc | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEpicArcComplete | |
| 602046 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerGetStandingTo01 | |
| 602047 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerGetStandingTo025 | |
| 602048 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerGetStandingTo05 | |
| 602049 | Find Security Agents | Find Security Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerGetStandingToMissionsLevel2 | |
| 602050 | Find Faction Warfare Agents | Find Faction Warfare Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnLp50 | |
| 602051 | Find Faction Warfare Agents | Find Faction Warfare Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnLp100 | |
| 602052 | Find Faction Warfare Agents | Find Faction Warfare Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnLp250 | |
| 602053 | Find Faction Warfare Agents | Find Faction Warfare Agents | Character/CareerGoals/Enforcer/AgencyLinks/EnforcerEarnLp500 | |
| 602055 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission1 | |
| 602056 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission2 | |
| 602057 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission3 | |
| 602058 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission4 | |
| 602059 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission5 | |
| 602060 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission6 | |
| 602061 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission7 | |
| 602062 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission8 | |
| 602063 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission9 | |
| 602064 | Find Career Agents | Find Career Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCareerAgentMission10 | |
| 602066 | Find or create Fleets | Find or create Fleets | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofJoinFleet | |
| 602067 | Open Corporation Recruitment | Open Corporation Recruitment | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofJoinCorporation | |
| 602075 | Open the Agency | Open the Agency | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofDestroyNpcInFrigate | |
| 602076 | Open the Agency | Open the Agency | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofDestroyNpcInDestroyer | |
| 602077 | Open the Agency | Open the Agency | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofDestroyNpcInCruiser | |
| 602078 | Find Faction Warfare information | Find Faction Warfare information | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofKillCapsuleers2 | |
| 602079 | Find Faction Warfare information | Find Faction Warfare information | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofKillCapsuleers3 | |
| 602080 | Find Faction Warfare information | Find Faction Warfare information | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofKillCapsuleers4 | |
| 602081 | Find Faction Warfare information | Find Faction Warfare information | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofKillCapsuleers5 | |
| 602088 | Learn about Faction Warfare | Learn about Faction Warfare | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofJoinFW | |
| 602089 | Learn about Faction Warfare | Learn about Faction Warfare | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofKillFwCapsuleeer1 | |
| 602090 | Find Faction Warfare Agents | Find Faction Warfare Agents | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofLevel1FwMission1 | |
| 602091 | Find Faction Warfare Systems | Find Faction Warfare Systems | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofDefendFwComplexNovice | |
| 602092 | Find Faction Warfare Systems | Find Faction Warfare Systems | Character/CareerGoals/SoldierOfFortune/AgencyLinks/SofCaptureFwComplexNovice | |
| 602113 | The Stand (Minmatar) | The Stand (Minmatar) | ||
| 602114 | Make a stand at the pirate base – destroy at least one ship and survive for as long as you can against the reinforcements that come. | Make a stand at the pirate base – destroy at least one ship and survive for as long as you can against the reinforcements that come. | ||
| 602115 | Beacon | Beacon | ||
| 602116 | Chlorine Cloud | Chlorine Cloud | ||
| 602117 | Group 1 | Group 1 | ||
| 602118 | Group 2 | Group 2 | ||
| 602119 | Terrorist | Terrorist | ||
| 602120 | Dead | Dead | ||
| 602121 | Beacon | Beacon | ||
| 602122 | Okay, get the hell out of there! | Okay, get the hell out of there! | ||
| 602123 | Message from Agent | Message from Agent | ||
| 602124 | Okay, get the hell out of there! | Okay, get the hell out of there! | ||
| 602125 | Message from Agent | Message from Agent | ||
| 602126 | The Stand (Amarr) | The Stand (Amarr) | ||
| 602127 | Make a stand at the pirate base – destroy at least one ship and survive for as long as you can against the reinforcements that come. | Make a stand at the pirate base – destroy at least one ship and survive for as long as you can against the reinforcements that come. | ||
| 602128 | Group 1 | Group 1 | ||
| 602129 | Group 2 | Group 2 | ||
| 602130 | Terrorist | Terrorist | ||
| 602131 | Dead | Dead | ||
| 602132 | Beacon | Beacon | ||
| 602133 | Chlorine Cloud | Chlorine Cloud | ||
| 602134 | Beacon | Beacon | ||
| 602135 | Okay, get the hell out of there! | Okay, get the hell out of there! | ||
| 602136 | Message from Agent | Message from Agent | ||
| 602137 | Okay, get the hell out of there! | Okay, get the hell out of there! | ||
| 602138 | Message from Agent | Message from Agent | ||
| 602139 | A Friend in Need (Gallente) | A Friend in Need (Gallente) | ||
| 602140 | Find the missing agent and repair his vessel. | Find the missing agent and repair his vessel. | ||
| 602141 | Basic systems are operational once again, we have functional warp drives. Thank you, pilot. I owe you one. I'm getting out of here. | Basic systems are operational once again, we have functional warp drives. Thank you, pilot. I owe you one. I'm getting out of here. | ||
| 602142 | Transmission from Damaged Vessel | Transmission from Damaged Vessel | ||
| 602143 | A Friend in Need (Caldari) | A Friend in Need (Caldari) | ||
| 602144 | Find the missing agent and repair his vessel. | Find the missing agent and repair his vessel. | ||
| 602145 | Basic systems are operational once again, we have functional warp drives. Thank you, pilot. I owe you one. I'm getting out of here. | Basic systems are operational once again, we have functional warp drives. Thank you, pilot. I owe you one. I'm getting out of here. | ||
| 602146 | Transmission from Damaged Vessel | Transmission from Damaged Vessel | ||
| 602147 | Mutate Item | Mutate Item | UI/DynamicItem/MutateItem | |
| 602159 | Secure Generic Data Storage | Secure Generic Data Storage | Name of item 64353 (Non-Interactable Object) | |
| 602160 | Secure Generic Data Storage Wreckage | Secure Generic Data Storage Wreckage | Name of item 64354 (Non-Interactable Object) | |
| 602161 | Secure Generic Data Vault | Secure Generic Data Vault | Name of item 64355 (Non-Interactable Object) | |
| 602162 | Secure Generic Data Vault Wreckage | Secure Generic Data Vault Wreckage | Name of item 64356 (Non-Interactable Object) | |
| 602163 | Particle Cloud 01b | Particle Cloud 01b | Name of item 64357 (Non-Interactable Object) | |
| 602164 | Particle Cloud 01c | Particle Cloud 01c | Name of item 64358 (Non-Interactable Object) | |
| 602165 | Particle Cloud 01d | Particle Cloud 01d | Name of item 64359 (Non-Interactable Object) | |
| 602166 | Particle Cloud 01e | Particle Cloud 01e | Name of item 64360 (Non-Interactable Object) | |
| 602167 | Particle Cloud 01f | Particle Cloud 01f | Name of item 64361 (Non-Interactable Object) | |
| 602168 | Static Cloud 01a | Static Cloud 01a | Name of item 64362 (Non-Interactable Object) | |
| 602169 | Static Cloud 01b | Static Cloud 01b | Name of item 64363 (Non-Interactable Object) | |
| 602170 | Static Cloud 01c | Static Cloud 01c | Name of item 64364 (Non-Interactable Object) | |
| 602171 | Static Cloud 01d | Static Cloud 01d | Name of item 64365 (Non-Interactable Object) | |
| 602172 | Static Cloud 01e | Static Cloud 01e | Name of item 64366 (Non-Interactable Object) | |
| 602173 | Particle Cloud 100k Flat 01a | Particle Cloud 100k Flat 01a | Name of item 64367 (Non-Interactable Object) | |
| 602174 | Particle Cloud 100k Flat 01b | Particle Cloud 100k Flat 01b | Name of item 64368 (Non-Interactable Object) | |
| 602175 | Particle Cloud 100k Sphere 01a | Particle Cloud 100k Sphere 01a | Name of item 64369 (Non-Interactable Object) | |
| 602176 | Particle Cloud 100k Sphere 01b | Particle Cloud 100k Sphere 01b | Name of item 64370 (Non-Interactable Object) | |
| 602177 | Particle Cloud Donut 01a | Particle Cloud Donut 01a | Name of item 64371 (Non-Interactable Object) | |
| 602178 | Particle Cloud Donut 01b | Particle Cloud Donut 01b | Name of item 64372 (Non-Interactable Object) | |
| 602202 | Basics of ECM | Basics of ECM | ||
| 602203 | Electronic Counter Measures (ECM) | Electronic Counter Measures (ECM) | ||
| 602204 | Combat Mechanics | Combat Mechanics | ||
| 602205 | Basics of Energy Neutralizers | Basics of Energy Neutralizers | ||
| 602206 | Energy Neutralizers | Energy Neutralizers | ||
| 602207 | Basics of Missile Application | Basics of Missile Application | ||
| 602208 | Missile Application | Missile Application | ||
| 602209 | Basics of Missile Range | Basics of Missile Range | ||
| 602210 | Missile Range | Missile Range | ||
| 602211 | Basics of Optimal Range | Basics of Optimal Range | ||
| 602212 | Optimal Range | Optimal Range | ||
| 602213 | Basics of Sensor Dampening | Basics of Sensor Dampening | ||
| 602214 | Sensor Dampening | Sensor Dampening | ||
| 602215 | Basics of Spiral Tackling | Basics of Spiral Tackling | ||
| 602216 | Spiral Tackle | Spiral Tackle | ||
| 602217 | Basics of Target Painting | Basics of Target Painting | ||
| 602218 | Target Painting | Target Painting | ||
| 602219 | Basics of Tracking | Basics of Tracking | ||
| 602220 | Tracking | Tracking | ||
| 602221 | Basics of Warp Disruption | Basics of Warp Disruption | ||
| 602222 | Warp Disruption | Warp Disruption | ||
| 602223 | Basics of Weapon Disruption | Basics of Weapon Disruption | ||
| 602224 | Weapon Disruption | Weapon Disruption | ||
| 602236 | Earn 750 Exploration Career Points | Earn 750 Exploration Career Points | Character/CareerGoals/Explorer/Names/ExplorerGraduation | |
| 602237 | Explorer Career Graduation | Explorer Career Graduation | Character/CareerGoals/Explorer/Descriptions/ExplorerGraduation | |
| 602238 | Earn 750 Industrialist Career Points | Earn 750 Industrialist Career Points | Character/CareerGoals/Industrialist/Names/IndustrialistGraduation | |
| 602239 | Industrialist Career Graduation | Industrialist Career Graduation | Character/CareerGoals/Industrialist/Descriptions/IndustrialistGraduation | |
| 602240 | Earn 750 Enforcer Career Points | Earn 750 Enforcer Career Points | Character/CareerGoals/Enforcer/Names/EnforcerGraduation | |
| 602241 | Enforcer Career Graduation | Enforcer Career Graduation | Character/CareerGoals/Enforcer/Descriptions/EnforcerGraduation | |
| 602242 | Earn 750 Soldier of Fortune Career Points | Earn 750 Soldier of Fortune Career Points | Character/CareerGoals/SoldierOfFortune/Names/SofGraduation | |
| 602243 | Soldier of Fortune Career Graduation | Soldier of Fortune Career Graduation | Character/CareerGoals/SoldierOfFortune/Descriptions/SofGraduation | |
| 602244 | 64377_Female_Outer_RobeF01_Types_RobeAF01_AmarrFoundation.png | 64377_Female_Outer_RobeF01_Types_RobeAF01_AmarrFoundation.png | Name of item 64377 (Outer) | |
| 602246 | Overall Career Milestone 2 | Overall Career Milestone 2 | Character/CareerGoals/OverallGoals/Descriptions/OverallProgressCp1500 | |
| 602248 | Earn 1500 Career Points | Earn 1500 Career Points | Character/CareerGoals/OverallGoals/Names/OverallProgressCp1500 | |
| 602250 | Earn 2250 Career Points | Earn 2250 Career Points | Character/CareerGoals/OverallGoals/Names/OverallProgressCp2250 | |
| 602251 | Overall Career Milestone 3 | Overall Career Milestone 3 | Character/CareerGoals/OverallGoals/Descriptions/OverallProgressCp2250 | |
| 602252 | Earn 3000 Career Points | Earn 3000 Career Points | Character/CareerGoals/OverallGoals/Names/OverallProgressCp3000 | |
| 602253 | Overall Career Milestone 4 | Overall Career Milestone 4 | Character/CareerGoals/OverallGoals/Descriptions/OverallProgressCp3000 | |
| 602254 | 64378_Female_Outer_RobeF01_Types_RobeAF01_AmarrFoundation_HQ.png | 64378_Female_Outer_RobeF01_Types_RobeAF01_AmarrFoundation_HQ.png | Name of item 64378 (Outer) | |
| 602255 | 64379_Male_outer_RobeAM01_Types_RobeAM01_AmarrFoundation.png | 64379_Male_outer_RobeAM01_Types_RobeAM01_AmarrFoundation.png | Name of item 64379 (Outer) | |
| 602256 | 64380_Male_outer_RobeAM01_Types_RobeAM01_AmarrFoundation_HQ.png | 64380_Male_outer_RobeAM01_Types_RobeAM01_AmarrFoundation_HQ.png | Name of item 64380 (Outer) | |
| 602272 | Pirate Leader | Pirate Leader | ||
| 602274 | Glue (Gallente) | Glue (Gallente) | ||
| 602275 | Use the Civilian Stasis Webifier to corner the pirate and then interrogate him. | Use the Civilian Stasis Webifier to corner the pirate and then interrogate him. | ||
| 602276 | Pirate Leader | Pirate Leader | ||
| 602277 | Acidic Cloud | Acidic Cloud | ||
| 602278 | CONCORD Threat Reclamation Team | CONCORD Threat Reclamation Team | ||
| 602279 | Alright, I'm standing down! I'll co-operate, just let me live! | Alright, I'm standing down! I'll co-operate, just let me live! | ||
| 602280 | Incoming Transmission | Incoming Transmission | ||
| 602281 | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | ||
| 602282 | Transmission from Agent | Transmission from Agent | ||
| 602283 | Alright, I'm standing down! I'll co-operate, just let me live! | Alright, I'm standing down! I'll co-operate, just let me live! | ||
| 602284 | Incoming Transmission | Incoming Transmission | ||
| 602285 | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | ||
| 602286 | Transmission from Agent | Transmission from Agent | ||
| 602287 | Get out of here, egger. | Get out of here, egger. | ||
| 602288 | Incoming Transmission | Incoming Transmission | ||
| 602289 | Glue (Minmatar) | Glue (Minmatar) | ||
| 602290 | Use the Civilian Stasis Webifier to corner the pirate and then interrogate him. | Use the Civilian Stasis Webifier to corner the pirate and then interrogate him. | ||
| 602291 | Acidic Cloud | Acidic Cloud | ||
| 602292 | CONCORD Threat Reclamation Team | CONCORD Threat Reclamation Team | ||
| 602293 | Pirate Leader | Pirate Leader | ||
| 602294 | Get out of here, egger. | Get out of here, egger. | ||
| 602295 | Incoming Transmission | Incoming Transmission | ||
| 602296 | Alright, I'm standing down! I'll co-operate, just let me live! | Alright, I'm standing down! I'll co-operate, just let me live! | ||
| 602297 | Incoming Transmission | Incoming Transmission | ||
| 602298 | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | ||
| 602299 | Transmission from Agent | Transmission from Agent | ||
| 602300 | Alright, I'm standing down! I'll co-operate, just let me live! | Alright, I'm standing down! I'll co-operate, just let me live! | ||
| 602301 | Incoming Transmission | Incoming Transmission | ||
| 602302 | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | ||
| 602303 | Transmission from Agent | Transmission from Agent | ||
| 602304 | Glue (Caldari) | Glue (Caldari) | ||
| 602305 | Use the Civilian Stasis Webifier to corner the pirate and then interrogate him. | Use the Civilian Stasis Webifier to corner the pirate and then interrogate him. | ||
| 602306 | Acidic Cloud | Acidic Cloud | ||
| 602307 | CONCORD Threat Reclamation Team | CONCORD Threat Reclamation Team | ||
| 602308 | Pirate Leader | Pirate Leader | ||
| 602309 | Get out of here, egger. | Get out of here, egger. | ||
| 602310 | Incoming Transmission | Incoming Transmission | ||
| 602311 | Alright, I'm standing down! I'll co-operate, just let me live! | Alright, I'm standing down! I'll co-operate, just let me live! | ||
| 602312 | Incoming Transmission | Incoming Transmission | ||
| 602313 | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | ||
| 602314 | Transmission from Agent | Transmission from Agent | ||
| 602315 | Alright, I'm standing down! I'll co-operate, just let me live! | Alright, I'm standing down! I'll co-operate, just let me live! | ||
| 602316 | Incoming Transmission | Incoming Transmission | ||
| 602317 | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | Stand down, pilot. Good work. Report back to me when you're ready, CONCORD can take it from here. | ||
| 602318 | Transmission from Agent | Transmission from Agent | ||
| 602447 | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Amarr" | |
| 602448 | Completed | Completed | UI/CareerPortal/GoalCompleted | |
| 602449 | {[numeric]progressValue, useGrouping} / {[numeric]targetValue, useGrouping,} Completed | {[numeric]progressValue, useGrouping} / {[numeric]targetValue, useGrouping,} Completed | UI/CareerPortal/GoalProgressCompleted | |
| 602466 | CONCORD Fleet Commander | CONCORD Fleet Commander | Name of item 64404 (Mission CONCORD Battleship) | |
| 602467 | This is a battleship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. | This is a battleship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. | Description of item "CONCORD Fleet Commander" (64404) | |
| 602537 | Claim Rewards | Claim Rewards | UI/CareerPortal/ClaimRewards | |
| 602562 | Colony Battleship Wreckage | Colony Battleship Wreckage | ||
| 602563 | Colony Battleship Wreckage | Colony Battleship Wreckage | Name of item 64416 (Non-Interactable Object) | |
| 602564 | Angel Barrier ZX | Angel Barrier ZX | Name of item 64417 (Non-Interactable Object) | |
| 602578 | Harat Mamtan | Harat Mamtan | ||
| 603207 | Standings gain: {[numeric]standing, decimalPlaces=2} | Standings gain: {[numeric]standing, decimalPlaces=2} | UI/Common/StandingsGain | |
| 605083 | Particle Cloud Thunder Large 01c | Particle Cloud Thunder Large 01c | Name of item 64427 (Non-Interactable Object) | |
| 605084 | Swirling Cloud 01a | Swirling Cloud 01a | Name of item 64428 (Non-Interactable Object) | |
| 605085 | Swirling Cloud 01b | Swirling Cloud 01b | Name of item 64429 (Non-Interactable Object) | |
| 605101 | Keflan's Repair Shop | Keflan's Repair Shop | ||
| 605102 | Keflan's Residency | Keflan's Residency | ||
| 605103 | Ator's Residency | Ator's Residency | ||
| 605104 | Ator's Repair Shop | Ator's Repair Shop | ||
| 605105 | Ator's Residency | Ator's Residency | ||
| 605106 | Ator's Repair Shop | Ator's Repair Shop | ||
| 605107 | Shattered Arkonor Asteroid | Shattered Arkonor Asteroid | Name of item 64430 (Non-Interactable Object) | |
| 605108 | Shattered Gneiss Asteroid | Shattered Gneiss Asteroid | Name of item 64431 (Non-Interactable Object) | |
| 605109 | Shattered Kernite Asteroid | Shattered Kernite Asteroid | Name of item 64432 (Non-Interactable Object) | |
| 605110 | Cloven Arkonor Asteroid | Cloven Arkonor Asteroid | Name of item 64433 (Non-Interactable Object) | |
| 605111 | Cloven Kernite Asteroid | Cloven Kernite Asteroid | Name of item 64434 (Non-Interactable Object) | |
| 605112 | Barren Asteroid | Barren Asteroid | Name of item 64435 (Non-Interactable Object) | |
| 605517 | Following must be provided as collateral | Following must be provided as collateral | UI/Agents/StandardMission/CollateralText | |
| 605922 | You will be granted this item if you accept the mission | You will be granted this item if you accept the mission | UI/Agents/StandardMission/GrantedItemText | |
| 605923 | Current ship does not meet the {startLink}requirements{endLink} | Current ship does not meet the {startLink}requirements{endLink} | UI/Agents/StandardMission/ShipRequirementsText | |
| 605924 | Objectives | Objectives | UI/Agents/StandardMission/Objectives | |
| 606790 | Go to Activities |
Go to Activities |
UI/CareerPortal/GoToActivities | |
| 606791 | Go to Career Overview |
Go to Career Overview |
UI/CareerPortal/GoToCareerOverview | |
| 606792 | Report to: | Report to: | UI/Agents/StandardMission/ObjectiveReportTo | |
| 606793 | This station | This station | UI/Agents/StandardMission/ThisStation | |
| 606794 | This solar system | This solar system | UI/Agents/StandardMission/ThisSolarSystem | |
| 606795 | {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} | {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} | UI/Agents/StandardMission/JumpsAway Name of item 64455 (Non-Interactable Object) | |
| 606796 | Angel Junction | Angel Junction | Name of item 64456 (Non-Interactable Object) | |
| 606797 | Angel Barrier X | Angel Barrier X | Name of item 64457 (Non-Interactable Object) | |
| 606798 | Angel Elevator | Angel Elevator | Name of item 64458 (Non-Interactable Object) | |
| 606799 | Angel Missile Battery | Angel Missile Battery | Name of item 64459 (Non-Interactable Object) | |
| 606800 | Guristas Lookout | Guristas Lookout | Name of item 64460 (Non-Interactable Object) | |
| 606801 | Guristas Junction | Guristas Junction | Name of item 64461 (Non-Interactable Object) | |
| 606802 | Guristas Barrier X | Guristas Barrier X | Name of item 64462 (Non-Interactable Object) | |
| 606803 | Guristas Elevator | Guristas Elevator | Name of item 64463 (Non-Interactable Object) | |
| 606804 | Guristas Missile Battery | Guristas Missile Battery | Name of item 64464 (Non-Interactable Object) | |
| 606805 | Bloodraider Lookout | Bloodraider Lookout | Name of item 64465 (Non-Interactable Object) | |
| 606806 | Bloodraider Junction | Bloodraider Junction | Name of item 64466 (Non-Interactable Object) | |
| 606807 | Bloodraider Barrier X | Bloodraider Barrier X | Name of item 64467 (Non-Interactable Object) | |
| 606808 | Bloodraider Elevator | Bloodraider Elevator | Name of item 64468 (Non-Interactable Object) | |
| 606809 | Bloodraider Missile Battery | Bloodraider Missile Battery | Name of item 64469 (Non-Interactable Object) | |
| 606810 | Serpentis Lookout | Serpentis Lookout | Name of item 64470 (Non-Interactable Object) | |
| 606811 | Serpentis Junction | Serpentis Junction | Name of item 64471 (Non-Interactable Object) | |
| 606812 | Serpentis Barrier X | Serpentis Barrier X | Name of item 64472 (Non-Interactable Object) | |
| 606813 | Serpentis Elevator | Serpentis Elevator | Name of item 64473 (Non-Interactable Object) | |
| 606814 | Serpentis Missile Battery | Serpentis Missile Battery | Name of item 64474 (Non-Interactable Object) | |
| 606815 | Blue Holo Corner 01a | Blue Holo Corner 01a | Name of item 64475 (Non-Interactable Object) | |
| 606816 | Blue Holo Corner 02a | Blue Holo Corner 02a | Name of item 64476 (Non-Interactable Object) | |
| 606817 | Blue Holo Corner Curved 01a | Blue Holo Corner Curved 01a | Name of item 64477 (Non-Interactable Object) | |
| 606818 | Blue Holo Detailed 01a | Blue Holo Detailed 01a | Name of item 64478 (Non-Interactable Object) | |
| 606819 | Teal Holo Detailed 01a | Teal Holo Detailed 01a | Name of item 64479 (Non-Interactable Object) | |
| 606820 | Yellow Holo Corner Curved 01a | Yellow Holo Corner Curved 01a | Name of item 64480 (Non-Interactable Object) | |
| 606821 | Yellow Holo Detailed 01a | Yellow Holo Detailed 01a | Name of item 64481 (Non-Interactable Object) | |
| 606822 | Yellow Holo Detailed 02a | Yellow Holo Detailed 02a | Name of item 64482 (Non-Interactable Object) | |
| 606823 | Yellow Holo Straight 01a | Yellow Holo Straight 01a | Name of item 64483 (Non-Interactable Object) | |
| 606824 | Yellow Holo Straight 02a | Yellow Holo Straight 02a | Name of item 64484 (Non-Interactable Object) | |
| 606825 | Yellow Holo Straight Long 02b | Yellow Holo Straight Long 02b | Name of item 64485 (Non-Interactable Object) | |
| 606826 | Blue Holo Straight 02a | Blue Holo Straight 02a | Name of item 64486 (Non-Interactable Object) | |
| 606827 | Blue Holo Straight Long 02b | Blue Holo Straight Long 02b | Name of item 64487 (Non-Interactable Object) | |
| 606828 | Orange Holo Corner 01a | Orange Holo Corner 01a | Name of item 64488 (Non-Interactable Object) | |
| 606829 | Orange Holo Corner 02a | Orange Holo Corner 02a | Name of item 64489 (Non-Interactable Object) | |
| 606830 | Orange Holo Corner Curved 01a | Orange Holo Corner Curved 01a | Name of item 64490 (Non-Interactable Object) | |
| 606831 | Orange Holo Detailed 01a | Orange Holo Detailed 01a | Name of item 64491 (Non-Interactable Object) | |
| 606832 | Orange Holo Detailed 02a | Orange Holo Detailed 02a | Name of item 64492 (Non-Interactable Object) | |
| 606833 | Orange Holo Straight 01a | Orange Holo Straight 01a | Name of item 64493 (Non-Interactable Object) | |
| 606834 | Orange Holo Straight 02a | Orange Holo Straight 02a | Name of item 64494 (Non-Interactable Object) | |
| 606835 | Orange Holo Straight Long 02b | Orange Holo Straight Long 02b | Name of item 64495 (Non-Interactable Object) | |
| 606836 | Red Holo Corner 02a | Red Holo Corner 02a | Name of item 64496 (Non-Interactable Object) | |
| 606837 | Red Holo Corner Curved 01a | Red Holo Corner Curved 01a | Name of item 64497 (Non-Interactable Object) | |
| 606838 | Red Holo Detailed 01a | Red Holo Detailed 01a | Name of item 64498 (Non-Interactable Object) | |
| 606839 | Red Holo Detailed 02a | Red Holo Detailed 02a | Name of item 64499 (Non-Interactable Object) | |
| 606840 | Red Holo Straight 01a | Red Holo Straight 01a | Name of item 64500 (Non-Interactable Object) | |
| 606841 | Red Holo Straight 02a | Red Holo Straight 02a | Name of item 64501 (Non-Interactable Object) | |
| 606842 | Red Holo Straight Long 02b | Red Holo Straight Long 02b | Name of item 64502 (Non-Interactable Object) | |
| 606843 | Teal Holo Corner 01a | Teal Holo Corner 01a | Name of item 64503 (Non-Interactable Object) | |
| 606844 | Teal Holo Corner 02a | Teal Holo Corner 02a | Name of item 64504 (Non-Interactable Object) | |
| 606845 | Teal Holo Corner Curved 01a | Teal Holo Corner Curved 01a | Name of item 64505 (Non-Interactable Object) | |
| 606846 | Teal Holo Detailed 02a | Teal Holo Detailed 02a | Name of item 64506 (Non-Interactable Object) | |
| 606847 | Teal Holo Straight 01a | Teal Holo Straight 01a | Name of item 64507 (Non-Interactable Object) | |
| 606848 | Teal Holo Straight 02a | Teal Holo Straight 02a | Name of item 64508 (Non-Interactable Object) | |
| 606849 | Teal Holo Straight Long 02b | Teal Holo Straight Long 02b | Name of item 64509 (Non-Interactable Object) | |
| 606850 | Yellow Holo Corner 01a | Yellow Holo Corner 01a | Name of item 64510 (Non-Interactable Object) | |
| 606851 | Yellow Holo Corner 02a | Yellow Holo Corner 02a | Name of item 64511 (Non-Interactable Object) | |
| 606852 | Blue Holo Detailed 02a | Blue Holo Detailed 02a | Name of item 64512 (Non-Interactable Object) | |
| 606853 | Blue Holo Straight 01a | Blue Holo Straight 01a | Name of item 64513 (Non-Interactable Object) | |
| 606854 | Red Holo Corner 01a | Red Holo Corner 01a | Name of item 64514 (Non-Interactable Object) | |
| 606855 | Bloodraider Repair Hub | Bloodraider Repair Hub | Name of item 64515 (Large Collidable Structure) | |
| 606857 | Serpentis Repair Hub | Serpentis Repair Hub | Name of item 64516 (Large Collidable Structure) | |
| 606858 | Angel Repair Hub | Angel Repair Hub | Name of item 64517 (Large Collidable Structure) | |
| 606859 | Guristas Repair Hub | Guristas Repair Hub | Name of item 64518 (Large Collidable Structure) | |
| 606860 | Dungeon 2024 traffic FX | Dungeon 2024 traffic FX | Name of item 64519 (Non-Interactable Object) | |
| 606861 | Smuggler Construction Dock 01 | Smuggler Construction Dock 01 | Name of item 64520 (Non-Interactable Object) | |
| 606862 | Construction Dock 01 Gas Leak | Construction Dock 01 Gas Leak | Name of item 64521 (Non-Interactable Object) | |
| 606863 | Concord Prison Facility | Concord Prison Facility | Name of item 64522 (Large Collidable Structure) | |
| 608283 | Concord Billboards keep you updated, bringing you the latest news and bounty information. ( copy ) | |||
| 609187 | Spaceshuttle Wreck | Spaceshuttle Wreck | ||
| 609188 | Debris | Debris | ||
| 609189 | Debris | Debris | ||
| 609190 | Debris | Debris | ||
| 609191 | Debris | Debris | ||
| 609192 | Debris | Debris | ||
| 609193 | Convoy Ship Wreck | Convoy Ship Wreck | ||
| 609194 | Debris | Debris | ||
| 609195 | Spaceshuttle Wreck | Spaceshuttle Wreck | ||
| 609196 | Convoy Ship Wreck | Convoy Ship Wreck | ||
| 609197 | Debris | Debris | ||
| 609198 | Debris | Debris | ||
| 609199 | Debris | Debris | ||
| 609200 | Debris | Debris | ||
| 609201 | Convoy Ship Wreck | Convoy Ship Wreck | ||
| 609202 | Debris | Debris | ||
| 609203 | Spaceshuttle Wreck | Spaceshuttle Wreck | ||
| 609204 | Debris | Debris | ||
| 609205 | Debris | Debris | ||
| 609206 | Debris | Debris | ||
| 609207 | Debris | Debris | ||
| 609208 | Security Tower | Security Tower | ||
| 609209 | Security Tower | Security Tower | ||
| 609210 | Security Tower | Security Tower | ||
| 609211 | Security Tower | Security Tower | ||
| 609212 | Security Tower | Security Tower | ||
| 609213 | Security Tower | Security Tower | ||
| 609433 | Spaceshuttle Shuttle Wreckage | Spaceshuttle Shuttle Wreckage | Name of item 64550 (Non-Interactable Object) | |
| 609458 | Abandoned Drill | Abandoned Drill | ||
| 609459 | Minmatar Mining Station Ruins | Minmatar Mining Station Ruins | ||
| 609460 | Abandoned Drill | Abandoned Drill | ||
| 609461 | Minmatar Mining Station Ruins | Minmatar Mining Station Ruins | ||
| 609664 | Abandoned Drill | Abandoned Drill | ||
| 609665 | Minmatar Mining Station Ruins | Minmatar Mining Station Ruins | ||
| 609666 | Abandoned Drill | Abandoned Drill | ||
| 609667 | Minmatar Mining Station Ruins | Minmatar Mining Station Ruins | ||
| 609668 | Narcotics Warehouse | Narcotics Warehouse | ||
| 609669 | Narcotics Warehouse | Narcotics Warehouse | ||
| 609670 | Narcotics Warehouse | Narcotics Warehouse | ||
| 609696 | Reward Bundle | Reward Bundle | UI/CareerPortal/RewardBundle | |
| 609697 | Developer Subcapital Unlock ES | Developer Subcapital Unlock ES | Name of item 64558 (QA Expert Systems) | |
| 609698 | Not-For-Sale Expert System
The signal from this remote AI access key is weakly streaming from unknown deep space in the region of Paragon Soul. The data stream contains an overwhelming amount of information, a flood of partial memories of thousands of ship captains. The data rapidly burns out any who tap into it and so can only be used for a short time. The source of this immense reservoir of data, and the purpose for its broadcast, remain unknown. Developer unlock of all sub-capital ships, modules and associated weapon systems. |
Not-For-Sale Expert System The signal from this remote AI access key is weakly streaming from unknown deep space in the region of Paragon Soul. The data stream contains an overwhelming amount of information, a flood of partial memories of thousands of ship captains. The data rapidly burns out any who tap into it and so can only be used for a short time. The source of this immense reservoir of data, and the purpose for its broadcast, remain unknown. Developer unlock of all sub-capital ships, modules and associated weapon systems. |
Description of item "Developer Subcapital Unlock ES" (64558) | |
| 609699 | {[numeric]quantity}x items in bundle | {[numeric]quantity}x items in bundle | UI/CareerPortal/ItemsInRewardBundle | |
| 609702 | Aura Assistance | Aura Assistance | UI/CareerPortal/AuraAssistancePanelTitle | |
| 609724 | Contacts | Contacts | UI/PeopleAndPlaces/WindowTitle | |
| 609725 | Manage your contacts and known agents | Manage your contacts and known agents | Tooltips/Neocom/Contacts_description | |
| 609726 | Manage your saved locations | Manage your saved locations | Tooltips/Neocom/Locations_description | |
| 609727 | Asan Ikkaa | Asan Ikkaa | ||
| 609728 | Anzar Puydenmont | Anzar Puydenmont | ||
| 609729 | Pirate Raider | Pirate Raider | ||
| 609730 | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops... | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops... | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Amarr version" | |
| 609731 | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Amarr version" | |
| 609732 | Aww, little Empire lovin' ass-kisser needs some help? Poor thing... | Aww, little Empire lovin' ass-kisser needs some help? Poor thing... | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Amarr version" | |
| 609733 | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Amarr version" | |
| 609734 | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Amarr version" | |
| 609736 | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops… | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops… | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Caldari" | |
| 609737 | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Caldari" | |
| 609738 | Aww, little State lovin' ass-kisser needs some help? Poor thing… | Aww, little State lovin' ass-kisser needs some help? Poor thing… | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Caldari" | |
| 609739 | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Caldari" | |
| 609740 | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Caldari" | |
| 609741 | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops... | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops... | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Gallente" | |
| 609742 | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Gallente" | |
| 609743 | Aww, little Federation lovin' ass-kisser needs some help? Poor thing… | Aww, little Federation lovin' ass-kisser needs some help? Poor thing… | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Gallente" | |
| 609744 | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Gallente" | |
| 609745 | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Gallente" | |
| 609746 | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops… | Look at what we have here boys, ripe fruit for the picking. One of the pigs has decided to show its ugly face. I was kind of looking forward to some pork chops… | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Minmatar" | |
| 609747 | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Look at that sissy, I bet she's never seen combat outside of simulations in military school. She's probably wetting her pants as I speak ha ha. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Minmatar" | |
| 609748 | Aww, little Republic lovin' ass-kisser needs some help? Poor thing… | Aww, little Republic lovin' ass-kisser needs some help? Poor thing… | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Minmatar" | |
| 609749 | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Maybe you should have joined the Servant Sisters of EVE, that would have suited you more...I know my uncle deals with garbage hauling, perhaps I'll give him a call and hand him your job application? | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Minmatar" | |
| 609750 | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Well, my time's up. You've given me enough amusement for now. Perhaps we'll meet up later, if you've got the balls to face me that is. Ciao. | Part of conversation "Cash Flow for Capsuleer (3of10) - All Conversations Minmatar" | |
| 609751 | It's good to see you, privateer. I have a message from Tahamar, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | It's good to see you, privateer. I have a message from Tahamar, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Caldari" | |
| 609752 | Yes you guessed it, we're here in the heart of the Caldari State but we always keep an eye out for possible additions to our fleet. You State pilots are just so much better trained than most of the scum we have back home... | Yes you guessed it, we're here in the heart of the Caldari State but we always keep an eye out for possible additions to our fleet. You State pilots are just so much better trained than most of the scum we have back home... | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Caldari" | |
| 609754 | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Caldari space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Caldari space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Caldari" | |
| 609755 | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 1 - Caldari" | |
| 609756 | It's good to see you, privateer. I have a message from Wolf, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | It's good to see you, privateer. I have a message from Wolf, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Gallente" | |
| 609757 | Yes you guessed it, we're here in the heart of the Gallente Federation but we always keep an eye out for possible additions to our fleet. You Federate pilots are just so much better trained than most of the scum we have back home... | Yes you guessed it, we're here in the heart of the Gallente Federation but we always keep an eye out for possible additions to our fleet. You Federate pilots are just so much better trained than most of the scum we have back home... | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Gallente" | |
| 609758 | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Federation space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Federation space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Gallente" | |
| 609759 | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Gallente" | |
| 609761 | It's good to see you, privateer. I have a message from Steon, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | It's good to see you, privateer. I have a message from Steon, which he asked be delivered to you. You have gone through a pretty hazardous ordeal, having to fight against our new recruits and brave one of our traps. We certainly give you credit for getting through it all in one piece. You have guts, and that's exactly the type of pilot we're looking for. | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Minmatar" | |
| 609762 | Yes you guessed it, we're here in the heart of the Minmatar Republic but we always keep an eye out for possible additions to our fleet. You Republic pilots are just so much better trained than most of the scum we have back home... | Yes you guessed it, we're here in the heart of the Minmatar Republic but we always keep an eye out for possible additions to our fleet. You Republic pilots are just so much better trained than most of the scum we have back home... | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Minmatar" | |
| 609763 | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Republic space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | So I give you this proposition. Visit our agents to join our cause, and earn wealth beyond your wildest dreams. The stuck-up corporations here in Republic space have nothing to offer you that we can't double, or even triple. They hoard their ISK like rats and the poor sods they hire to do their dirty work only get the scraps dropped through dozens of layers of bureaucracy. You're worth more than that. Join us to be rid of the greed and backstabbing of capitalism, to find a purpose to your life and a goal to achieve alongside the rest of our mighty host. | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Minmatar" | |
| 609764 | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | You have many days to consider our proposal, but first you must complete another test. When you are ready, attack our fleet. And if you leave this place with your life then we will know you are ready for what is ahead. | Part of conversation "Cash Flow for Capsuleer (5of10) - Conversation 1 - Minmatar" | |
| 609765 | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 2 - Caldari" | |
| 609766 | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 2 - Gallente" | |
| 609767 | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Nicely done. Perhaps we will meet some other day. For now I will be making my way back to base in my capsule. | Part of conversation "Cash Flow for Capsuleer (5 of 10) - Conversation 2 - Minmatar" | |
| 609768 | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Caldari" | |
| 609769 | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Caldari" | |
| 609770 | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Gallente" | |
| 609771 | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Gallente" | |
| 609772 | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Well look at what the cat dragged in. Come to avenge these pathetic civilians we butchered? I'd like to see you try. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Minmatar" | |
| 609773 | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | There's the scoundrel that destroyed our base! Get him alive if possible, I'd like to have a word with him in person. | Part of conversation "Cash Flow for Capsuleer (7 of 10) - Conversation 1 - Minmatar" | |
| 609818 | Show only locations in the current system | Show only locations in the current system | UI/Locations/ShowOnlyLocalLocations | |
| 609819 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609820 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Rifter Chainbreaker Khumaak SKIN" (64587) | |
| 609821 | Rifter Chainbreaker Khumaak SKIN | Rifter Chainbreaker Khumaak SKIN | Name of item 64587 (Permanent SKIN) | |
| 609822 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609823 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Sabre Chainbreaker Khumaak SKIN" (64588) | |
| 609824 | Sabre Chainbreaker Khumaak SKIN | Sabre Chainbreaker Khumaak SKIN | Name of item 64588 (Permanent SKIN) | |
| 609825 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609826 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Rupture Chainbreaker Khumaak SKIN" (64589) | |
| 609827 | Rupture Chainbreaker Khumaak SKIN | Rupture Chainbreaker Khumaak SKIN | Name of item 64589 (Permanent SKIN) | |
| 609828 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609829 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Vagabond Chainbreaker Khumaak SKIN" (64590) | |
| 609830 | Vagabond Chainbreaker Khumaak SKIN | Vagabond Chainbreaker Khumaak SKIN | Name of item 64590 (Permanent SKIN) | |
| 609831 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609832 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Hurricane Chainbreaker Khumaak SKIN" (64591) | |
| 609833 | Hurricane Chainbreaker Khumaak SKIN | Hurricane Chainbreaker Khumaak SKIN | Name of item 64591 (Permanent SKIN) | |
| 609834 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609835 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Hurricane Fleet Issue Chainbreaker Khumaak SKIN" (64592) | |
| 609836 | Hurricane Fleet Issue Chainbreaker Khumaak SKIN | Hurricane Fleet Issue Chainbreaker Khumaak SKIN | Name of item 64592 (Permanent SKIN) | |
| 609837 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609838 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Tornado Chainbreaker Khumaak SKIN" (64593) | |
| 609839 | Tornado Chainbreaker Khumaak SKIN | Tornado Chainbreaker Khumaak SKIN | Name of item 64593 (Permanent SKIN) | |
| 609840 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609841 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Typhoon Chainbreaker Khumaak SKIN" (64594) | |
| 609842 | Typhoon Chainbreaker Khumaak SKIN | Typhoon Chainbreaker Khumaak SKIN | Name of item 64594 (Permanent SKIN) | |
| 609843 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609844 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Typhoon Fleet Issue Chainbreaker Khumaak SKIN" (64595) | |
| 609845 | Typhoon Fleet Issue Chainbreaker Khumaak SKIN | Typhoon Fleet Issue Chainbreaker Khumaak SKIN | Name of item 64595 (Permanent SKIN) | |
| 609846 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609847 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Tempest Chainbreaker Khumaak SKIN" (64596) | |
| 609848 | Tempest Chainbreaker Khumaak SKIN | Tempest Chainbreaker Khumaak SKIN | Name of item 64596 (Permanent SKIN) | |
| 609849 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609850 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Tempest Fleet Issue Chainbreaker Khumaak SKIN" (64597) | |
| 609851 | Tempest Fleet Issue Chainbreaker Khumaak SKIN | Tempest Fleet Issue Chainbreaker Khumaak SKIN | Name of item 64597 (Permanent SKIN) | |
| 609852 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
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| 609853 | An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination.
The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
An instrument of liberation, most strikingly known as a weapon to crush the heads of slavers and a tool to break the chains of slaves, the Khumaak is celebrated as the symbol of the Great Rebellion and Minmatar freedom from Amarr domination. The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used over 400 years ago by the Minmatar slave Drupar Maak to kill his master, Arkon Ardishapur, on Arzad II. The legend says that Maak was inspired in his struggle for freedom by a vision of Holder Arzad, an Amarr noble who had treated his Starkmanir subjects with dignity. Arzad is said to have told Maak: "The fire in our hearts burns for salvation, redemption, and grace. May the Word of God grant you the courage to save yourself and your people." Maak's killing of the Ardishapur heir sparked a revolt on Arzad II, also known as Starkman Prime. The slaying of Arkon Ardishapur was met with the brutal crushing of the revolt and almost total annihilation of the Starkmanir Tribe by orbital bombardment. The Starkmanir Rebellion preceded the Great Rebellion by over 250 years but its impact is held by historians to have been a major factor in the development of the underground slave movements that would ultimately fight for their freedom in 20 BYC (AD 23216). |
Description of item "Maelstrom Chainbreaker Khumaak SKIN" (64598) | |
| 609854 | Maelstrom Chainbreaker Khumaak SKIN | Maelstrom Chainbreaker Khumaak SKIN | Name of item 64598 (Permanent SKIN) | |
| 609862 | Explore Careers, set your goals and claim rewards | Explore Careers, set your goals and claim rewards | UI/CareerPortal/CareerPortalWndDescription | |
| 609874 | Blue Holo Prefab 01a | Blue Holo Prefab 01a | Name of item 64601 (Non-Interactable Object) | |
| 609875 | ENV_Bloodraider_S1 | ENV_Bloodraider_S1 | Name of item 64602 (Non-Interactable Object) | |
| 609876 | ENV_Bloodraider_S2 | ENV_Bloodraider_S2 | Name of item 64603 (Non-Interactable Object) | |
| 609877 | ENV_Bloodraider_S3 | ENV_Bloodraider_S3 | Name of item 64604 (Non-Interactable Object) | |
| 609878 | ENV_Serpentis_S1 | ENV_Serpentis_S1 | Name of item 64605 (Non-Interactable Object) | |
| 609879 | ENV_Serpentis_S2 | ENV_Serpentis_S2 | Name of item 64606 (Non-Interactable Object) | |
| 609880 | ENV_Serpentis_S3 | ENV_Serpentis_S3 | Name of item 64607 (Non-Interactable Object) | |
| 609881 | ENV_Guristas_S1 | ENV_Guristas_S1 | Name of item 64608 (Non-Interactable Object) | |
| 609882 | ENV_Guristas_S2 | ENV_Guristas_S2 | Name of item 64609 (Non-Interactable Object) | |
| 609883 | ENV_Guristas_S3 | ENV_Guristas_S3 | Name of item 64610 (Non-Interactable Object) | |
| 609884 | ENV_Angel_S1 | ENV_Angel_S1 | Name of item 64611 (Non-Interactable Object) | |
| 609885 | ENV_Angel_S2 | ENV_Angel_S2 | Name of item 64612 (Non-Interactable Object) | |
| 609886 | ENV_Angel_S3 | ENV_Angel_S3 | Name of item 64613 (Non-Interactable Object) | |
| 609887 | ENV_Smuggler_S1_01a | ENV_Smuggler_S1_01a | Name of item 64614 (Non-Interactable Object) | |
| 609888 | ENV_Smuggler_S2_01a | ENV_Smuggler_S2_01a | Name of item 64615 (Non-Interactable Object) | |
| 609889 | ENV_Casino_01a | ENV_Casino_01a | Name of item 64616 (Non-Interactable Object) | |
| 609890 | ENV_GenericCombat_01a | ENV_GenericCombat_01a | Name of item 64617 (Non-Interactable Object) | |
| 609891 | ENV_Amarr_01a | ENV_Amarr_01a | Name of item 64618 (Non-Interactable Object) | |
| 609892 | ENV_Caldari_01a | ENV_Caldari_01a | Name of item 64619 (Non-Interactable Object) | |
| 609893 | ENV_Gallente_01a | ENV_Gallente_01a | Name of item 64620 (Non-Interactable Object) | |
| 609894 | ENV_Minmatar_01a | ENV_Minmatar_01a | Name of item 64621 (Non-Interactable Object) | |
| 609895 | ENV_DarkExploration_01a | ENV_DarkExploration_01a | Name of item 64622 (Non-Interactable Object) | |
| 609896 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64623 (Non-Interactable Object) | |
| 609897 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64624 (Non-Interactable Object) | |
| 609898 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64625 (Non-Interactable Object) | |
| 609899 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64626 (Non-Interactable Object) | |
| 609900 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64627 (Non-Interactable Object) | |
| 609901 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64628 (Non-Interactable Object) | |
| 609902 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64629 (Non-Interactable Object) | |
| 609903 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64630 (Non-Interactable Object) | |
| 609904 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64631 (Non-Interactable Object) | |
| 609905 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64632 (Non-Interactable Object) | |
| 609906 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64633 (Non-Interactable Object) | |
| 609907 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64634 (Non-Interactable Object) | |
| 609908 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64635 (Non-Interactable Object) | |
| 609909 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64636 (Non-Interactable Object) | |
| 609910 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64637 (Non-Interactable Object) | |
| 609911 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64638 (Non-Interactable Object) | |
| 609912 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64639 (Non-Interactable Object) | |
| 609913 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64640 (Non-Interactable Object) | |
| 609914 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64641 (Non-Interactable Object) | |
| 609915 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64642 (Non-Interactable Object) | |
| 609916 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64643 (Non-Interactable Object) | |
| 609917 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64644 (Non-Interactable Object) | |
| 609918 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64645 (Non-Interactable Object) | |
| 609919 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64646 (Non-Interactable Object) | |
| 609920 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64647 (Non-Interactable Object) | |
| 609921 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64648 (Non-Interactable Object) | |
| 609922 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64649 (Non-Interactable Object) | |
| 609923 | Placeholder DO NOT USE | Placeholder DO NOT USE | Name of item 64650 (Non-Interactable Object) | |
| 609924 | Blue Holo Prefab 02a | Blue Holo Prefab 02a | Name of item 64651 (Non-Interactable Object) | |
| 609925 | Blue Holo Prefab 03a | Blue Holo Prefab 03a | Name of item 64652 (Non-Interactable Object) | |
| 609926 | Orange Holo Prefab 04a | Orange Holo Prefab 04a | Name of item 64653 (Non-Interactable Object) | |
| 609927 | Red Holo Prefab 1x4 01a | Red Holo Prefab 1x4 01a | Name of item 64654 (Non-Interactable Object) | |
| 609928 | Teal Holo Prefab 1x4 01b | Teal Holo Prefab 1x4 01b | Name of item 64655 (Non-Interactable Object) | |
| 609929 | Yellow Holo Prefab 1x4 01b | Yellow Holo Prefab 1x4 01b | Name of item 64656 (Non-Interactable Object) | |
| 609930 | Yellow Holo Prefab 1x8 01a | Yellow Holo Prefab 1x8 01a | Name of item 64657 (Non-Interactable Object) | |
| 609931 | Yellow Holo Prefab 1x8 01b | Yellow Holo Prefab 1x8 01b | Name of item 64658 (Non-Interactable Object) | |
| 609932 | Yellow Holo Prefab 2x8 01a | Yellow Holo Prefab 2x8 01a | Name of item 64659 (Non-Interactable Object) | |
| 609933 | Yellow Holo Prefab 2x8 01b | Yellow Holo Prefab 2x8 01b | Name of item 64660 (Non-Interactable Object) | |
| 609934 | Blue Holo Prefab 04a | Blue Holo Prefab 04a | Name of item 64661 (Non-Interactable Object) | |
| 609935 | Blue Holo Prefab 1x4 01a | Blue Holo Prefab 1x4 01a | Name of item 64662 (Non-Interactable Object) | |
| 609936 | Blue Holo Prefab 1x4 01b | Blue Holo Prefab 1x4 01b | Name of item 64663 (Non-Interactable Object) | |
| 609937 | Blue Holo Prefab 1x8 01a | Blue Holo Prefab 1x8 01a | Name of item 64664 (Non-Interactable Object) | |
| 609938 | Blue Holo Prefab 1x8 01b | Blue Holo Prefab 1x8 01b | Name of item 64665 (Non-Interactable Object) | |
| 609939 | Blue Holo Prefab 2x8 01a | Blue Holo Prefab 2x8 01a | Name of item 64666 (Non-Interactable Object) | |
| 609940 | Blue Holo Prefab 2x8 01b | Blue Holo Prefab 2x8 01b | Name of item 64667 (Non-Interactable Object) | |
| 609941 | Orange Holo Prefab 01a | Orange Holo Prefab 01a | Name of item 64668 (Non-Interactable Object) | |
| 609942 | Orange Holo Prefab 02a | Orange Holo Prefab 02a | Name of item 64669 (Non-Interactable Object) | |
| 609943 | Orange Holo Prefab 03a | Orange Holo Prefab 03a | Name of item 64670 (Non-Interactable Object) | |
| 609944 | Orange Holo Prefab 1x4 01a | Orange Holo Prefab 1x4 01a | Name of item 64671 (Non-Interactable Object) | |
| 609945 | Orange Holo Prefab 1x4 01b | Orange Holo Prefab 1x4 01b | Name of item 64672 (Non-Interactable Object) | |
| 609946 | Orange Holo Prefab 1x8 01a | Orange Holo Prefab 1x8 01a | Name of item 64673 (Non-Interactable Object) | |
| 609947 | Orange Holo Prefab 1x8 01b | Orange Holo Prefab 1x8 01b | Name of item 64674 (Non-Interactable Object) | |
| 609948 | Orange Holo Prefab 2x8 01a | Orange Holo Prefab 2x8 01a | Name of item 64675 (Non-Interactable Object) | |
| 609949 | Orange Holo Prefab 2x8 01b | Orange Holo Prefab 2x8 01b | Name of item 64676 (Non-Interactable Object) | |
| 609950 | Red Holo Prefab 01a | Red Holo Prefab 01a | Name of item 64677 (Non-Interactable Object) | |
| 609951 | Red Holo Prefab 02a | Red Holo Prefab 02a | Name of item 64678 (Non-Interactable Object) | |
| 609952 | Red Holo Prefab 03a | Red Holo Prefab 03a | Name of item 64679 (Non-Interactable Object) | |
| 609953 | Red Holo Prefab 04a | Red Holo Prefab 04a | Name of item 64680 (Non-Interactable Object) | |
| 609954 | Red Holo Prefab 1x4 01b | Red Holo Prefab 1x4 01b | Name of item 64681 (Non-Interactable Object) | |
| 609955 | Red Holo Prefab 1x8 01a | Red Holo Prefab 1x8 01a | Name of item 64682 (Non-Interactable Object) | |
| 609956 | Red Holo Prefab 1x8 01b | Red Holo Prefab 1x8 01b | Name of item 64683 (Non-Interactable Object) | |
| 609957 | Red Holo Prefab 2x8 01a | Red Holo Prefab 2x8 01a | Name of item 64684 (Non-Interactable Object) | |
| 609958 | Red Holo Prefab 2x8 01b | Red Holo Prefab 2x8 01b | Name of item 64685 (Non-Interactable Object) | |
| 609959 | Teal Holo Prefab 01a | Teal Holo Prefab 01a | Name of item 64686 (Non-Interactable Object) | |
| 609960 | Teal Holo Prefab 02a | Teal Holo Prefab 02a | Name of item 64687 (Non-Interactable Object) | |
| 609961 | Teal Holo Prefab 03a | Teal Holo Prefab 03a | Name of item 64688 (Non-Interactable Object) | |
| 609962 | Teal Holo Prefab 04a | Teal Holo Prefab 04a | Name of item 64689 (Non-Interactable Object) | |
| 609963 | Teal Holo Prefab 1x4 01a | Teal Holo Prefab 1x4 01a | Name of item 64690 (Non-Interactable Object) | |
| 609964 | Teal Holo Prefab 1x8 01a | Teal Holo Prefab 1x8 01a | Name of item 64691 (Non-Interactable Object) | |
| 609965 | Teal Holo Prefab 1x8 01b | Teal Holo Prefab 1x8 01b | Name of item 64692 (Non-Interactable Object) | |
| 609966 | Teal Holo Prefab 2x8 01a | Teal Holo Prefab 2x8 01a | Name of item 64693 (Non-Interactable Object) | |
| 609967 | Teal Holo Prefab 2x8 01b | Teal Holo Prefab 2x8 01b | Name of item 64694 (Non-Interactable Object) | |
| 609968 | Yellow Holo Prefab 01a | Yellow Holo Prefab 01a | Name of item 64695 (Non-Interactable Object) | |
| 609969 | Yellow Holo Prefab 02a | Yellow Holo Prefab 02a | Name of item 64696 (Non-Interactable Object) | |
| 609970 | Yellow Holo Prefab 03a | Yellow Holo Prefab 03a | Name of item 64697 (Non-Interactable Object) | |
| 609971 | Yellow Holo Prefab 04a | Yellow Holo Prefab 04a | Name of item 64698 (Non-Interactable Object) | |
| 609972 | Yellow Holo Prefab 1x4 01a | Yellow Holo Prefab 1x4 01a | Name of item 64699 (Non-Interactable Object) | |
| 609973 | Debris Explode and Go 01 Dungeon 5000m | Debris Explode and Go 01 Dungeon 5000m | Name of item 64700 (Non-Interactable Object) | |
| 609974 | Debris Explode and Go 02 Dungeon 8000m | Debris Explode and Go 02 Dungeon 8000m | Name of item 64701 (Non-Interactable Object) | |
| 609975 | Debris Explode and Go 02 Dungeon 10000m | Debris Explode and Go 02 Dungeon 10000m | Name of item 64702 (Non-Interactable Object) | |
| 609976 | Debris Explode and Go 02 Dungeon 12000m | Debris Explode and Go 02 Dungeon 12000m | Name of item 64703 (Non-Interactable Object) | |
| 609977 | Debris Explode and Go 01 Dungeon 8000m | Debris Explode and Go 01 Dungeon 8000m | Name of item 64704 (Non-Interactable Object) | |
| 609978 | Debris Explode and Go 01 Dungeon 10000m | Debris Explode and Go 01 Dungeon 10000m | Name of item 64705 (Non-Interactable Object) | |
| 609979 | Debris Explode and Go 04 Dungeon 5000m | Debris Explode and Go 04 Dungeon 5000m | Name of item 64706 (Non-Interactable Object) | |
| 609980 | Debris Explode and Go 04 Dungeon 8000m | Debris Explode and Go 04 Dungeon 8000m | Name of item 64707 (Non-Interactable Object) | |
| 609981 | Debris Explode and Go 04 Dungeon 10000m | Debris Explode and Go 04 Dungeon 10000m | Name of item 64708 (Non-Interactable Object) | |
| 609982 | Debris Explode and Go 04 Dungeon 12000m | Debris Explode and Go 04 Dungeon 12000m | Name of item 64709 (Non-Interactable Object) | |
| 609983 | Debris Explode and Go 05 Dungeon 1000m | Debris Explode and Go 05 Dungeon 1000m | Name of item 64710 (Non-Interactable Object) | |
| 609984 | Debris Explode and Go 05 Dungeon 3000m | Debris Explode and Go 05 Dungeon 3000m | Name of item 64711 (Non-Interactable Object) | |
| 609985 | Debris Explode and Go 05 Dungeon 5000m | Debris Explode and Go 05 Dungeon 5000m | Name of item 64712 (Non-Interactable Object) | |
| 609986 | Debris Explode and Go 05 Dungeon 7000m | Debris Explode and Go 05 Dungeon 7000m | Name of item 64713 (Non-Interactable Object) | |
| 609987 | Debris Explode and Go 01 Dungeon 12000m | Debris Explode and Go 01 Dungeon 12000m | Name of item 64714 (Non-Interactable Object) | |
| 609988 | Debris Explode and Go 02 Dungeon 5000m | Debris Explode and Go 02 Dungeon 5000m | Name of item 64715 (Non-Interactable Object) | |
| 609989 | ParticleCloud 30km 01a | ParticleCloud 30km 01a | Name of item 64716 (Non-Interactable Object) | |
| 609990 | ParticleCloud 30km 03a | ParticleCloud 30km 03a | Name of item 64717 (Non-Interactable Object) | |
| 609991 | ParticleCloud 30km 04a | ParticleCloud 30km 04a | Name of item 64718 (Non-Interactable Object) | |
| 609992 | ParticleCloud 30km 04b | ParticleCloud 30km 04b | Name of item 64719 (Non-Interactable Object) | |
| 609993 | ParticleCloud 30km 01b | ParticleCloud 30km 01b | Name of item 64720 (Non-Interactable Object) | |
| 609994 | ParticleCloud 30km 02a | ParticleCloud 30km 02a | Name of item 64721 (Non-Interactable Object) | |
| 610001 | Career Agent Missions | Career Agent Missions | UI/CareerPortal/AuraAssistanceCareerAgentMissionsTitle | |
| 610002 | Skill Plans | Skill Plans | UI/CareerPortal/AuraAssistanceSkillPlansTitle | |
| 610003 | If you are not following a Skill Plan already, you may consider training one. | If you are not following a Skill Plan already, you may consider training one. | UI/CareerPortal/AuraAssistanceSkillPlansText | |
| 610005 | I recommend that you start with the career agent missions, since they teach you the core {careerPathName} career concepts. | I recommend that you start with the career agent missions, since they teach you the core {careerPathName} career concepts. | UI/CareerPortal/AuraAssistanceCareerAgentsText | |
| 610006 | See {careerPathName} Skill Plans | See {careerPathName} Skill Plans | UI/CareerPortal/AuraAssistanceOpenSkillPlanButton | |
| 610011 | Congratulations Capsuleer!
You have successfully graduated in the Explorer Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Congratulations Capsuleer! You have successfully graduated in the Explorer Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Character/CareerGoals/Explorer/Names/ExplorerGraduationComplete | |
| 610012 | Congratulations Capsuleer!
You have successfully graduated in the Industrialist Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Congratulations Capsuleer! You have successfully graduated in the Industrialist Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Character/CareerGoals/Industrialist/Names/IndustrialistGraduationComplete | |
| 610013 | Congratulations Capsuleer!
You have successfully graduated in the Enforcer Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Congratulations Capsuleer! You have successfully graduated in the Enforcer Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Character/CareerGoals/Enforcer/Names/EnforcerGraduationComplete | |
| 610014 | Congratulations Capsuleer!
You have successfully graduated in the Soldier of Fortune Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Congratulations Capsuleer! You have successfully graduated in the Soldier of Fortune Career Program. You can continue to complete goals in this career to collect more rewards or try out one of the other Career Programs. |
Character/CareerGoals/SoldierOfFortune/Names/SofGraduationComplete | |
| 610025 | Expires in | Expires in | UI/Agents/Dialogue/BonusExiriesIn | |
| 610058 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610059 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Thrasher Liberation Games SKIN" (64726) | |
| 610060 | Thrasher Liberation Games SKIN | Thrasher Liberation Games SKIN | Name of item 64726 (Permanent SKIN) | |
| 610061 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610062 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Sabre Liberation Games SKIN" (64727) | |
| 610063 | Sabre Liberation Games SKIN | Sabre Liberation Games SKIN | Name of item 64727 (Permanent SKIN) | |
| 610064 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610065 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Slasher Liberation Games SKIN" (64728) | |
| 610066 | Slasher Liberation Games SKIN | Slasher Liberation Games SKIN | Name of item 64728 (Permanent SKIN) | |
| 610067 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610068 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Hurricane Fleet Issue Liberation Games SKIN" (64729) | |
| 610069 | Hurricane Fleet Issue Liberation Games SKIN | Hurricane Fleet Issue Liberation Games SKIN | Name of item 64729 (Permanent SKIN) | |
| 610070 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610071 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Hurricane Liberation Games SKIN" (64730) | |
| 610072 | Hurricane Liberation Games SKIN | Hurricane Liberation Games SKIN | Name of item 64730 (Permanent SKIN) | |
| 610073 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610074 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Sleipnir Liberation Games SKIN" (64731) | |
| 610075 | Sleipnir Liberation Games SKIN | Sleipnir Liberation Games SKIN | Name of item 64731 (Permanent SKIN) | |
| 610076 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610077 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Rupture Liberation Games SKIN" (64732) | |
| 610078 | Rupture Liberation Games SKIN | Rupture Liberation Games SKIN | Name of item 64732 (Permanent SKIN) | |
| 610079 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | ||
| 610080 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Muninn Liberation Games SKIN" (64733) | |
| 610081 | Muninn Liberation Games SKIN | Muninn Liberation Games SKIN | Name of item 64733 (Permanent SKIN) | |
| 610105 | Walkway Debris | Walkway Debris | Name of item 64743 (Non-Interactable Object) | |
| 610109 | Unidentified Wreckage | Unidentified Wreckage | Name of item 64744 (Non-Interactable Object) | |
| 610110 | Abandoned Drill | Abandoned Drill | Name of item 64745 (Non-Interactable Object) | |
| 610260 | Frozen Corpse | Frozen Corpse | ||
| 610261 | The Devout's Stasis Tower | The Devout's Stasis Tower | ||
| 610262 | Stolen Navy Ship | Stolen Navy Ship | ||
| 610263 | The Devout | The Devout | ||
| 610264 | Stolen Navy Ship | Stolen Navy Ship | ||
| 610265 | Frozen Corpse | Frozen Corpse | ||
| 610266 | The Devout's Stasis Tower | The Devout's Stasis Tower | ||
| 610267 | The Devout | The Devout | ||
| 610268 | Stolen Navy Ship | Stolen Navy Ship | ||
| 610269 | The Devout's Stasis Tower | The Devout's Stasis Tower | ||
| 610270 | Frozen Corpse | Frozen Corpse | ||
| 610271 | The Devout | The Devout | ||
| 610273 | {[numeric]currentPoints, useGrouping}/{[numeric]totalPoints, useGrouping} Career Points | {[numeric]currentPoints, useGrouping}/{[numeric]totalPoints, useGrouping} Career Points | UI/CareerPortal/CareerPointsNumFull | |
| 610274 | There are still some extra activities left for you to complete | There are still some extra activities left for you to complete | UI/CareerPortal/ExtraRewardsLeft | |
| 610405 | Career Agents Missions | Career Agents Missions | Character/CareerGoals/Industrialist/GroupNames/IndustrialistCareerAgentsMissions | |
| 610440 | Celestial Asteroid Coral 2 | Celestial Asteroid Coral 2 | Name of item 64820 (Non-Interactable Object) | |
| 610441 | Rock Formation 1 | Rock Formation 1 | Name of item 64821 (Non-Interactable Object) | |
| 610442 | Rock Formation 3 | Rock Formation 3 | Name of item 64822 (Non-Interactable Object) | |
| 610443 | Rock Formation 5 | Rock Formation 5 | Name of item 64823 (Non-Interactable Object) | |
| 610444 | XL Structure Billboard | XL Structure Billboard | Name of item 64824 (Non-Interactable Object) | |
| 610445 | District Satellite | District Satellite | Name of item 64825 (Non-Interactable Object) | |
| 610446 | Play Video | Play Video | UI/CareerPortal/PlayVideo | |
| 610448 | Open in Window | Open in Window | UI/Common/OpenInWindow | |
| 610500 | Minmatar Border Outpost | Minmatar Border Outpost | ||
| 610501 | Reptile Pit Shipyard | Reptile Pit Shipyard | ||
| 610502 | Claim All | Claim All | UI/CareerPortal/ClaimAllRewards | |
| 610503 | Looks like the next acceleration gate is guarded. You'll have to take care of the guards before you can get through. | Looks like the next acceleration gate is guarded. You'll have to take care of the guards before you can get through. | Part of conversation "Cash Flow for Capsuleer (6 of 10) - Conversation 1" | |
| 610504 | Congratulations on completing your Career Agent mission, it looks like AIR's Career Program is offering you an additional reward. I suggest that you open the interface to see what they've given us. | Congratulations on completing your Career Agent mission, it looks like AIR's Career Program is offering you an additional reward. I suggest that you open the interface to see what they've given us. | Part of conversation "[AIR NPE] 8.1 - Open the AIR Career Program" | |
| 610505 | Click on the AIR Career Program on your NEOCOM | Click on the AIR Career Program on your NEOCOM | ||
| 610506 | Derelict Ship | Derelict Ship | ||
| 610507 | Derelict Ship | Derelict Ship | Name of item 64849 (Non-Interactable Object) | |
| 610508 | Ruined Neon Sign | Ruined Neon Sign | Name of item 64850 (Non-Interactable Object) | |
| 610543 | Small Lightning 01a | Small Lightning 01a | Name of item 64867 (Non-Interactable Object) | |
| 610544 | Fortified Minmatar Lookout ( DO NOT TRANSLATE ) | Fortified Minmatar Lookout ( DO NOT TRANSLATE ) | Name of item 64868 (Non-Interactable Object) | |
| 610546 | Indestructible Minmatar Starbase (DO NOT TRANSLATE ) | Indestructible Minmatar Starbase (DO NOT TRANSLATE ) | Name of item 64869 (Non-Interactable Object) | |
| 610548 | Locations in {system} | Locations in {system} | UI/AclBookmarks/LocationsInSystem | |
| 610549 | Fortified Minmatar Barricade ( DO NOT TRANSLATE) | Fortified Minmatar Barricade ( DO NOT TRANSLATE) | Name of item 64870 (Non-Interactable Object) | |
| 610561 | Angel Data Storage Device | Angel Data Storage Device | Name of item 64876 (Spawn Container) | |
| 610562 | If you have the right equipment you might be able to hack into this container and get some valuable information. | If you have the right equipment you might be able to hack into this container and get some valuable information. | Description of item "Angel Data Storage Device" (64876) | |
| 610563 | Blood Raider Data Storage Device | Blood Raider Data Storage Device | Name of item 64877 (Spawn Container) | |
| 610564 | If you have the right equipment you might be able to hack into this container and get some valuable information. | If you have the right equipment you might be able to hack into this container and get some valuable information. | Description of item "Blood Raider Data Storage Device" (64877) | |
| 610565 | Guristas Data Storage Device | Guristas Data Storage Device | Name of item 64878 (Spawn Container) | |
| 610566 | If you have the right equipment you might be able to hack into this container and get some valuable information. | If you have the right equipment you might be able to hack into this container and get some valuable information. | Description of item "Guristas Data Storage Device" (64878) | |
| 610567 | Serpentis Data Storage Device | Serpentis Data Storage Device | Name of item 64879 (Spawn Container) | |
| 610568 | If you have the right equipment you might be able to hack into this container and get some valuable information. | If you have the right equipment you might be able to hack into this container and get some valuable information. | Description of item "Serpentis Data Storage Device" (64879) | |
| 610569 | Data Storage Device | Data Storage Device | Name of item 64880 (Spawn Container) | |
| 610570 | If you have the right equipment you might be able to hack into this container and get some valuable information. | If you have the right equipment you might be able to hack into this container and get some valuable information. | Description of item "Data Storage Device" (64880) | |
| 610571 | Liberation Games Firework Sentry ( DO NOT TRANSLATE) | Liberation Games Firework Sentry ( DO NOT TRANSLATE) | Name of item 64881 (Non-Interactable Object) | |
| 610573 | Fortified Minmatar Barrier ( DO NOT TRANSLATE) | Fortified Minmatar Barrier ( DO NOT TRANSLATE) | Name of item 64882 (Non-Interactable Object) | |
| 610575 | Defunct Minmatar Encounter Surveillance System (DO NOT TRANSLATE) | Defunct Minmatar Encounter Surveillance System (DO NOT TRANSLATE) | Name of item 64883 (Non-Interactable Object) | |
| 610577 | Minmatar Tactical Supply Station (DO NOT TRANSLATE) | Minmatar Tactical Supply Station (DO NOT TRANSLATE) | Name of item 64884 (Non-Interactable Object) | |
| 610579 | Starbase Major Assembly Array (DO NOT TRANSLATE) | Starbase Major Assembly Array (DO NOT TRANSLATE) | Name of item 64885 (Non-Interactable Object) | |
| 610581 | Fortified Minmatar Battery (DO NOT TRANSLATE) | Fortified Minmatar Battery (DO NOT TRANSLATE) | Name of item 64886 (Non-Interactable Object) | |
| 610583 | Minmatar Service Outpost Structure (DO NOT TRANSLATE) | Minmatar Service Outpost Structure (DO NOT TRANSLATE) | Name of item 64887 (Non-Interactable Object) | |
| 610585 | Fortified Minmatar Grandstand (DO NOT TRANSLATE) | Fortified Minmatar Grandstand (DO NOT TRANSLATE) | Name of item 64888 (Non-Interactable Object) | |
| 610587 | Minmatar Sentry Gun (DO NOT TRANSLATE) | Minmatar Sentry Gun (DO NOT TRANSLATE) | Name of item 64889 (Non-Interactable Object) | |
| 610589 | Window blur is only available when Shader Quality is set to Medium or above. You can change the Shader Quality in the Display and Graphics section. | Window blur is only available when Shader Quality is set to Medium or above. You can change the Shader Quality in the Display and Graphics section. | UI/SystemMenu/GeneralSettings/WindowBlurDisabledHint | |
| 610590 | Window blur is only available when Shader Quality is set to Medium or above. You can change the Shader Quality setting in the Display and Graphics section. | Window blur is only available when Shader Quality is set to Medium or above. You can change the Shader Quality setting in the Display and Graphics section. | UI/SystemMenu/GeneralSettings/WindowBlurDisabledHint | |
| 610593 | Minmatar Border Security Outpost | Minmatar Border Security Outpost | Name of item 64892 (Beacon) | |
| 610594 | Minmatar Border Security Outpost | Minmatar Border Security Outpost | Description of item "Minmatar Border Security Outpost" (64892) | |
| 610597 | Pirate Leader | Pirate Leader | ||
| 610598 | Pirate Leader | Pirate Leader | ||
| 610599 | Pirate Leader | Pirate Leader | ||
| 610600 | Pirate Leader | Pirate Leader | ||
| 610651 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting frigates of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires. |
Description of item "Explorer - Frigate Skill Crate" (63770) | |
| 610652 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains an exploration frigate of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains an exploration frigate of one of the Empires. |
Description of item "Explorer - Frigate Crate" (63771) | |
| 610653 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a frigate of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a frigate of one of the Empires. |
Description of item "Industrialist - Frigate Blueprint Crate" (63772) | |
| 610654 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a destroyer of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a destroyer of one of the Empires. |
Description of item "Industrialist - Destroyer Blueprint Crate" (63773) | |
| 610655 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a cruiser of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a cruiser of one of the Empires. |
Description of item "Industrialist - Cruiser Blueprint Crate" (63774) | |
| 610656 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a blueprint copy for a hauler of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a blueprint copy for a hauler of one of the Empires. |
Description of item "Industrialist - Hauler Blueprint Crate" (63775) | |
| 610657 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting haulers of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting haulers of one of the Empires. |
Description of item "Industrialist - Hauler Skill Crate" (63776) | |
| 610658 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a set of Light Combat Drones from one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Light Combat Drones from one of the Empires. |
Description of item "Industrialist - Light Combat Drones Crate" (63777) | |
| 610659 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting destroyers of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting destroyers of one of the Empires. |
Description of item "Enforcer - Destroyer Skill Crate" (63778) | |
| 610660 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting frigates of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires. |
Description of item "Enforcer - Frigate Skill Crate" (63779) | |
| 610661 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a combat frigate of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires. |
Description of item "Enforcer - Frigate Crate" (63780) | |
| 610662 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a shield or armor defense systems skill. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a shield or armor defense systems skill. |
Description of item "Enforcer - Defense System Skill Crate" (63781) | |
| 610663 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a combat frigate of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires. |
Description of item "Enforcer - Frigate Crate" (63782) | |
| 610664 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a skill required for piloting frigates of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a skill required for piloting frigates of one of the Empires. |
Description of item "Soldier of Fortune - Frigate Skill Crate" (63783) | |
| 610665 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a combat frigate of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a combat frigate of one of the Empires. |
Description of item "Soldier of Fortune - Combat Frigate Crate" (63784) | |
| 610666 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a support frigate of one of the Empires. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a support frigate of one of the Empires. |
Description of item "Soldier of Fortune - Support Frigate Crate" (63785) | |
| 610667 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a set of Tranquil Abyssal Filaments. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Tranquil Abyssal Filaments. |
Description of item "Enforcer - Tranquil Abyssal Filaments Crate" (63786) | |
| 610668 | This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program.
It contains a set of Calm Abyssal Filaments. |
This crate has been provided by the Association for Interdisciplinary Research as a reward for participating in the AIR Career Program. It contains a set of Calm Abyssal Filaments. |
Description of item "Enforcer - Calm Abyssal Filaments Crate" (63787) | |
| 610737 | Important Mission | Important Mission | UI/Agents/StandardMission/ImportantMission | |
| 610788 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
||
| 610789 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Hoarder Fleet Ordnance Spike SKIN" (64907) | |
| 610790 | Hoarder Fleet Ordnance Spike SKIN | Hoarder Fleet Ordnance Spike SKIN | Name of item 64907 (Permanent SKIN) | |
| 610791 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
||
| 610792 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Mammoth Fleet Ordnance Spike SKIN" (64908) | |
| 610793 | Mammoth Fleet Ordnance Spike SKIN | Mammoth Fleet Ordnance Spike SKIN | Name of item 64908 (Permanent SKIN) | |
| 610794 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
||
| 610795 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Wreathe Fleet Ordnance Spike SKIN" (64909) | |
| 610796 | Wreathe Fleet Ordnance Spike SKIN | Wreathe Fleet Ordnance Spike SKIN | Name of item 64909 (Permanent SKIN) | |
| 610797 | The following rewards will be awarded to you as a bonus if you complete the mission within {[timeinterval]timeRemaining.writtenForm, to=minute} | The following rewards will be awarded to you as a bonus if you complete the mission within {[timeinterval]timeRemaining.writtenForm, to=minute} | UI/Agents/StandardMission/BonusRewardsHeader2 | |
| 610798 | Expired | Expired | UI/Agents/StandardMission/BonusRewardsAreExpired | |
| 610801 | Graduation Reward | Graduation Reward | UI/CareerPortal/GraduationReward | |
| 610802 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
||
| 610803 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Scythe Fleet Issue Liberation Games SKIN" (64910) | |
| 610804 | Scythe Fleet Issue Liberation Games SKIN | Scythe Fleet Issue Liberation Games SKIN | Name of item 64910 (Permanent SKIN) | |
| 610805 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
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| 610806 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Tempest Fleet Issue Liberation Games SKIN" (64911) | |
| 610807 | Tempest Fleet Issue Liberation Games SKIN | Tempest Fleet Issue Liberation Games SKIN | Name of item 64911 (Permanent SKIN) | |
| 610808 | Vigil Fleet Issue Sebiestor SKIN | Vigil Fleet Issue Sebiestor SKIN | Name of item 64912 (Permanent SKIN) | |
| 610809 | Thrasher Sebiestor SKIN | Thrasher Sebiestor SKIN | Name of item 64913 (Permanent SKIN) | |
| 610810 | Cyclone Sebiestor SKIN | Cyclone Sebiestor SKIN | Name of item 64914 (Permanent SKIN) | |
| 610811 | Typhoon Fleet Issue Sebiestor SKIN | Typhoon Fleet Issue Sebiestor SKIN | Name of item 64915 (Permanent SKIN) | |
| 610812 | Vigil Fleet Issue Krusual SKIN | Vigil Fleet Issue Krusual SKIN | Name of item 64916 (Permanent SKIN) | |
| 610813 | Talwar Krusual SKIN | Talwar Krusual SKIN | Name of item 64917 (Permanent SKIN) | |
| 610814 | Typhoon Fleet Issue Krusual SKIN | Typhoon Fleet Issue Krusual SKIN | Name of item 64918 (Permanent SKIN) | |
| 610815 | Hurricane Krusual SKIN | Hurricane Krusual SKIN | Name of item 64919 (Permanent SKIN) | |
| 610816 | Vigil Fleet Issue Brutor SKIN | Vigil Fleet Issue Brutor SKIN | Name of item 64920 (Permanent SKIN) | |
| 610817 | Thrasher Brutor SKIN | Thrasher Brutor SKIN | Name of item 64921 (Permanent SKIN) | |
| 610818 | Cyclone Brutor SKIN | Cyclone Brutor SKIN | Name of item 64922 (Permanent SKIN) | |
| 610819 | Typhoon Fleet Issue Brutor SKIN | Typhoon Fleet Issue Brutor SKIN | Name of item 64923 (Permanent SKIN) | |
| 610820 | Vigil Fleet Issue Vherokior SKIN | Vigil Fleet Issue Vherokior SKIN | Name of item 64924 (Permanent SKIN) | |
| 610821 | Thrasher Vherokior SKIN | Thrasher Vherokior SKIN | Name of item 64925 (Permanent SKIN) | |
| 610822 | Hurricane Vherokior SKIN | Hurricane Vherokior SKIN | Name of item 64926 (Permanent SKIN) | |
| 610823 | Typhoon Fleet Issue Vherokior SKIN | Typhoon Fleet Issue Vherokior SKIN | Name of item 64927 (Permanent SKIN) | |
| 610824 | Vigil Fleet Issue Nefantar SKIN | Vigil Fleet Issue Nefantar SKIN | Name of item 64928 (Permanent SKIN) | |
| 610825 | Talwar Nefantar SKIN | Talwar Nefantar SKIN | Name of item 64929 (Permanent SKIN) | |
| 610826 | Cyclone Nefantar SKIN | Cyclone Nefantar SKIN | Name of item 64930 (Permanent SKIN) | |
| 610827 | Typhoon Fleet Issue Nefantar SKIN | Typhoon Fleet Issue Nefantar SKIN | Name of item 64931 (Permanent SKIN) | |
| 610828 | Vigil Fleet Issue Thukker Tribe SKIN | Vigil Fleet Issue Thukker Tribe SKIN | Name of item 64932 (Permanent SKIN) | |
| 610829 | Talwar Thukker Tribe SKIN | Talwar Thukker Tribe SKIN | Name of item 64933 (Permanent SKIN) | |
| 610830 | Hurricane Thukker Tribe SKIN | Hurricane Thukker Tribe SKIN | Name of item 64934 (Permanent SKIN) | |
| 610831 | Typhoon Fleet Issue Thukker Tribe SKIN | Typhoon Fleet Issue Thukker Tribe SKIN | Name of item 64935 (Permanent SKIN) | |
| 610832 | Vigil Fleet Issue Starkmanir SKIN | Vigil Fleet Issue Starkmanir SKIN | Name of item 64936 (Permanent SKIN) | |
| 610833 | Thrasher Starkmanir SKIN | Thrasher Starkmanir SKIN | Name of item 64937 (Permanent SKIN) | |
| 610834 | Hurricane Starkmanir SKIN | Hurricane Starkmanir SKIN | Name of item 64938 (Permanent SKIN) | |
| 610835 | Typhoon Fleet Issue Starkmanir SKIN | Typhoon Fleet Issue Starkmanir SKIN | Name of item 64939 (Permanent SKIN) | |
| 610899 | Total Career Points | Total Career Points | UI/CareerPortal/TotalCareerPoints | |
| 610900 | Earn additional Skill Point rewards by acquiring Career Points in any and all Careers: | Earn additional Skill Point rewards by acquiring Career Points in any and all Careers: | UI/CareerPortal/TotalCareerPointsTooltip | |
| 610901 | {[numeric]currentPoints, useGrouping}/{[numeric]totalPoints, useGrouping} Overall Career Points | {[numeric]currentPoints, useGrouping}/{[numeric]totalPoints, useGrouping} Overall Career Points | UI/CareerPortal/OverallCareerPoints | |
| 610902 | {[numeric]goalCp, useGrouping} CP: {[numeric]goalReward, useGrouping} | {[numeric]goalCp, useGrouping} CP: {[numeric]goalReward, useGrouping} | UI/CareerPortal/OverallGoalInfo | |
| 610903 | Liberation Games Accuracy Booster II | Liberation Games Accuracy Booster II | Name of item 64949 (Booster) | |
| 610904 | <font color="#ff3399cc">+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Accuracy Booster II" (64949) | |
| 610905 | Liberation Games Accuracy Booster III | Liberation Games Accuracy Booster III | Name of item 64950 (Booster) | |
| 610906 | <font color="#ff3399cc">+9% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+9% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Accuracy Booster III" (64950) | |
| 610907 | Liberation Games Accuracy Booster IV | Liberation Games Accuracy Booster IV | Name of item 64951 (Booster) | |
| 610908 | <font color="#ff3399cc">+12% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+12% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Accuracy Booster IV" (64951) | |
| 610909 | Liberation Games Accuracy Booster I | Liberation Games Accuracy Booster I | Name of item 64952 (Booster) | |
| 610910 | <font color="#ff3399cc">+3% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+3% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Accuracy Booster I" (64952) | |
| 610911 | Liberation Games Damage Booster I | Liberation Games Damage Booster I | Name of item 64953 (Booster) | |
| 610912 | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Damage Booster I" (64953) | |
| 610913 | Liberation Games Damage Booster II | Liberation Games Damage Booster II | Name of item 64954 (Booster) | |
| 610914 | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Damage Booster II" (64954) | |
| 610915 | Liberation Games Damage Booster III | Liberation Games Damage Booster III | Name of item 64955 (Booster) | |
| 610916 | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Damage Booster III" (64955) | |
| 610917 | Liberation Games Damage Booster IV | Liberation Games Damage Booster IV | Name of item 64956 (Booster) | |
| 610918 | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Damage Booster IV" (64956) | |
| 610919 | Liberation Games EWar Booster II | Liberation Games EWar Booster II | Name of item 64957 (Booster) | |
| 610920 | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games EWar Booster II" (64957) | |
| 610921 | Liberation Games EWar Booster III | Liberation Games EWar Booster III | Name of item 64958 (Booster) | |
| 610922 | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games EWar Booster III" (64958) | |
| 610923 | Liberation Games EWar Booster IV | Liberation Games EWar Booster IV | Name of item 64959 (Booster) | |
| 610924 | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games EWar Booster IV" (64959) | |
| 610925 | Liberation Games EWar Booster I | Liberation Games EWar Booster I | Name of item 64960 (Booster) | |
| 610926 | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games EWar Booster I" (64960) | |
| 610927 | Liberation Games Range Booster I | Liberation Games Range Booster I | Name of item 64961 (Booster) | |
| 610928 | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Range Booster I" (64961) | |
| 610929 | Liberation Games Range Booster II | Liberation Games Range Booster II | Name of item 64962 (Booster) | |
| 610930 | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Range Booster II" (64962) | |
| 610931 | Liberation Games Range Booster III | Liberation Games Range Booster III | Name of item 64963 (Booster) | |
| 610932 | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Range Booster III" (64963) | |
| 610933 | Liberation Games Range Booster IV | Liberation Games Range Booster IV | Name of item 64964 (Booster) | |
| 610934 | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: September 13th YC124 |
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font> <b>Expiry date: September 13th YC124</b> |
Description of item "Liberation Games Range Booster IV" (64964) | |
| 610935 | Minmatar Vigil Frigate | Minmatar Vigil Frigate | Name of item 64965 (Non-Interactable Object) | |
| 610937 | Minmatar Slasher Frigate | Minmatar Slasher Frigate | Name of item 64966 (Non-Interactable Object) | |
| 610939 | Minmatar Probe Frigate | Minmatar Probe Frigate | Name of item 64967 (Non-Interactable Object) | |
| 610941 | Minmatar Rifter Frigate | Minmatar Rifter Frigate | Name of item 64968 (Non-Interactable Object) | |
| 610943 | Minmatar Breacher Frigate | Minmatar Breacher Frigate | Name of item 64969 (Non-Interactable Object) | |
| 610945 | Minmatar Burst Frigate | Minmatar Burst Frigate | Name of item 64970 (Non-Interactable Object) | |
| 610947 | Minmatar Thrasher Destroyer | Minmatar Thrasher Destroyer | Name of item 64971 (Non-Interactable Object) | |
| 610949 | Minmatar Stabber Cruiser ( copy ) | Minmatar Stabber Cruiser ( copy ) | Name of item 64972 (Large Collidable Object) | |
| 610950 | The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ( copy ) | The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. ( copy ) | Description of item "Minmatar Stabber Cruiser ( copy )" (64972) | |
| 610951 | Minmatar Stabber Cruiser | Minmatar Stabber Cruiser | Name of item 64973 (Non-Interactable Object) | |
| 610953 | Minmatar Rupture Cruiser | Minmatar Rupture Cruiser | Name of item 64974 (Non-Interactable Object) | |
| 610955 | Minmatar Bellicose Cruiser | Minmatar Bellicose Cruiser | Name of item 64975 (Non-Interactable Object) | |
| 610957 | Minmatar Scythe Cruiser | Minmatar Scythe Cruiser | Name of item 64976 (Non-Interactable Object) | |
| 610959 | Minmatar Cyclone Battlecruiser | Minmatar Cyclone Battlecruiser | Name of item 64977 (Non-Interactable Object) | |
| 610961 | Minmatar Hurricane Battlecruiser | Minmatar Hurricane Battlecruiser | Name of item 64978 (Non-Interactable Object) | |
| 610963 | Minmatar Typhoon Battleship | Minmatar Typhoon Battleship | Name of item 64979 (Non-Interactable Object) | |
| 610965 | Minmatar Tempest Battleship | Minmatar Tempest Battleship | Name of item 64980 (Non-Interactable Object) | |
| 610967 | Minmatar Naglfar Dreadnought | Minmatar Naglfar Dreadnought | Name of item 64981 (Non-Interactable Object) | |
| 610969 | Minmatar Lif Force Auxiliary | Minmatar Lif Force Auxiliary | Name of item 64982 (Non-Interactable Object) | |
| 610971 | Minmatar Hel Carrier | Minmatar Hel Carrier | Name of item 64983 (Non-Interactable Object) | |
| 610973 | Minmatar Battlecruiser Tornado | Minmatar Battlecruiser Tornado | Name of item 64984 (Non-Interactable Object) | |
| 610974 | Minmatar Strategic Cruiser Loki | Minmatar Strategic Cruiser Loki | Name of item 64985 (Non-Interactable Object) | |
| 610975 | Minmatar Nidhoggur Carrier | Minmatar Nidhoggur Carrier | Name of item 64986 (Non-Interactable Object) | |
| 610977 | Minmatar Maelstrom Battleship | Minmatar Maelstrom Battleship | Name of item 64987 (Non-Interactable Object) | |
| 610979 | Minmatar Destroyer Talwar | Minmatar Destroyer Talwar | Name of item 64988 (Non-Interactable Object) | |
| 611036 | AIR synchronization failed | AIR synchronization failed | UI/CareerPortal/AIRSynchronizationFailed | |
| 611037 | Please try again later | Please try again later | UI/CareerPortal/TryAgainLater | |
| 611038 | Synchronize | Synchronize | UI/CareerPortal/Synchronize | |
| 611041 | AIR Rewards Program currently unavailable
Please try again later |
AIR Rewards Program currently unavailable Please try again later |
UI/CareerPortal/NoRewardsData | |
| 611047 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65020 (Miscellaneous) | |
| 611048 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65020) | |
| 611049 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65021 (Miscellaneous) | |
| 611050 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65021) | |
| 611051 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65022 (Miscellaneous) | |
| 611052 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65022) | |
| 611053 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65023 (Miscellaneous) | |
| 611054 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65023) | |
| 611055 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65024 (Miscellaneous) | |
| 611056 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65024) | |
| 611057 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65025 (Miscellaneous) | |
| 611058 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65025) | |
| 611059 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65026 (Miscellaneous) | |
| 611060 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65026) | |
| 611061 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65027 (Miscellaneous) | |
| 611062 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65027) | |
| 611063 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65028 (Miscellaneous) | |
| 611064 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65028) | |
| 611065 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65029 (Miscellaneous) | |
| 611066 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65029) | |
| 611067 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65030 (Miscellaneous) | |
| 611068 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65030) | |
| 611069 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65031 (Miscellaneous) | |
| 611070 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65031) | |
| 611071 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65032 (Miscellaneous) | |
| 611072 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65032) | |
| 611073 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65033 (Miscellaneous) | |
| 611074 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65033) | |
| 611075 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65034 (Miscellaneous) | |
| 611076 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65034) | |
| 611077 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65035 (Miscellaneous) | |
| 611078 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65035) | |
| 611079 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65036 (Miscellaneous) | |
| 611080 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65036) | |
| 611081 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65037 (Miscellaneous) | |
| 611082 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65037) | |
| 611083 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65038 (Miscellaneous) | |
| 611084 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65038) | |
| 611085 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65039 (Miscellaneous) | |
| 611086 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65039) | |
| 611087 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65040 (Miscellaneous) | |
| 611088 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65040) | |
| 611089 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65041 (Miscellaneous) | |
| 611090 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65041) | |
| 611091 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65042 (Miscellaneous) | |
| 611092 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65042) | |
| 611093 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65043 (Miscellaneous) | |
| 611094 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65043) | |
| 611095 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65044 (Miscellaneous) | |
| 611096 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65044) | |
| 611097 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65045 (Miscellaneous) | |
| 611098 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65045) | |
| 611099 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65046 (Miscellaneous) | |
| 611100 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65046) | |
| 611101 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65047 (Miscellaneous) | |
| 611102 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65047) | |
| 611103 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65048 (Miscellaneous) | |
| 611104 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65048) | |
| 611105 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65049 (Miscellaneous) | |
| 611106 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65049) | |
| 611107 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65050 (Miscellaneous) | |
| 611108 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65050) | |
| 611109 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65051 (Miscellaneous) | |
| 611110 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65051) | |
| 611111 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65052 (Miscellaneous) | |
| 611112 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65052) | |
| 611113 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65053 (Miscellaneous) | |
| 611114 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65053) | |
| 611115 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65054 (Miscellaneous) | |
| 611116 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65054) | |
| 611117 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65055 (Miscellaneous) | |
| 611118 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65055) | |
| 611119 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65056 (Miscellaneous) | |
| 611120 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65056) | |
| 611121 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65057 (Miscellaneous) | |
| 611122 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65057) | |
| 611123 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65058 (Miscellaneous) | |
| 611124 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65058) | |
| 611125 | Corrupted Trinary Fragment | Corrupted Trinary Fragment | Name of item 65059 (Miscellaneous) | |
| 611126 | This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible.
With just the right approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something clicks. |
This standardized trinary data storage device is heavily corrupted but some fragmentary data remains accessible. With just the <b>right</b> approach it may be possible to decode what remains and access a coherent data stream. It wouldn't hurt to give it a try and see if something <b>clicks</b>. |
Description of item "Corrupted Trinary Fragment" (65059) | |
| 611132 | Minmatar Liberation Games | Minmatar Liberation Games | ||
| 611213 | Decode Data Stream | Decode Data Stream | UI/Commands/DecodeDataStream | |
| 611226 | EVE Evolved | EVE Evolved | Name of new feature 2162 | |
| 611227 | Building the Future of EVE | Building the Future of EVE | Description of new feature "EVE Evolved" (2162) | |
| 611228 | Improved ship textures and DirectX 12 enabled | Improved ship textures and DirectX 12 enabled | Bullet point for new feature "EVE Evolved" (2162) | |
| 611229 | High-Res Nebulae, Career Agent Revamp, Audio Updates | High-Res Nebulae, Career Agent Revamp, Audio Updates | Bullet point for new feature "EVE Evolved" (2162) | |
| 611230 | Brand New AIR Career Program | Brand New AIR Career Program | Bullet point for new feature "EVE Evolved" (2162) | |
| 611231 | {careerName} Career Progress | {careerName} Career Progress | UI/CareerPortal/CareerPathProgress |
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